Question: What if teleports were disabled?

I remember being a noob in 2005 and having to go everywhere on foot because I had only the PA TP on my Eudoria map. Is it no longer the same for noobs these days?

Nope, they get free rides from well meaning players. They don't learn as early by experience the way mob aggro works and the hazard of different mobs, or what mob is found where.

To OP topic: couldn't be done now without huge negative response but it's unfortunate TPs were made as common and easy as they were from the beginning. Same goes for delivery of auction items. MA missed out a system for simple delivery jobs for avatars, making trading a more useful profession (to the rest of us, not to the traders), motivating even perhaps caravants etc.

Anyway like i said, that ship has sailed. Now they want to make of space what they should have made of planets, but to an extreme nobody wants except the maladjusted pirate types.
 
I don't think all teleporters should be disabled, but I definitely think at least 1/2 of the tp's and useless outposts should be removed. Only put auctions in the main cities and malls too while were at it.

And I like the idea of robots being able to destroy tp's etc if the citizens don't manage to mount a good enough defence.

Oh and flatten that stupid new PA and give us our square back... selling blah blah blah at boxes ;)
 
Stop trying to make the game worse, you're as bad as Kim!

Making things less convenient is bad for everyone. Gameplay is king.
 
Stop trying to make the game worse, you're as bad as Kim!

Making things less convenient is bad for everyone. Gameplay is king.

I think you've hit the nail on the head there. Gameplay, convenience and also the missing part of equation our expectations or what we are used to are the three key issues here.

What if the game was made even more convenient? would that be better? Personally I think not because we need to have challenges too easy is a recipe of loss of interest. Conversely too inconvenient and it can get boring too.



In short removal of tp's could be necessary in certain scenarios of gameplay development. While it may make it less convenient from what we are used to but if new gameplay is exciting and adds more to the game then changes in tp's could be seen as new opportunities and necessities in order to have a good balance between gameplay and convenience.
 
Instead of removing Teleports, why not bring back Interplanetary Teleports (restrict them to inability for person to carry loot). Make them free to use (since no goods are being moved).

Then people would browse auctions on other planets, and TP over to them to buy, hunt, and mine. and then can buy a MS flight home if they have loot to bring back.

But if we absolutely must "remove" something, rather than adding things. I suggest we remove every revive terminal that does not have a storage terminal along with it. Nothing sucks worse than getting stuck at some outpost with your vehicle recalled to storage. :)
 
If the TPs where removed from the planet I am currently on, it pretty much wouldn't affect me right now, I will just continue to camp the same spawn I am camping now because it is within a hop with my cheap tp chip. However, If I finish my mission, and I had to go across the planet, and TPs were disabled, I probably wouldn't play at all until they were turned back on. I personally don't get much entertainment from flying my vtol over long distances.

I hear there are these things called "other planets" that you can go to, but I can't find a tp for them, so I don't go.

I typically don't go to TPs in a PVP zone where getting shot will slow down my forward progress.

I don't go to TPs where there are giant mobs that will eat me and slow down my forward progress.
 
People would stay at the same area and not leave it, you'd have even less interaction than we do now.

Would you compensate those land owners who bought TP's?

I used to travel into areas that didn't have TP's close by, there's a reason why I very rarely saw another player - there was sod all there!
 
Would you compensate those land owners who bought TP's?


I would imagine those tp's would stay. Furthermore it would add value to tp's so that LA's that don't have them may actually be interested in buying...
 
Have a 1hr (or adjustable length timer) on each TP, if no one has activated (used) it within the timer length, it becomes an inactive tp and people can not teleport to it until someone physically goes and turns it back on. (touches it)

Perhaps give the TPs SI which goes to 0 when the timer is reached as well as is damaged by mobs or robots during invasions, and the TP can not be used either direction unless it is at 95% SI or higher.

Then it is up to the community to keep Tps open that they want to use.
 
Have a 1hr (or adjustable length timer) on each TP, if no one has activated (used) it within the timer length, it becomes an inactive tp and people can not teleport to it until someone physically goes and turns it back on. (touches it)

Perhaps give the TPs SI which goes to 0 when the timer is reached as well as is damaged by mobs or robots during invasions, and the TP can not be used either direction unless it is at 95% SI or higher.

Then it is up to the community to keep Tps open that they want to use.



I wonder how long it would take before someone, somewhere started up a series of laptops, several accounts ready at every TP


Once it goes down and he wants to move his "main" avatar there, log in on the side avatar, activate tp... switch..



Things like this would just cause problems...


WHY are you people obsessed with making the game unreachable for people?

You want more "adventure" or what is the deal?

WHY on EARTH(eudoria) would you want to stop us from reaching our destinations?????????? I do not get it!!

"It adds more depth and feeling to the game!" is that really it?

Perhaps adding some other feature, that does not make us into cripples would give more feeling or are we (the entropia community) really that dull so we wanna do this? :p


To 99% of the players, especially new ones that just went out and gathered all TPs, a huge headache and regret of spending that time gathering TPs.. they would never come back..


As oleg mentioned, make the game more convenient ...... not the other way around :eyecrazy::eyecrazy::eyecrazy::eyecrazy:


This would also kill team hunting.... right?


5 players, different locations all over map. Let's go kill the event mobs... oh no wait, teleporter down for 1 hour... we have to wait..


*rolling thumbs for one hour* <---------- time well spent, could have been spent hunting, skilling, having fun, socializing with the friends... but nah we're all isolated now :D ... If you really ,really want it this way..



Then do not use the teleporter, leave it to the others. Pick up your quad or vtol and travel across amethera for two days, try not using the TPs at all and come back and tell me:

Was it worth it?



