sidxx
Prowler
- Joined
- Mar 27, 2010
- Posts
- 1,316
- Location
- "/pos"
- Society
- Crimson Devils
- Avatar Name
- General of the sidxx Forsaken Fallen
I really hope you don't think I'm trying some cheap sarcasm here, but.... a weapon shooting 30 attacks/min is indeed shooting two times slower than a weapon shooting 60 attacks/min...
And by the way, my point is the cost of enhancer+mu, not number of shots. Because even if a dmg enhancer can shoot 100, 1.000, or 10.000 shots, it still doesn't pay for it's initial cost.
You benefit from it's boost while you use it, but along the way it makes you pay for everything it provides - the extra dmg. The only thing that is not payed in the end, is the tt+mu....unfortunately... But thankfully, it's the only one with this 'problem'. Rest of'em cover their own cost as they are used...leaving you with a bit of an extra eco before they brake.
attack speed matters in the consumption of enhancers over time.
compare 2 guns
1: attack speed 60/min, 50 dmg per shot ... 50 dps
2: attack speed 30/min, 100 dmg per shot... 50 dps
attacks to break 2 ehnancers for #1 is 2000 with 100,000 dmg done
attacks to break 2 enhancers for #2 is 2000 with 200,000 dmg done
dps is the same for both BUT enhancer consumptionfor #2 is half as much as #1 because is fires slower for the same dmg done. so gun #2 will have less enhacer cost for the same damage done making it more eco then the faster gun. this is really as simple as i can tell you. so please stop ignoring variables just because you dont understand.