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  1. #31
    Stalker KyrismaStarsong's Avatar
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    I might of missed something, but what about the sib levels on different weapons. For example, CB26 and Omegaton Fletcher are about the same dps, but the Fletcher is received at level 50 where the CB is level 34. It stands to reason the Fletcher would give better skill gains right? Did you find this to be true?
    Most things wrong in life start by forgetting what's right.

  2. #32
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    Nice research but i do think your missing one very big point that can have a huge influence and that is amount of mobs around you.

    Try this, pull away a mob far far away from any other mobs and kill it and see how many skills you get. Then kill the same mobtype in a extremely dense spawn and you should see quite a big difference. ie your skillgains are not only affected by the mob you are shooting at.







  3. #33
    Not again...

  4. #34
    Indioni Jones Jimmy B's Avatar
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    Quote Originally Posted by Legion View Post
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    Nice research but i do think your missing one very big point that can have a huge influence and that is amount of mobs around you.

    Try this, pull away a mob far far away from any other mobs and kill it and see how many skills you get. Then kill the same mobtype in a extremely dense spawn and you should see quite a big difference. ie your skillgains are not only affected by the mob you are shooting at.
    If that is true, hunting a mob in a very dense spawn should yield a lot more skill gain than hunting the same mob in a sparse spawn. I'd be surprised if that's the case I must say, but I've never tested it. It'd be easy to do though, something like Ambu would work since there plenty of natural sparse spawns and a ridiculously dense LA spawn at Nea's (still there I assume).

  5. #35
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    Quote Originally Posted by Jimmy B View Post
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    If that is true, hunting a mob in a very dense spawn should yield a lot more skill gain than hunting the same mob in a sparse spawn. I'd be surprised if that's the case I must say, but I've never tested it. It'd be easy to do though, something like Ambu would work since there plenty of natural sparse spawns and a ridiculously dense LA spawn at Nea's (still there I assume).
    Yep it's still there.

    Also if the guy who did this research i can show him something else that should impact the amount of skillgains but that he will have to contact me about in a pm







  6. #36
    Quote Originally Posted by KyrismaStarsong View Post
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    I might of missed something, but what about the sib levels on different weapons. For example, CB26 and Omegaton Fletcher are about the same dps, but the Fletcher is received at level 50 where the CB is level 34. It stands to reason the Fletcher would give better skill gains right? Did you find this to be true?
    Well... I didn't specifically test this, as frankly, it never occurred to me! Also, if you think back to the old days when just about everything maxed at level 100, I doubt it would have occurred to MA to code it like this either.

    So, personally I don't think the SIB level of weapons has a bearing on the pre-kill skill gains you get from using them. I think it's only damage dealt (or damage per second depending on the way you look at it) that is relevant.

    In your example, an unamped Omegaton ASG-12 Fletcher (L) does 8% more damage per second than an unamped Isis CB26 (L) so I would expect you to get 8% more pre-kill skill gains (in TT value) per second from the former.

    If you want to try to disprove this then that's fine with me!

    Have fun!

    Forrest
    Last edited by ForrestPark; 10-28-2013 at 12:09.

  7. #37

    An update

    Ardorj here appears to have proved a correlation between pre-kill attack-related skill gains and the COST of using the weapon, rather than DAMAGE DONE by the weapon. Clearly this difference is not massive but is interesting nonetheless.

    So, if you kill an Atrox Young in 20 seconds and it costs you 4 ped in ammo and weapon decay you will get less skills than if you killed it in the same time and it cost you 5 ped, i.e. MA is compensating us in a small way for using uneco weapons, even though the loot will be the same.

    This means my first and second graphs aren't 100% accurate, and therefore the formula in Post 27 isn't entirely accurate either.

    Cheers,

    Forrest

  8. #38
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    hmmm....somehow I do not quite get it...
    Did you really scan all your skills before the final kill shot ? How did you do that ?
    Or did you only count the green lines?.

    Also I know from experience that using an unmaxed SIB gun gives way more skills than a maxed one (and accordingly less TT return), even if both have the same DPS. Maybe not more green lines, but definately more skills gained.

    dunno...somehow the "1% of PEDS cycled converts into TT skills gained" rule of thumb seems easier to me then killing a gazillion of low level mobs.
    Killing one Atrox young simply is faster then killing 90 punies (would not even know any spawn one could find a decent number of punies ). Even if there is a small bonus, I do not think it really helps if one factors in time needed, electricity burned and PEDs cycled to get the same skill when hunting something adequately big.
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  9. #39
    Marauder Angel O2 Mercer's Avatar
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    Hello, thanks for this thread +rep.

    Maybe this spreadsheet has some use. It contains every known creature on entropedia and orders them by health-to-level ratio.

    https://drive.google.com/open?id=1fH...-repDXq7bWx3QM

    Cheers.

    EDIT: omg sorry for the necro, got here from another thread. Well I think my post is still relevant...
    Last edited by Angel O2 Mercer; 01-12-2017 at 23:39. Reason: Necromancy woops

  10. #40
    That might be some sort of a weird bug but I can see only A-C creatures listed in that document

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