FYI: The Ultimate Entropian Master

M Rufen Power

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Mark Rufen Power
Have you ever wondered just how much it would cost to became the ultimate avatar ie Entropian Master in EU? Well you don't need to wonder anymore, I've looked at all the skills needed for most of the hunting & mining professions & looked at their market values to determine the cost of each skill. Gear is not included in this list however only skills.

Here is the low down: to get to level 200 you need aproximately 15000 of TT skill. A full esi is 1250ped which means you need 12 full tt esi's to get 15k. So the forumla is % divided by 100 then, 15000 x the new %. When looking at the MV of skills I tried to remove as much market manipulation as possible and tried to find some common ground.

Health point skills:
Drilling 1200% - 15kx12=180k
Mining 1050% - 15kx10.5=157.5k
Prospecting 2000% - 15kx20=300k
Surveying 2500% - 15kx25=330k
Rifle 1070% - 15kx10.7=160.5k
Handgun 1080% - 15kx10.8= 162k
Combat Reflex 1080% - 15kx10.8=162k
Weapons Handling 1000% - 15kx10=150k
Perception 1200% - 15kx12=180k
Serendipity 1000% - 15kx10=150k
Combat Sense 1200% - 15kx12=180k
Dexterity 1100% - 15kx11=165k
Melee Combat 2500% - 15kx25=375
Athletics 2200% - 15kx22=330k
Coolness 1900% - 15kx19=285k
Courage 1200% - 15kx12=180k
Commando 4400% - 15kx44=660k.

Total ped count for hp skills = 4,152,000 ped

Defensive skills:
Evade 3200% - 15kx32=480k
Dodge 4200% - 15kx42=630k
Avoidance 3200% - 15kx32=480k
Quickness 1400% - 15kx14=210k
Intuition 3800% - 15kx38=570k.

Total ped count for defensive skills = 2,370,000 ped

Other hunting skills:
Aim 1050% - 15kx10.5=157.5k
Marksmanship 820% - 15kx8.2=123k
BLP weaponry technology 1050% - 15kx10.5=157.5k
Inflicted Ranged Damage 1500% - 15kx15=225k
Kill Strike 1400% - 15kx14=210k
Ranged Damage Assessment 800% - 15kx8=120k
Wounding 1000% - 15kx10=150k
Anatomy 940% - 15kx9.4=141k
Light Melee Weapons 2500% - 15kx25=375k
Martial Arts 1600% - 15kx16=240k
Shortblade 1400% - 15kx14=210k
Bravado 2600% - 15kx26=390k
Inflict Melee Damage 2200% - 15kx22=330k
Heavy Melee Weapons 1200% - 15kx12=180k
Longblade 1100% - 15kx11=165k
Melee Damage Assessment 1100% - 15kx11=165k
Laser Weaponry Technology 950% - 15kx9.5=142k
Support Weaponry Systems 3200% - 15kx32=480k
Explosive Projectile Weaponry 1550% - 15kx15.5=232.5k.

Total ped count for these skills = 4,193,500 ped

Mindforce skills:
Concentration 7000% - 15kx70=1.05mill,
Electrokinesis 2500% - 15kx25=375k
Power Catalyst 8000% - 15kx80=1.2mill
Cryogenics 6200% - 15kx62=930k
Pyrokinesis 6200% - 15kx62=930k
Force Merge wasn't available on auction, Mindforce Harmony wasn't available on auction.

Total ped count for MF skills = 4,485,000 ped

Medical skills:
First Aid 2450% - 15kx24.5=367.5k
Diagnosis 2800% - 15kx28=420k
Medicine 4000% - 15kx40=600k
Scientist 15500% - 15kx155=2.325mill
Treatment wasnt available on auction, Medical Therapy wasn't available on auction, Doctor also wasn't available on auction.

Total ped count for Medical = 5,572,500 ped.

Total ped count for all skills listed = 20,713,000 ped / 10 = $2,071,300 / 1.54 = £1,345,000 :holyshit:! :laugh:
Total skill count for all skills listed = 825,000k

Well hope this thread was of use to someone who one day wants to be uber.. tbh I wudn't bother chipping in MF skills at those %'s I would just skill up naturally, would probably be cheaper imo. I would also leave out medical skills , you could easily just afford a Mod Fap which maxes at lv6 & you just get the medical skills from missions as a reward.

So for me personally I wouldn't chip those so the end cost would only be 10,655,500 ped / 10 = $1,071,550 / 1.6 = £669,718.75 or £670k rounded off & 615,000k skills, so happy chippings :yup: :).

~Mark~ :wtg: Entropian Master ftw all the way!
 
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Holy crap my card dont suport that numbers dont accept erorrrrrrrrrrrr
 
Look forward to all the funny comments you guys will post :silly2:.
 
Look forward to all the funny comments you guys will post :silly2:.

I'm somewhat confused by the math you have done. Surely I don't need any drilling to get to level 200 in laser sniper?
 
