burnsey
Stalker
- Joined
- May 24, 2005
- Posts
- 2,004
- Location
- Ped Flow Center
- Society
- The one percent
With the arrival of new planets, it brings some serious questions of balance to the universe. Are the limitations to which the planets partners can create?
Mjukis makes a great point here:
Here are some questions, that should be answered before I, or anyone chooses to put money into anything in this game. Otherwise, the players are at a severe disadvantage and do not have the full knowledge of how estates or items in the game will be valued/devalued from the capabilities, knowledge, and advantages that planet partners have over regular players.
How many land areas are they allowed to create ?
How many hangars are they allowed to create?
How many Banks are they allowed to create?
How many malls are they allowed to create?
Does it cost them anything to create any of these?
Mjukis makes a great point here:
Lemmy and Kevin Rudolf owning land in Rocktropia or any other planet in Entropia is fine, they are not the employee of any planet partner as far as I know and they have no power to manipulate any portion of the game to their advantage.
Neverdie is now in a position where many of the choices he and the rest of Neverdie Studios make will impact the value and profitability of their privately owned land area within the world. No employee of a planet partner should have the value of their personal assets being affected by the choices they make developing the game.
Allowing employees to have ownership of any asset in game is obviously a liability. And allowing payment to employees in the form of in world assets is just outrageous. Regardless if it's shared between a team of employees or a single person.
It's scary to me that there is no policy in place to prevent this. It's only a matter of time before someone exploits this to the fullest, and that could have devastating effects on the game economy.
Here are some questions, that should be answered before I, or anyone chooses to put money into anything in this game. Otherwise, the players are at a severe disadvantage and do not have the full knowledge of how estates or items in the game will be valued/devalued from the capabilities, knowledge, and advantages that planet partners have over regular players.
How many land areas are they allowed to create ?
For themselves?
To sell for profit?
What limitations are there for their creation of DNA?How many hangars are they allowed to create?
How many Banks are they allowed to create?
How many malls are they allowed to create?
Does it cost them anything to create any of these?