----------------------


When your friends want to meet up with you, decide with each other that you tp to different teleporters and then "pretend" that the teleporters are done, you got 15 mins before you have to leave because you just got called in to work.. the problem tho, you have to hand over the item you just borrowed from your society leader or friend but there is a damn long distance between you all....

Thank god teleporters doesn't work :D ....
 
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I also think this could be a good thing, but as other have said, keep 4-5 TPs in some of the major cities so the distances don't get too long.
 
Have a 1hr (or adjustable length timer) on each TP, if no one has activated (used) it within the timer length, it becomes an inactive tp and people can not teleport to it until someone physically goes and turns it back on. (touches it)

Perhaps give the TPs SI which goes to 0 when the timer is reached as well as is damaged by mobs or robots during invasions, and the TP can not be used either direction unless it is at 95% SI or higher.

Then it is up to the community to keep Tps open that they want to use.

I like the idea of giving tp's SI which can be damaged during robot attacks, to be repaired with rk5's :D

Same could be applied to all buildings in the town/fort, make defending them more realistic then the robot invasions are atm.
 
I remember being a noob in 2005 and having to go everywhere on foot because I had only the PA TP on my Eudoria map. Is it no longer the same for noobs these days?

Well, that was part of the fun of being a noob. I remember the first time I explored Amethera for tps, some of the best fun I had in-game. But I doubt I ever fancied running from Wolverine back to Genesis/TI after I'd already done the trip once.
 
Well, that was part of the fun of being a noob. I remember the first time I explored Amethera for tps, some of the best fun I had in-game. But I doubt I ever fancied running from Wolverine back to Genesis/TI after I'd already done the trip once.




This...


It was fun once, it is not fun to do it on a daily basis :)
 
If such a thing were ever done I don't think any TP with shopping area's or any owned LA TP's should stop working. LA owners payed a lot of money for those teleporters so they should never be not functioning and same goes for shop owners, why own a shop if no-one can get to them with ease. I still think all shopping area TP's should be available by default, I know it would have made my game a lot nicer when I started to be able to browse all the shopping area's without having to endure the long trek between to get those tp's and to look at the shops.

Otherwise besides inconvenience I would not be to much effected.
 
What would happen if TPs were disabled on Calypso? Arkadia would finally become the most popular planet.
 
What if teleports were all disabled for a period of time? To give a sense of hostility to the planet again. To require players to use alternative transport again?

This is a sandbox game at it's heart. You're free to do basically anything you want.

Why not just a set goal for yourself? Act as if some weird electro-magnetic static has caused the TP systems to go down. No TPs, no TP chips, and no flying vehicles for 6 months. Heck keep a blog - if you'd have a good time doing it.

It sounds like something you'd enjoy. I have a couple buddies that would also like it. . . probably. (They're real explorer types.) It's something I, personally, have no interest in though.
 
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it could be interesting to try anyway :)
actually most ppl come and run to unlock tp missing all the wildlife of calypso. making all exploration inexistant.
player need find new mob and spot by exploration, not just checking entropedia and moving to position. i think it s a part of gameplay witch have totally disapeard.

and at last :) if ppl are not just focused on sweat, or grinding mob. ppl will socialise more, and considering clothing with another eyes etc... ( give some sense to the appart too).

i remember the old entropia, when wiki didn't exist. travelling and having fun in the universe was common.

so maybe try it with a robot event. a robot ship flying waiting to be destroyed by quad or vtol. respawning everywhere on eudoria and disabling tp in a large radius. allowing player for search it and beat it.


sorry for heavy English.
 
It would be forcing a small group of players their idear of fun and excitng on the larger activeplayer base (who defently has better things to do).

If you want to "force" people into exploring here is a idear.

Al who are for shutting down tp becausse it so fucking "exciting" go organise tp runs hide low crap all over the map offer rewards for pointles running around.

bring back the "excitemend" but let us players who accually hunt or mine out of it, if they really want to make people quite have them walk back for every repair of amp (most day's i decay a amp a106 5 to 10 times/day).
And i just a medium lvl semi casual hunter.

Then read it should be with a robot event or so..... yeah wassent enouf traffic and vehicle spamming before on events(witch for most is pc related not connection or server lags So MA adding servers or whatever wont fix that).
 
I like the idea of enhancing a story-line like this but it would piss off a lot of people and maybe have repercussions we haven't thought of.

If enhanced story-line and more vehicle use/exploration is what you're after then give an incentive rather than removing something.

eg. The bots have sent out thousands of recon droids (1hp, no dam, don't show on radar) if you can find and destroy a droid you loot an info-chip (0.001pec value) and if you can collect 100 chips you'll gain access to a new instance (like the crystal palace caves)
 
Sorry, no disabling TPs for "kicks". I have many properties I need to access daily, and I dont see how disabling TPs is going to help anyone financially? Who is going to repay those LAs when no one can reach them?

Don't give MA more stupid ideas. They are doing fine on their own.
 
Sorry, no disabling TPs for "kicks". I have many properties I need to access daily, and I dont see how disabling TPs is going to help anyone financially? Who is going to repay those LAs when no one can reach them?

Don't give MA more stupid ideas. They are doing fine on their own.


Disabling tp's could increase value of estates including your properties.
 
I'd be pissed for a couple mins, then I'd just fly my Sleipner where I need to go! :yup:

and if it were up to a vote I'd say no! :nana:
 
when MA sees this

probably_happening.gif
 
Dev team
What if teleports were all disabled for a period of time?

We'd build the teleports some ramps so they could get access to public places and in and out of the front door. We'd also put a hand rail next to the toilet. Also a stairlift would be handy, too. In some cases they could get a carer to come by and serve them hot meals.
 
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