- Joined
- Nov 1, 2006
- Posts
- 5,356
- Location
- Australia
- Society
- Antipodean Army
- Avatar Name
- Harena Serica Turbinis
MindArk has previously stated:
Hanne|SDS futher stated:
Following the discussion here, and as noone else seems interested in taking it on as a project, Fishface and I will be doing some basic research into the mechanics on how teams loot are divided up.
In order to minimise the variables, we agreed on the following parameters:
Scope of the Project
We'll be posting the compiled data from each session here, and welcome any of the maths/programming guru's here to want to spend time analysing it too.
We'd appreciate if posts are be limited to reasoned discussion backed up by hard data, not wild speculation on numbers pulled out of thin air
Note to Mods: We'd appreciate you keeping an eye on the thread from time to time, and helping to keep it clean.
The Shared Loot feature shares the same loot mode setting as the team-option "Damage: Share Stack".
Hanne|SDS futher stated:
...
How it works:
Player A does 60 % Damage on the mob,
Player B does 30 % Damage on the mob,
Player C does 10 % Damage on the mob:
The probability is the same for all items in the loot. So for the next item, Player A still have 60% chance, Player B 30% and Player C 10%.
...
Following the discussion here, and as noone else seems interested in taking it on as a project, Fishface and I will be doing some basic research into the mechanics on how teams loot are divided up.
In order to minimise the variables, we agreed on the following parameters:
Scope of the Project
- 2 person team (Fishface and me), set on Damage: stack Share (MA have said that the sharing is exactly the same as in Shared Loot teams)
- 10 looted mobs per hunt (any more is just tedious to spend time analysing at a time, and we're not interested in 'no looter' stats)
- We exchange chat log files via skype at the end of each session, so that we can both see the damage each of us inflicted.
- Mob chosen: Cornundacauda (Low HP, and neither of us have finished the iron mission on these)
- Weapon chosen: unamped Opalo (to minimise overdamaging)
- Mobs to be agreed and targetted one at a time, so no crossover of damage or loot in chat logs to confuse the issue.
We'll be posting the compiled data from each session here, and welcome any of the maths/programming guru's here to want to spend time analysing it too.
We'd appreciate if posts are be limited to reasoned discussion backed up by hard data, not wild speculation on numbers pulled out of thin air
Note to Mods: We'd appreciate you keeping an eye on the thread from time to time, and helping to keep it clean.