When would you reach Level 100?

Joined
Jan 15, 2011
Posts
15
Lets use Laser Sniper (Hit) and Ranged Laser (Dmg) for example.

Each of these Professions consist of several contributing skills.

Laser Sniper (Hit)

Attributes: Agility
Combat: Aim
Combat: Combat Reflexes
Combat: Combat Sense
Combat: Commando
Combat: Marksmanship
Combat: Rifle
Combat: Weapons Handling
Construction: Laser Weaponry Technology
General: Coolness
General: Courage
General: Dexterity
General: Perception
General: Serendipity

Ranged Laser (Dmg)

Attributes: Agility
Combat: Inflict Ranged Damage
Combat: Kill Strike
Combat: Marksmanship
Combat: Ranged Damage Assessment
Combat: Wounding
Construction: Laser Weaponry Technology
General: Serendipity
Medical: Anatomy


So we want to be Level 100 in each of these Professions so that we can use Unlimited Weapons more efficiently. The question is how much total skill do you need in each profession to do this? I'm talking if you were a completely new Avatar, and went onto the auction and started chipping in, could you simply buy all Rifle Skill until you each Level 100 Laser Sniper (Hit)?
What about purchasing only Inflict Ranged Damage Skill until Level 100?
Wait, even better, how about purchasing ONLY Laser Weaponry Technology Skill until both are at Level 100?

I understand that each skill has a defined impact on the profession. I could do the math and figure it out, but I was wondering if this has already been asked and answered, or if anyone has a tool to compare your CURRENT skill set to Level 100 in that profession thus telling you what you need to reach that goal.

Thanks!
 
Lets use Laser Sniper (Hit) and Ranged Laser (Dmg) for example.

The question is how much total skill do you need in each profession to do this? I'm talking if you were a completely new Avatar, and went onto the auction and started chipping in, could you simply buy all Rifle Skill until you each Level 100 Laser Sniper (Hit)?
What about purchasing only Inflict Ranged Damage Skill until Level 100?
Wait, even better, how about purchasing ONLY Laser Weaponry Technology Skill until both are at Level 100?

I understand that each skill has a defined impact on the profession. I could do the math and figure it out, but I was wondering if this has already been asked and answered, or if anyone has a tool to compare your CURRENT skill set to Level 100 in that profession thus telling you what you need to reach that goal.

Thanks!
Rifle only = skill value 25700 = 100 sniper hit, so yes you can to your question. Yes again, but your laser tech would need to be RIDICULOUSLY HIGH, like at 40000 skill value to get lv 100 ranged dmg. If you wanted both at least lv 100 you'd need 80000 of laser tech, hit would just about reach lv 110 but dmg would be lv 200.
 
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Why not create a proportionate blend (higher percentage=more skills) of all the skills listed :D It would be more economical :lolup:
 
It would cost ~ 12k USD... using 1 skill in a few of the categories that didn't need an unlock and starting with 50 agility as I don't have a clue what a new avvy starts with. Some values had to be put in though to get the calculation.

Of course if the unlocked skills were chipped in, it might cost less as you got the various unlocks.
 
It would cost ~ 12k USD... using 1 skill in a few of the categories that didn't need an unlock and starting with 50 agility as I don't have a clue what a new avvy starts with. Some values had to be put in though to get the calculation.

Of course if the unlocked skills were chipped in, it might cost less as you got the various unlocks.

Not might, definate. I only ever use the calculator to see what I need to the next unlock.

You can use the calculator to see after that as well though. Just input the skill level you would be in the input boxes and make the unlocked skill 1.
 
The way to find out is take the chipping optimizer, input 1 into all skills, inc unlockable ones and input level as 10000. Right now it says it costs 100521 ped. As part of the package, you get 157 health, level 28 laser damage, level 12 evader and level 2 paramedic. To get to 100 damage, write down which skilsl you would chip in for hit and how much, and then repeat it for damage, except using the chipped in values from hit where there is a match.

