John B Knight
Elite
- Joined
- Jul 9, 2007
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- 4,256
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- Titans of Space
- Avatar Name
- John Black Knight
A Space Proposal
Imagine how entropia space could be if:
Each planet had a spaceport and privateers where allowed to land on it while motherships could hover above in high atmosphere for boarding by utilizing sleipnirs and quadwings.
If all of the larger spacecrafts would connect to a central teleporter station consisting of several over the spaceports terminal spread out teleporters as soon as the spacecrafts entered the planets atmosphere.
All arriving spacecrafts, docked spacecrafts, landed spacecrafts and those respective spacecraft departures could be seen from huge info panels within the terminal. Passengers could inform them at the terminal info desks about the respective transport services, the info desks could allow to list some basic info for each provider and provide a connection to every service providers webpage.
A teleporter fee of 1 ped would allow to board or leave the spacecrafts, while leaving them manually by smaller ships ar by foot when landed would be free of charge.
Think about 3 dimensional planets with an atmosphere that you could leave at any point to aim for space and how you could use this advantage to sneak out into the dangers of space.
Bluezones would not exist but spacestations would have automated long range turrets and torpedo launchers - firering at every ship that got hostile to another one in the
spacestations vicinity.
Imagine a universe in which hostile robot fleets would patrol between planets seeking for human travelers to stop them from advancing further into robot territory.
If robots and players would be able to loot each other and regain the lost loot from one another if tracking down the successfull opponent after revive/respawn.
The loot would be locked untradeable for a set timeframe to allow to regain it, the time would only count down if the avatar was logged into entropia universe and in space pvp.
If someone else took the loot it could only be taken as whole package and the timer would be reset to count from start again. The package would sent a signal that could be tracked by the orginal owner.
A universe which you had to fight your way to get to your target destination.
Think about how it would be to have full stellar systems with lots of possible space mining locations and stations which could be claimed in landgrab style events.
It would be possible to fight to control certain space sectors, not only between players but also against robots and controlling a sector would allow to improve travel routes with higher security as well as earning tax from spaceactivities in such a protected sector.
Try to envision robots would be able to utilize warp mines just like players and that they would effect spacecrafts based on their travel speed and not on their warpdrive level.
Imagine small warpcapable spacecrafts for about 3-4 people that could utilize the lowest lvl warpdrives, privateers able to utilize up to the medium level warpdrives and motherships making use of the largest and most powerful drives.
It would be possible to fly lower warp speeds with each of the drives to reduce their decay or to go all out maximum speed for higher decay of the drives.
The power of the drives would allow smaller ships to gain higher speeds from the small drives due to having a lower mass, but the largest ships could run much more economical on the highest level warpdrives if traveling slow speeds and also travel the highest speeds if going for maximum decay.
Flying slow and economical would put ships in danger of running on warp mines places by other players or robots and get intercepted, each warp mine level would effect higher travel speeds.
Imagine all spacecrafts having transport capacities limited by amount of passengers and weight and that exceeding weight limitations would effect travel speed through subspace as well as warp speed up to the point where the mass would be to high to go on warp.
There would be acceleration limits for all spacecrafts and relative speeds instead of maximum speeds, allowing ships to close in on oneanother or escape if they made use at the right time by their acceleration capabilities.
All the higher level upgrades for spacecrafts would come from space and many important blueprints could only be aquired from crafting terminals located in space.
Imagine there would be a need to fight over the control of certain spacestations to get access to such a crafting terminal and that it all would be lootable pvp with the players having to estimate the risks they wanted to take. Imagine there would be battle factions that one could join/create and that only the faction controlling the station would be able to revive there.
Imagine there would be a shipyard in space that could be claimed to construct small/medium and large spacecrafts with respective long construction times and which would be needed to protect to not loose the running project to another faction.
Envision a space where solar storms and other cosmic dangers could influence and endanger spacetravels and even force people to choose another route to reach their target.
How it would be if pilots could choose the warpgatepoints they wanted to aproach on their travel based on their knowledge about space and actual cosmic dangers and not always aiming for the shortest way but the most secure one.
Imagine a space large enough to contain numerous stellar systems and allow players of all kinds to explore and discover remote locations.
All spacecrafts would have upgrade possibilties to enhance them with various radars, shields, weapons, armor plates.
All ships could be tiered and reaching a higher tier level would allow to install new upgrades.
Imagine a space in which spacecrafts could be entered by hostile enemies if their shields got shot down and their hull was considerably damaged in one section.
Where offline transport of stackables would not be possible and people would have to choose if they really wanted to transport all their posessions at once or maybe split them up for several flights or even insure them package them in containers and give a transport order to someone else.