I'm somewhat confused by the math you have done. Surely I don't need any drilling to get to level 200 in laser sniper?
No that's true but reason if any, even though I'm not a miner would just be purely for the HP gains. More hp can have its advantages no doubt :).
 
No that's true but reason if any, even though I'm not a miner would just be purely for the HP gains. More hp can have its advantages no doubt :).

Sure but ... isn't that very tangential to getting to level 200 ? Or let me phrase this differently - I was expecting to see the analysis of the cheapest way to get to level 200. Or at least an analysis to getting to 200 in a useful prof. So still very confused by all that you have written in teh original post.
 
I think this just shows what it would cost to get 20 000 skill points in EACH of the mentioned skills. So in that case, it's not related to being lvl 200 in 1 specific profession, it will bring you close to lvl 200 in nearly all mining and hunting professions (close, because attributes also contribute to prof. level).

However, it would definately not be the cheapest way to get to that level. It would probably be cheaper to have let's say 20 079 Handgun and 19 000 Commando than having 20 000 Handgun and 20 000 Commando. In both cases your Pistol Hit level would still be the same.
 
Sure but ... isn't that very tangential to getting to level 200 ? Or let me phrase this differently - I was expecting to see the analysis of the cheapest way to get to level 200. Or at least an analysis to getting to 200 in a useful prof. So still very confused by all that you have written in teeh original post.
I wish I could but I have no idea how. I guess if skills didnt gave a contribution at all my figures would give you an indication of the maximum cost to level 200. But since skills do... I'm sure it will be below those figures, if you get what I mean. I think Jdegree would have to post on possible cheapest way, or maybe one of his tools can. Then I could adjust my readings a bit better. But if I had a best guess it would be to chip in the skills you had when you started with "before any unlocks" in your main profession for example hunting. Then start chipping in the "unlocked skills" one after the other earliest to last unlock & also from hit to damage professions.
 
Sure but ... isn't that very tangential to getting to level 200 ? Or let me phrase this differently - I was expecting to see the analysis of the cheapest way to get to level 200. Or at least an analysis to getting to 200 in a useful prof. So still very confused by all that you have written in teh original post.

We already have several tools for this.

I can recommend djegre's chipping optimizer @ http://jdegre.net/pe/unlocker.php

Based on the exponential increase in cost it appears the max skill u can get is 19981 in all the normal skills, and therefor you'd need around 1k agility to get to the full level 200 at a cost of 2,5 million ped for laser sniper(hit).

If you can settle for level 150 though you could get this done for a very respectable 366k peds, which when you think about is less than what some/most ubers have in gear..

..If you settle for level 100 the cost would be 106k peds. And then you max all known guns, so other than HP boosting I don't see the need for any more skills.

For pure hp boosting:
Assuming no skills from before and 10 in each attribute:

100k peds will get u to 239 hp.
200k to 266
500k: 321
1m: 381
2m: 462
3m: 522

and the max possible hp without attributes would be 539 at a cost of 3,56 million peds.
If you then get to 200 in each attribute you could reach level 558.

Interestingly if you then were to chip those skills back out you would only get 1,5 million back - and that is not including auction fees.

..Those are assuming that the calculations of the calc are correct, and that you may get unlimited skills at said prices (which naturally u can't).
 
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I think this just shows what it would cost to get 20 000 skill points in EACH of the mentioned skills. So in that case, it's not related to being lvl 200 in 1 specific profession, it will bring you close to lvl 200 in nearly all mining and hunting professions (close, because attributes also contribute to prof. level).

However, it would definately not be the cheapest way to get to that level. It would probably be cheaper to have let's say 20 079 Handgun and 19 000 Commando than having 20 000 Handgun and 20 000 Commando. In both cases your Pistol Hit level would still be the same.
Yes I believe your right Quint, I just wanted to show the cost of all skills at level 200, but it would definately be cheaper to keep on chipping a more cheaper skill like you said handgun vs commando. I would certainly do that if I was planning to have more HP's.
 
Based on the exponential increase in cost it appears the max skill u can get is 19981 in all the normal skills, and therefor you'd need around 1k agility to get to the full level 200 at a cost of 2,5 million ped for laser sniper(hit).
Wow is that really really true Akoz you need 1k in attributes to be able to reach level 200? I thought it was possible to chip past that... hmm.
 
I think you should really focus on 1 profession....and best strategies to achieve that...

For example for hunting profession one need to maxout to a lvl to hunt with UL weapon. So calculate the amount of peds needed to chip in skills to achieve that

Then focus on evade skilll to a certain lvl..not sure what is best

Then for HP to a lvl of 250.....and try to gain HP mostly from from evade and paramedic skills

If you do in this fashion it'd be more useful

EDIT: Akoz has already posted some nice info ...thanks
 
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EDIT: Akoz has already posted some nice info ...thanks
Usefull yes but the mu's are not accurate or uptodate. So if Jdegre would like to edit them from what I posted on my OP then you would get a better result imo.
 
