fascinating how much ppl think over something that is imo so simple
You kill something and hit the loot button
You drop a bomb (and the system hits the loot button)
You craft (i.e hit the loot button)
All actions require you to spend ped (I think in so far I got 100% of votes). After that, opinions start to differ.
I personally think that MA has a simple algorythem for all actions:
i.e. ... unamped drop = 1 ped (plus a little decay) spend triggers an "algorythem" in which MA, on average, takes their cut and the rest is paid out.
0,000001% chance of uber
0,0001% chance of global
0,20 chance of 1 ped
0,40 chane of 0,5 ped
0,50 chance of nrf
(all numbers are merely guesswork to show what I mean)
So what I am saying, why would MA have any system other then a simple random generated system ... Anything else would be more work, would probably cost more and wouldn't make any sense whatsoever.
I don't believe in lucky avatars
I don't believe in so called "hot" areas
I don't believe in bad patches, wrong mobs etc.
Its all down to luck ... I once killed 3x Atrox and got 3x globals ... Guess what the 4th Atrox had the same chance to global then if I had killed 10k and not gotten a single global (imo).
I once shot steelbirds and got a 3.7k hof only to get a full tt lr66 and another 800 ped hof ... all in 20 minutes (was it a hot area, nope I just got lucky).
When I have a bad run and my amp goes dead, guess what, I return to that area (what is the point of changing the area, either I get lucky looting or not) ...
I think you guys get my point
That all said, I like how MA has changed their loot behavior (i.e. less uber hofs, more mini's globals etc.) ... As this seemingly applies to all players, it merely supports what I said ... its an algorythem, easy and simple
Angel