I think you have missed the main problem with introducing more and more iron missions - it isn't the skills which are the problem, it is the attribute gains. These set off as a nice bonus, but then grew until you could get a large amount from just doing the missions up to the 1k level.
The other planets did the right thing, and stopped this inflation, and now it seems MA have also realised their error.
There isn't a problem with skill gains; the other big problem with missions is the effect they have on non-mission mobs and LA's.
Tbh the attribute arguement can go both ways, infact this gave UBER players a BIGGER advantage as their attributes are ofcourse a lot higher & 1 point counts regardless of where you stand, this shouldn't be allowed imo. Attributes like skills should be based on TT not points (ffs). I probably won't ever pass 80 in any attribute now, as I was not around skilling attribute before these missions came. So I had to seriously compromise waiting maybe several years before starting any? What's the use honestly...
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Sorry i couldn't vote! My answer is Yes, skilling missions definitely have an impact on skill price, but I guess not so much. No, Iron missions shouldn't be removed, in fact they should add more. It's one of the factor that motivate people to hunt. Human behaviour is strongly influenced by goals and rewards. Iron missions are providing that.
The new calypso missions are great, have important goals but yet many (including myself) are a bit discouraged coz there is no skill gains. Personally I really dont' care much about the token and the armors. I'm more interested in skill gains & there are many like me in the game.
This game is fundamentally all right, except some issues with implementations.
Bold I totally agree with you. But iron missions are not being removed, it's that more may not be added in future or they will, but not with skill rewards or attribute gains for that matter.
Part of the solution some others have said that non mission mobs suffer & mission mobs markup plummets. Is very simple to fix, make an iron challenge for mob ingame that has a "decent" spawn this should balance this kind of situation to not occure in future, as multiple choice spreads out influx.
Rather than only adding 1 or 2 new ones like what they did with Sumima's & Scipulors on the day Medusa was up & running. The markup on those mobs was decent up untill the mission started, markup shrunk. MA would have to add a large package of iron challenges with thought out reward plans, if any.
I'd like to see more Iron missions in time, although I've got a long way to go with the current ones so for me it's more a matter of more choice than needing new missions. I'd like to see a Formidon one for instance, then I'd happily camp the formi/scip spawn for a long time.
Not unhappy to see the new missions with tokens as rewards, seems a shame if they're saying no more skill rewards ever though. Maybe skill chips could be purchasable with tokens one day...
More missions = more choice to hunt what you want to hunt. Not hunt something cause you have no choice as the mob you like has no missions for it. But I agree with your statements, more choices & not happy with no skill rewards being added.
I wasn't aware of that - so we will never see a Silver / Gold challenge then?
Based on the feedback on this thread, what I've said to (MA). It is totally their call I cannot change their final decision only make suggestions that contrary their believe, I am one of many. But it does not seem like their will be any silver or gold challenges in future.
If this is something you want changed speak up now or forever hold your peace. I at least tried to make (MA) think about their choice of action some what. Missions are good that's why we have the system in the first place, it stimulates the economy on different levels which is what I believe & is a good thing.
But like I said for it to be fair and balanced they would have to add a lot of iron challenges, its not fair that an LA owner with Ambu's doesn't get an iron challenge but another owner who has atrax on his land area does.
I love Iron missions, but I don't think the skill devaluation is the problem here. Whats worse is MU on looted items going down almost instantly after new iron mission added, that's not good for me as an eco hunter. Imagine they would add drone mission then gazz would drop to 110% and all spawns crowded. So I say bring more iron missions but do it on all mobs in one VU.
As I'v said above twice now
. It would only be fair to add challenges for all mobs on calypso that have a decent spawn. If they only added 1 mission tomorrow or next week & that was drone.
Reward or not you'd never see me hunt them again, markup has gone to sh*t on that mob. So I would hate that if so, if that were the case gazz is the only redeeming thing about drones imo.