This could be space - active, dangerous, challening, fair and fun.
Imagine how entropia space could be if:
Each planet had a spaceport and privateers where allowed to land on it while motherships could hover above in high atmosphere for boarding by utilizing sleipnirs and quadwings.
If all of the larger spacecrafts would connect to a central teleporter station consisting of several over the spaceports terminal spread out teleporters as soon as the spacecrafts entered the planets atmosphere.
All arriving spacecrafts, docked spacecrafts, landed spacecrafts and those respective spacecraft departures could be seen from huge info panels within the terminal. Passengers could inform them at the terminal info desks about the respective transport services, the info desks could allow to list some basic info for each provider and provide a connection to every service providers webpage.
A teleporter fee of 1 ped would allow to board or leave the spacecrafts, while leaving them manually by smaller ships ar by foot when landed would be free of charge.
Think about 3 dimensional planets with an atmosphere that you could leave at any point to aim for space and how you could use this advantage to sneak out into the dangers of space.
Bluezones would not exist but spacestations would have automated long range turrets and torpedo launchers - firering at every ship that got hostile to another one in the
spacestations vicinity.
Imagine a universe in which hostile robot fleets would patrol between planets seeking for human travelers to stop them from advancing further into robot territory.
If robots and players would be able to loot each other and regain the lost loot from one another if tracking down the successfull opponent after revive/respawn.
The loot would be locked untradeable for a set timeframe to allow to regain it, the time would only count down if the avatar was logged into entropia universe and in space pvp.
If someone else took the loot it could only be taken as whole package and the timer would be reset to count from start again. The package would sent a signal that could be tracked by the orginal owner.
A universe which you had to fight your way to get to your target destination.
Think about how it would be to have full stellar systems with lots of possible space mining locations and stations which could be claimed in landgrab style events.
It would be possible to fight to control certain space sectors, not only between players but also against robots and controlling a sector would allow to improve travel routes with higher security as well as earning tax from spaceactivities in such a protected sector.
Try to envision robots would be able to utilize warp mines just like players and that they would effect spacecrafts based on their travel speed and not on their warpdrive level.
Imagine small warpcapable spacecrafts for about 3-4 people that could utilize the lowest lvl warpdrives, privateers able to utilize up to the medium level warpdrives and motherships making use of the largest and most powerful drives.
It would be possible to fly lower warp speeds with each of the drives to reduce their decay or to go all out maximum speed for higher decay of the drives.
The power of the drives would allow smaller ships to gain higher speeds from the small drives due to having a lower mass, but the largest ships could run much more economical on the highest level warpdrives if traveling slow speeds and also travel the highest speeds if going for maximum decay.
Flying slow and economical would put ships in danger of running on warp mines places by other players or robots and get intercepted, each warp mine level would effect higher travel speeds.
Imagine all spacecrafts having transport capacities limited by amount of passengers and weight and that exceeding weight limitations would effect travel speed through subspace as well as warp speed up to the point where the mass would be to high to go on warp.
There would be acceleration limits for all spacecrafts and relative speeds instead of maximum speeds, allowing ships to close in on oneanother or escape if they made use at the right time by their acceleration capabilities.
All the higher level upgrades for spacecrafts would come from space and many important blueprints could only be aquired from crafting terminals located in space.
Imagine there would be a need to fight over the control of certain spacestations to get access to such a crafting terminal and that it all would be lootable pvp with the players having to estimate the risks they wanted to take. Imagine there would be battle factions that one could join/create and that only the faction controlling the station would be able to revive there.
Imagine there would be a shipyard in space that could be claimed to construct small/medium and large spacecrafts with respective long construction times and which would be needed to protect to not loose the running project to another faction.
Envision a space where solar storms and other cosmic dangers could influence and endanger spacetravels and even force people to choose another route to reach their target.
How it would be if pilots could choose the warpgatepoints they wanted to aproach on their travel based on their knowledge about space and actual cosmic dangers and not always aiming for the shortest way but the most secure one.
Imagine a space large enough to contain numerous stellar systems and allow players of all kinds to explore and discover remote locations.
All spacecrafts would have upgrade possibilties to enhance them with various radars, shields, weapons, armor plates.
All ships could be tiered and reaching a higher tier level would allow to install new upgrades.
Imagine a space in which spacecrafts could be entered by hostile enemies if their shields got shot down and their hull was considerably damaged in one section.
Where offline transport of stackables would not be possible and people would have to choose if they really wanted to transport all their posessions at once or maybe split them up for several flights or even insure them package them in containers and give a transport order to someone else.
This could be space - active, dangerous, challening, fair and fun.