Question: Towers

So they are doing something wrong
Non stop grind = wrong IMO

Ok, more simply the ones that are not doing anything wrong.

Or in other words.

Two avatars,

Roughly same skills

Same gear, same mob, same time.
 
Ok, more simply the ones that are not doing anything wrong.

Or in other words.

Two avatars,

Roughly same skills

Same gear, same mob, same time.

could you please be more vague? :)

If you're not doing anything wrong, you're doing fine.
If you're not doing fine, you're doing something wrong. It's as simple as that :)
 
could you please be more vague? :)

If you're not doing anything wrong, you're doing fine.
If you're not doing fine, you're doing something wrong. It's as simple as that :)

not exactly harmony,
i mean..i dont deposit,i do fine ingame...yet i still never get uberloots while i am 1 of the most active hunters ingame

i understand what jennifer wants to know,cause i wonder about the same thing
its just a wanting to know how the lootbalancing works
 
It certainly feels random.
I've had a handful of avatars over the years who've all reached lvl's exceeding 25 and some exceeding 50.
All of them had completely different results off of very similar approaches.
My current avatar (#7 or #8 can't remember) hit the biggest loots. Yet has the worst overall results.
My 2nd avatar had the best overall results and some of the smallest "large" loots I've ever seen.
I actually rage-quit this avatar because I tried to force the largest HoF for that account, which resulted in 2 hours of "fail" and a 12k PED loss.

I'd rather be in fluske's shoes, than in the shoes of the noobie who hits 20k mining loot and never manages to sustain a profit.
However, it seems that my 2nd avatar was my chance at being Fluske. My current avatar is the HoF'ing noobie.
For that reason, I too ask "WHY?".
 
2 points:

1. Game theory (google it). This is a zero sum game (actually its slightly less than zero as MA takes a cut). In order for someone to win, someone must lose.

2. Random numbers in computers are pseudo-random (i.e. not random at all, but you don't know where you are on a very long sequence of numbers). They work with a seed value that determines where you are in that sequence. Anyone who has played savable games that use random numbers and save the seed value will have seen this effect (something like Civilisation is a good example as its turn based so easy to reproduce the same "situation"). Basically, you get exactly the same "random" roll of the dice, if the start condition is exactly the same. In Entropia, the seed could be something like the timestamp of avatar creation, so we are all on our own start point of the SAME series of numbers. If you play for an infinite time, you'll get the same random numbers as everyone else, just from a different start point (so a good run for someone could be in week 1, and for another person in week 235).

3. (Nobody expects the Spanish inquisition, lol) Player skill/intelligence makes a difference. Knowing when to do something (and just as important, when NOT to do something) is a key differentiator between being a winner and loser. I think that's where the grinders go wrong.
 
Tracker can be me misleading too.

I have been mining since 2009, all be it casually. According to my spreadsheets I have cycled over 450k on mining. Early VU10 the tracker lost about 5k of my global finds so I think my tracker only says like 25kish in globals. This is also misleading because I drop a lot un-amped or with 101s (level 1s, level 2s) and never higher than 103s (level 5s). Still If I towered big tomorrow i would still be with in my loot pool to do so, and many would bitch about a newb getting a tower. When the fact would be I am not a newb just a rare grinder that uses small amps.

Anyways my loot theory on towers is two things. 1 MA gift, 2 your personal loot pool allows it.
 
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From reading the original post, two things stand out to me:

1. Did you really send a support mail to MA because you noticed new players hitting globals? Could there be any other response to your email other than the template saying everything is fine? Can anyone imagine some slot machine junkie complaining to the casino manager that someone who just walked in won more than they did?

2. New customers (players) should get some incentive to continue playing and get invested in the game. This creates good word of mouth promotion and further builds the player base in EU. This is evident with most companies who sign up new customers with promotions, bonuses, etc.

I have read many of your posts Jennifer but this one is really shocking coming from a player as experienced as yourself.

Cheers
 
I have been mining since 2009, all be it casually. According to my spreadsheets I have cycled over 750k on mining.

So you probably lost 75k TT in process. Let's round it to 100k with auction fees and other costs. And all that for whopping 1541 ped of niksa.

your personal loot pool allows it
- myth busted :tongue2:
 
After years of grinding I think it works something like this.

System measures your input, and times when it is going to return your output probably based on skills earned. So more in at some point you will hit a hof as long as your doing activities that generate good skill to hopefully pull back some losses over the time line.

In addition I think there is a counter on certain activities, that can pop ATH's if your the lucky person to hit the counter number at that time.

But who knows. Point is who ever gets the ATH, everyone will think they were due it, especially if deposited a ton of peds over the years, which is most long termers.

