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  1. #41
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    Miss Alannah James
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    What if, instead of a soc gaining perm/temp perks for completing a soc mission, the soc gained special tokens. Each soc member taking part in the mission would be awarded tokens based on their input and these could either be traded to other players (giving socs a way to benefit even if they cannot complete a mission themselves for whatever reason) or handed over to the soc leader to spend at a vendor. The vendor could sell perks for a certain amount of tokens. The longer you want the perk or the better the perk, the more tokens it will cost you.

  2. #42
    Mutated Oleg's Avatar
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    Quote Originally Posted by Harmony. View Post
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    So would soc quest be.
    They would not, read my first post.

    Quote Originally Posted by Harmony. View Post
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    Check some of the reward again:

    Soc members gains ability to view position of other soc members on the map. Tougher mission adds names too.
    Soc members takes % less dmg from falling from heights.
    Soc can gain ability to define a 'society base'. Big TP chips allows members to 'TP to base'. Higher missions allows smaller TP chips same feature. Soc members heal faster while in their base?
    Soc members gathers up to 5% more sweat


    Do you really think those will have a huge impact? And that a 'top' soc will get a huge benefit over a noob soc?
    My point is that any society benefits should be things that don't impact on the overall economy or improve an individual's performance within it. I would be fine with the ones that don't.

  3. #43
    Quote Originally Posted by MissAlannahJame View Post
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    What if, instead of a soc gaining perm/temp perks for completing a soc mission, the soc gained special tokens. Each soc member taking part in the mission would be awarded tokens based on their input and these could either be traded to other players (giving socs a way to benefit even if they cannot complete a mission themselves for whatever reason) or handed over to the soc leader to spend at a vendor. The vendor could sell perks for a certain amount of tokens. The longer you want the perk or the better the perk, the more tokens it will cost you.
    Yeah, that could work too, but I'd prefer to have personal rewards for team missions, and soc rewards for soc missions.

  4. #44
    Elite Ardorj's Avatar
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    Initially I like the idea yet what Oleg pointed out, Society Missions shouldn't have any personal gain. There still remains a lot of other rewards ofcourse. Suggestions about improving the Socterminal might be good rewards. When a member does a Society Mission points are awarded for his society. The leader and those 2nd in rang can appoint them.
    The Society Missions can be done individual like the "Kill 100 of creature A" but that's not really interesting. I think it's better to be mission where society members work together. Some as simple as "Trade 10 times with society friend" and "Get with five society members together at the same place". Others that need more coordination as "Protect a society friend during his mining run. With these materials another society friend has to craft 10 items." and "Hunt with at least four society members where each uses the same weapon, amplifier, armour, combatfap and enhancers."

    Team Missions I have to think about a bit more. Don't like it when you get personal gains though, more if you get something that you can use in a later team.

    Ardorj

  5. #45
    Alpha skunkjunk's Avatar
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    Quote Originally Posted by Vedder View Post
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    Added these to the team requirement list, as suggested to me:
    - Team agility spread bigger than X points. So we mix up teams with new/old players?
    - Team max prof level spread bigger than X levels. So we mix up teams with low/med/uber players?

    I like the idea. Though these requirements should only be for a few missions, imo.

    Good idea? Bad idea?
    Other ideas?
    In general i think it is really bad idear forcing the "social "part on people (and no it is not really forced but giving temas skil benefits means if i dont do it i be less efficient then the once who do (skills is peds basicly)

    Then the worse part is mixed teaming...really , after many years in game being lvl 64 hit lvl 40 evader you really think i be waiting for a forced team up with a noob??? (again giving % skill gain as reward forces youre hand if you area eco player).

    There are many options to team to do special team mobs (shared loot extreme big mobs shared loot).

    ! of the main reasons i play this is i aint forced to do shit in a team i can do all solo whenever whatever i want (depending on my personal state in game (skillwise gear wise etc). And teaming doesent give a real advantage unles you specificly go in team on a bigger mob (but that option already there).

    Same as the shut down tp tread this is a really bad idear , mostly i see as motivation lack of socializing ,lack of excitemend etc...
    These are things MA cant fix you cant "force"people to be social players and force crap social activities on them..
    WTF its not kinder garden.

    As a excample i take my soc, Universal Born Looters:

    in age we varie from 18 to mid 50 we on 5 dif timezones, some have jobs families homes (you know social activity, forced teaming(some call it marriage).

    They all depot to start playing , they non stop all over the universe doing their thing.

    You really think any of them accually waiting on MA to take them by the hand to be fucking social..really it aint world of warcraft.

  6. #46
    Quote Originally Posted by skunkjunk View Post
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    In general i think it is really bad idear forcing the "social "part on people (and no it is not really forced but giving temas skil benefits means if i dont do it i be less efficient then the once who do (skills is peds basicly)
    ...
    Geeez, ppl relax. Noone is forcing you.
    Following your and Olegs logic, hunting should give HPs and agility, because miners who don't want to hunt would be cheated. Mining should either, because hunters would then be cheated. Nothing should be worth doing really, because it would suck for those who didn't want to do it.

    And it's really only small rewards anyway.

    Quote Originally Posted by skunkjunk View Post
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    ...
    Then the worse part is mixed teaming...really , after many years in game being lvl 64 hit lvl 40 evader you really think i be waiting for a forced team up with a noob??? (again giving % skill gain as reward forces youre hand if you area eco player).
    ...
    You still wouldn't be forced to team up with another noob.
    You choose whether you want to or not, to gain the tiny reward.


    And Oleg: You don't think it'd actually be cool, to run around doing stuff with your soc mates for tiny rewards?

  7. #47
    Alpha skunkjunk's Avatar
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    Quote Originally Posted by Vedder View Post
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    Geeez, ppl relax. Noone is forcing you.
    Following your and Olegs logic, hunting should give HPs and agility, because miners who don't want to hunt would be cheated. Mining should either, because hunters would then be cheated. Nothing should be worth doing really, because it would suck for those who didn't want to do it.

    And it's really only small rewards anyway.


    You still wouldn't be forced to team up with another noob.
    You choose whether you want to or not, to gain the tiny reward.


    And Oleg: You don't think it'd actually be cool, to run around doing stuff with your soc mates for tiny rewards?
    like oleg stated before even the tiny rewards make exceptional economical diffrences long term.
    Its a micro economie , i calculated my weapon eco in 0.001, in such scales of micro currency the tinyest diffrence wil become a hudge one over time. (and with the brings us back to being forced , seeing eco is the main factor and as a eco hunter you cant afforth to not take the benefits if others do)

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