You would also without any further work get the title:

ULTIMATE IRL MORON
 
Based on the exponential increase in cost it appears the max skill u can get is 19981 in all the normal skills, and therefor you'd need around 1k agility to get to the full level 200 at a cost of 2,5 million ped for laser sniper(hit).

the tool caps the skill levels at 20k because there is no data about how the skill curve grows at those levels.

Usefull yes but the mu's are not accurate or uptodate. So if Jdegre would like to edit them from what I posted on my OP then you would get a better result imo.

you can enter your own custom MU values in the "chip prices" tab of the tool. otherwise, the default MU values used are derived from the expiring auction items page published by MA, which is obviously inaccurate, as you said.
 
the tool caps the skill levels at 20k because there is no data about how the skill curve grows at those levels.
.

Aha...

*shouts on Kimmi for not chipping more*

Btw when will you modify the calc so we can enter 2-3 profession goals at once? (For instance I'd like to know the cost to get level 100 hit + damage, and maybe a certain HP count). That would be so awesome.
 
You would also without any further work get the title:

ULTIMATE IRL MORON
:laugh::laugh::laugh::laugh:

OR rich m.f.
:laugh::lolup::laugh::laugh:

you can enter your own custom MU values in the "chip prices" tab of the tool. otherwise, the default MU values used are derived from the expiring auction items page published by MA, which is obviously inaccurate, as you said.
Aha.. yes I somehow didnt notice the chip tab :rolleyes: ty Jdegree :). Question: Is there a way to save your own custom MU's so it doesnt read the default anymore?

Aha...

*shouts on Kimmi for not chipping more*

Btw when will you modify the calc so we can enter 2-3 profession goals at once? (For instance I'd like to know the cost to get level 100 hit + damage, and maybe a certain HP count). That would be so awesome.
Yes I would have to agree that would be a good feature to add :).
 
Aha.. yes I somehow didnt notice the chip tab :rolleyes: ty Jdegree :). Question: Is there a way to save your own custom MU's so it doesnt read the default anymore?

yes, you can save skill data and custom prices in the site's database, as long as you have an account in the site, which is given after a one-time donation to support the development of the tools :silly2:
 
Yes I would have to agree that would be a good feature to add :).

What, like a Kimmi vending machine? Push a button and it shouts at Kimmi to chip in more? This is not very nice, you know :silly2: No free exploitation of Kimmi! Kimmi should get peds every time this gets used!
 
yes, you can save skill data and custom prices in the site's database, as long as you have an account in the site, which is given after a one-time donation to support the development of the tools :silly2:
Ah so that is the catch :rolleyes: guess I'll have to depo again this week.. :(. Where ingame should I drop the peds for you :tongue2:?

What, like a Kimmi vending machine? Push a button and it shouts at Kimmi to chip in more? This is not very nice, you know :silly2: No free exploitation of Kimmi! Kimmi should get peds every time this gets used!
No the multiple professions :dunce:. But good joke :yup::girl:.
 
Ah so that is the catch :rolleyes: guess I'll have to depo again this week.. :(. Where ingame should I drop the peds for you :tongue2:?
hmm didn´t read yet that it is possible to donate ingame... but if it is possible I would! Like if it´s not much ofc. :ahh:
 
hmm didn´t read yet that it is possible to donate ingame... but if it is possible I would! Like if it´s not much ofc. :ahh:

yeah, in-game donations are very welcome. amount is voluntary, and typically people have been donating somewhere in the range of $5 - $15, or equivalent amount in peds. but i guess this is topic for another thread... enough with my shameless plug :ahh: :laugh:
 
After seeing actual numbers I have been justified all these years saying to be someone in EU would take a starting investment figure of quater million dollars or more. and that is just skills that is not even counting cost pof gear to match skills that high.
 
After seeing actual numbers I have been justified all these years saying to be someone in EU would take a starting investment figure of quater million dollars or more. and that is just skills that is not even counting cost pof gear to match skills that high.
Thank you for posting Cyborg Bill ;). Previously at the start of the year I also thought the same, would take at least $250k for the skills alone to be uber, seems more now. I'm glad that your justification was just afterall :).
 
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I would do it but I will lack some peds to pay decay on the inserter so I'll go naturally.
 
I would do it but I will lack some peds to pay decay on the inserter so I'll go naturally.

He he so you're saying that you Have the ped to chip up to that level, it's just the prohibitive cost of those pesky payn-inc inserters that are preventing you from doing so..?

If I had 100k spare I certainly wouldn't... Gah who am I kidding, armed with a spare 100k I certainly would.

Mind you, that word "spare" would come After certain other RL items...
 
Now to make a new thread: The cost of 1000 HP :cool:
 
Now to make a new thread: The cost of 1000 HP :cool:
:laugh: :laugh: :laugh:. I'm guessing it would cost literally £1million or $1.5million to get to that HP. But we just don't know the skill curve for that :D.
 
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