Cross fingers and hope it's you next time.

Point is
 
So you probably lost 75k TT in process. Let's round it to 100k with auction fees and other costs. And all that for whopping 1541 ped of niksa.

- myth busted :tongue2:

I actually typod in that post it's 450k not 750k, hit the wrong number on the keypad. And I am actually under 85 percent tt total returns by a few thousand peds. -69843 tt to be exact. And yes two ubers is all I have to show for it 1541 ped niks and a 1335 alice.

But if I hit a 20000 ped tower tommorow that would be allowed wouldn't it? Or would I just be some noob lucky miner?
 
fascinating how much ppl think over something that is imo so simple


You kill something and hit the loot button
You drop a bomb (and the system hits the loot button)
You craft (i.e hit the loot button)

All actions require you to spend ped (I think in so far I got 100% of votes). After that, opinions start to differ.



I personally think that MA has a simple algorythem for all actions:


i.e. ... unamped drop = 1 ped (plus a little decay) spend triggers an "algorythem" in which MA, on average, takes their cut and the rest is paid out.

0,000001% chance of uber
0,0001% chance of global
0,20 chance of 1 ped
0,40 chane of 0,5 ped
0,50 chance of nrf

(all numbers are merely guesswork to show what I mean)


So what I am saying, why would MA have any system other then a simple random generated system ... Anything else would be more work, would probably cost more and wouldn't make any sense whatsoever.

I don't believe in lucky avatars
I don't believe in so called "hot" areas
I don't believe in bad patches, wrong mobs etc.


Its all down to luck ... I once killed 3x Atrox and got 3x globals ... Guess what the 4th Atrox had the same chance to global then if I had killed 10k and not gotten a single global (imo).

I once shot steelbirds and got a 3.7k hof only to get a full tt lr66 and another 800 ped hof ... all in 20 minutes (was it a hot area, nope I just got lucky).

When I have a bad run and my amp goes dead, guess what, I return to that area (what is the point of changing the area, either I get lucky looting or not) ...

I think you guys get my point :)


That all said, I like how MA has changed their loot behavior (i.e. less uber hofs, more mini's globals etc.) ... As this seemingly applies to all players, it merely supports what I said ... its an algorythem, easy and simple :)


Angel
 
It can't have the chance bit. That would be gambling. from what i have learnt following this post. It is most likely a fixed event. Someone is choose when xx amount of bed is stored and to be released. This person has been picked for a reason. E.g. The system this they will cycle the bed back fro prior history.
 
The only reason it's not officially considered gambling (afaik) is because of the skill system and necessary knowledge of game to place a wager.
The actual loot mechanic is definitely gambling though. There is no arguing that.

As was said above:

EU is like slot machines with a fixed payout...
You place a bet (drop probe, kill mob, click craft) and hope the gods align your three cherries. If you win, you win, if you lose, you lose and the jackpot incrementally increases while you go about placing another bet in hopes of winning the progressive gamble.

Simple.

If you disagree, "you dumb".
 
my 2 cents,

1) if i was to run a company, i want to make profits, to do so, i can only pay out so much, - pretty much FACT

2) if i want to make it fair, every one loses 10 %, nuff said, hof wise, when u lose 10,000 peds, in total, i give u a major hof, random from 100 ped to 10,000 (minus 10%) , so it looks like your one craft hit a x9000 multiplier.. but infact, u still lose overall...

3) if i want to make it a gamble, i take 10 % of everyone losses, take 90 % out of it and keep, then return the 10% to 1 lucky bastard,

why i say this.., simple...
i hit a 8404 hof, following 2 weeks, i have bad runs all over, mine, craft, hunt , just plain crap...
i purposfully, run around finding crafters, and watch the globals, i try to craft the same thing at the same time,
it seemed to demolish the "loot pool" theories completely, but yet it doesn;t quite make sense
one guy gets globals a few times in a row, i get shyt,
then i get a few times in a row and he didn;t seem to get anything (though i tried to ask but he ignored me)

so eventully i think your craft is your own, every one else is individual, what you spend = what u get back minus fees for the system, e.g you will never win, you will always lose...

my craft logs shows a ~~90 % TT return based on TT materials cost,
~~ 70% returns based on MU materials cost, and TT return,

if this game was fair, it extremely fair, bcos every one loses...
if this game was unfair, then few lucky ones make it out, and they better quit after, bcos if they dont, they will lose it all back

how is this compared to casino slots.
IMHO - exactly the same!

skills simply meant you have a bigger bankroll and or able to play with highrollers ...


i wish i am entirely wrong...
 
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