- Joined
- Feb 10, 2006
- Posts
- 16,082
- Location
- Sweden
- Avatar Name
- Formerly "Foeburner Nighthawk Delta"
At the moment, synch chips are pretty useless.
I have a VIII one which allows me to sweat without getting interrupted for 7.5 minutes. This is great for when I sweat, ofc, but if I try to use this chip for when using strike or tp chips there is almost no effect at all.
Therefore, I propose that synch chips be rebalanced (this could even make sweat prices rise a bit if popular enough) in one of the following ways:
1) Let them have a set amount of charges, like old focus chips, with 100% efficency. Amount of charges, speed of use, etc would depend on size of the chip. Bigger chips could even have perks such as charges staying on even if you die, or the effect being 'stackable' so you can do it several times.
2) Let them keep the time limit, but make them 100% efficent. Higher level chips would have higher time limit.
3) Let focus either have charges or time limit. Make efficency depend on how much damage you take.
Example of how a Synch Chip III could work with the third suggestion:
1.0 to 14.9 damage = 100% efficency (no risk of losing focus).
15.0 to 24.9 damage = 75% efficency (25% risk of losing focus).
25.0 to 34.9 damage = 50% efficency (50% risk of losing focus).
35.0 damage and more = 25% efficency (75% risk of losing focus).
I would favor suggestion 1 or 2, although the 3rd suggestion would be the most realistic (the more pain, the more likely to get unfocused, right?)
EDIT: If you have other suggestions, please do post them! Or if you simply have a reason for choosing the specific suggestion you did
I have a VIII one which allows me to sweat without getting interrupted for 7.5 minutes. This is great for when I sweat, ofc, but if I try to use this chip for when using strike or tp chips there is almost no effect at all.
Therefore, I propose that synch chips be rebalanced (this could even make sweat prices rise a bit if popular enough) in one of the following ways:
1) Let them have a set amount of charges, like old focus chips, with 100% efficency. Amount of charges, speed of use, etc would depend on size of the chip. Bigger chips could even have perks such as charges staying on even if you die, or the effect being 'stackable' so you can do it several times.
2) Let them keep the time limit, but make them 100% efficent. Higher level chips would have higher time limit.
3) Let focus either have charges or time limit. Make efficency depend on how much damage you take.
Example of how a Synch Chip III could work with the third suggestion:
1.0 to 14.9 damage = 100% efficency (no risk of losing focus).
15.0 to 24.9 damage = 75% efficency (25% risk of losing focus).
25.0 to 34.9 damage = 50% efficency (50% risk of losing focus).
35.0 damage and more = 25% efficency (75% risk of losing focus).
I would favor suggestion 1 or 2, although the 3rd suggestion would be the most realistic (the more pain, the more likely to get unfocused, right?)
EDIT: If you have other suggestions, please do post them! Or if you simply have a reason for choosing the specific suggestion you did
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