The chipping optimizer goes by which skills are cheapest to chip in, if you skilled even partway naturally the numbers would probably be quite different. There is also no guarantee you would get the skills at the prices given if you really try to chip to level 100, especially the 10K ped of rifle.
 
The Chipping Optimizer Helps but doesn't seem to work properly, unless I'm doing something wrong.

I set everything to 1. Agility to 50. For level 10,000 it tells me:

Courage
3%
3966
(66.52 PED)
(1106%)
735 PED

Dexterity
3%
4441
(96.42 PED)
(826%)
796 PED

Perception
2%
3941
(64.84 PED)
(793%)
514 PED

Serendipity
1%
3401
(41.24 PED)
(669%)
276 PED

Aim
4%
4941
(141.55 PED)
(784%)
1,109 PED

Combat Reflexes
3%
4424
(94.88 PED)
(868%)
824 PED

Coolness
4%
4424
(94.88 PED)
(1156%)
1,097 PED

Combat Sense
5%
4961
(144.30 PED)
(902%)
1,302 PED

Commando
3%
2421
(17.08 PED)
(4006%)
684 PED

Marksmanship
8%
6870
(559.15 PED)
(577%)
3,225 PED

Rifle
39%
16906
(10755.53 PED)
(742%)
79,823 PED

Weapons Handling
8%
6602
(470.76 PED)
(661%)
3,110 PED

Laser Weaponry Technology
14%
7901
(1026.96 PED)
(609%)
6,259 PED


Final Level: 10000
Total Cost: 99,756 PED
Total Skills: 75249

Now I then enter my current skills into the fields with setting my hidden skills to 1 and here are the results.

Courage
3%
3975
(62.11 PED)
(1106%)
687 PED

Dexterity
3%
4439
(91.77 PED)
(826%)
758 PED

Perception
2%
3944
(62.13 PED)
(793%)
493 PED

Serendipity
1%
3401
(41.24 PED)
(669%)
276 PED

Aim
4%
4932
(135.74 PED)
(784%)
1,064 PED

Combat Reflexes
3%
4424
(89.51 PED)
(868%)
777 PED

Coolness
4%
4424
(94.88 PED)
(1156%)
1,097 PED

Combat Sense
5%
4961
(144.30 PED)
(902%)
1,302 PED

Commando
3%
2421
(17.08 PED)
(4006%)
684 PED

Marksmanship
8%
6875
(541.69 PED)
(577%)
3,124 PED

Rifle
39%
16903
(10711.69 PED)
(742%)
79,498 PED

Weapons Handling
8%
6602
(462.03 PED)
(661%)
3,053 PED

Laser Weaponry Technology
14%
7902
(977.80 PED)
(609%)
5,959 PED

Final Level: 10000
Total Cost: 98,772 PED
Total Skills: 121777

Something seems wrong. Compare the "Total Cost" and the actual Skill Points for both scenarios. Something is not adding up. Is this caused by the fact you do not unlock certain skills until a certain level? I don't get it.
 
Whats not to get? You have skills already (don't you?) so the amount of skills is higher than the first count. The apparent skills you have also have value. So the second value is lower after costs. Not to mention you do not have these 4 skills in hit i presume, serendipity, coolness, combat sense or commando. So no idea why you had them in there, instead of removing them. They unlock at different levels, 30, 40, 50 and 70 hit. Infact the cost is a lot higher than what was quoted, as you only have the core basic hunting skills.
 
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2017.

Mindark really did make a "Them and Us" when they altered the skilling curve back in 2007.

I'm a patient type though and if the servers are still on in 2017, maybe I'll have got there. :)
 
I wouldn't worry about reaching Level 100. If that rumour is true, all UL Level 100 weapons may be adjusted this year. I think it was Kim who mentioned this somewhere. Imagine a Adjusted V1 maxed at Level 75 BLP Sniper Hit! ;)
 
I wouldn't worry about reaching Level 100. If that rumour is true, all UL Level 100 weapons may be adjusted this year. I think it was Kim who mentioned this somewhere. Imagine a Adjusted V1 maxed at Level 75 BLP Sniper Hit! ;)

:eyecrazy:

(Too short.)
 
Yes, lv100 may become irrelevant this year, for non sib items, so don't get worked up about attaining lv100. But if you want a ball park figure for lv100, I estimated that you'd need £50k or $80k to skill up to max.
 
But if you want a ball park figure for lv100, I estimated that you'd need £50k or $80k to skill up to max.

I really hope you meant chip up and not skill up. One can skill up to 100 for free or very little costs, just takes time.

But even chipping to lvl 100 would cost a fraction of what you suggest.
 
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The reason why you have not much different costs between skilling from zero and skilling from your current level is propably that you have still low skills. With the current skill system you have half the skills in TT value needed to reach level 100 by reaching lvl 85-90 or so. So when you have already level 30 you have a very very long way to go towards level 100 and the progress made so far in terms of TT skil value progresssion is neglectable.
 
As I said: :eyecrazy: Where does this rumor originate from? (Not that I doubt it, I just want to know the origins.)

It doesn't. Kim said something like "doesn't make sense to me that Mann MPH and Mod Merc max at the same level", and people read stuff into that. And totally failed to pay attention when Kim said that there were no plans to change anything with non-SIB weapons.

Never mind that nobody jumped to the obvious conclusion that MA will nerf level 100 someday soon and powerful non-sib weapons will all want more than level 100 to max. Which seems like a much more likely scenario to me.
 
Final Level: 10000
Total Cost: 98,772 PED
Total Skills: 121777

Something seems wrong. Compare the "Total Cost" and the actual Skill Points for both scenarios. Something is not adding up. Is this caused by the fact you do not unlock certain skills until a certain level? I don't get it.

I'm level 44 laser sniper and for me, the chipping optimizer says - "Total Cost: 92,481 PED". Where most of the peds in this chipping goes is into chipping in rifle, about 10K ped of it, at a markup of 742%. Why this is so is because every level is progressively much harder, getting to level 90 would cost me 67K, so about 1/3 of the cost is in getting last ten levels.

The reason why you have not much different costs between skilling from zero and skilling from your current level is propably that you have still low skills. With the current skill system you have half the skills in TT value needed to reach level 100 by reaching lvl 85-90 or so. So when you have already level 30 you have a very very long way to go towards level 100 and the progress made so far in terms of TT skil value progresssion is neglectable.

Yeah, pretty much everybody below level 70 sniper has "low skills", when it comes to getting to level 100. And the skill rewards from doing all the iron missions don't really have all that big influence, unfortunately.
 
It doesn't. Kim said something like "doesn't make sense to me that Mann MPH and Mod Merc max at the same level", and people read stuff into that. And totally failed to pay attention when Kim said that there were no plans to change anything with non-SIB weapons.

Never mind that nobody jumped to the obvious conclusion that MA will nerf level 100 someday soon and powerful non-sib weapons will all want more than level 100 to max. Which seems like a much more likely scenario to me.

Thank you, Rem!

:shower:
 
I'm level 44 laser sniper and for me, the chipping optimizer says - "Total Cost: 92,481 PED". Where most of the peds in this chipping goes is into chipping in rifle, about 10K ped of it, at a markup of 742%. Why this is so is because every level is progressively much harder, getting to level 90 would cost me 67K, so about 1/3 of the cost is in getting last ten levels.

Yes the skill gains are not linear but logarithmic...
 
I really hope you meant chip up and not skill up. One can skill up to 100 for free or very little costs, just takes time. But even chipping to lvl 100 would cost a fraction of what you suggest.
I meant chipping up sorry. And yes it is a lot lower, probably just 60k ped to reach lv 90, cause as Rem said, the last 10 lvls need alot of TT to get there.
 
I will tell you when i hit lvl 100 ( but it is blp not laser ) i am at lvl 97 just now.:)

! thing i can tell now that most skills i have is 7.5k - 12k per skill of the skills you need.
 
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