ntelinatsos
Stalker
- Joined
- Nov 3, 2008
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- Stelios AKALYPTOS ntelinatsos
Hi, cause it's late now and i haven't time to explain my idea i'll just copy-paste what i send to MA in my support case about this new pvp system..
"Hi, i just had an idea about making (you'll make) a new pvp ground like pvp 4 (the pvp area in akmul island)
the main idea is to make ppls focus more in pvp (pvp is dieing atm)
so, what's my idea..?
it's to make a new pvp grounds (4 pvp grounds) and add a new pvp system that will insert pvp tokens in it..
how that will work..?
in these 4 pvp grounds will be required to use an anti-toxic shot to get in (like in all lootable pvp areas),
the difference will be that you couldn't mine or hunt there (will be only for pvp)..
but why someone's will have to go there and fight..?
the main idea is to add a pvp tokens as motivation, so everytime that one player will kill another in these pvp grounds will get some pvp tokens (+the ammo from anti-toxic shot and ammo/decay spend). these tokens would be able to redeemed in pvp token brokers in a differend ways: armor/weapon improvements, buying weapons (like we do with the daily mission tokens now) or any other feature you'll add in the future (something to give a good motivation for ppls to pvp)
so, let's say how that will work..
my main idea is to make 4 pvp grounds, 3 small with hp limit and one big free of hp limit..
the first three will be require a differend toxic shot and will have a differend percentage % of decay/ammo spend than normal:
-The first one will have a hp limit of 120 hit points, will need an anti-toxic shot worth 1ped and the ammo/decay spend will be 10% of the normal. The average ammo you'll get by killing someone will be ~0.8ped and will add 1 pvp token per player you'll kill (so the pvp token will must worth about 10pec when you'll redeem it)
-The second one will have a hp limit of 160, will need an anti-toxic shot worth about 3ped and the ammo/decay spend will be 60% of the normal one. the average ammo you'll get will be ~2-2.5ped and you'll get 4 pvp tokens everytime you kill other player.
-The third one will have 200 hp limit and will need the normal anti-toxic shot (worth 5ped per use), the ammo/decay spend will be normal, normal will be the ammo you'll get by killing other players also and you'll also get 10 pvp tokens per kill.
I suggest these three pvp grounds to be small ones as long they have hp require so the population of players will be limited (maybe the third one will be a little larger than the first two).
-The fourth pvp ground will be the largest and the main one with no hp limit. anti-toxic shot will be normal (5ped), ammo/decay spend and ammo gain (when you kill) will be normal also and you'll get 10 pvp tokens also (like in the third pvp ground) per kill.
Notes:
-these pvp tokens must not be lootables
-vehicles must not allowed in these pvp grounds
-radar must be inactive to make it more realistic"
so, what do you think about that?
"Hi, i just had an idea about making (you'll make) a new pvp ground like pvp 4 (the pvp area in akmul island)
the main idea is to make ppls focus more in pvp (pvp is dieing atm)
so, what's my idea..?
it's to make a new pvp grounds (4 pvp grounds) and add a new pvp system that will insert pvp tokens in it..
how that will work..?
in these 4 pvp grounds will be required to use an anti-toxic shot to get in (like in all lootable pvp areas),
the difference will be that you couldn't mine or hunt there (will be only for pvp)..
but why someone's will have to go there and fight..?
the main idea is to add a pvp tokens as motivation, so everytime that one player will kill another in these pvp grounds will get some pvp tokens (+the ammo from anti-toxic shot and ammo/decay spend). these tokens would be able to redeemed in pvp token brokers in a differend ways: armor/weapon improvements, buying weapons (like we do with the daily mission tokens now) or any other feature you'll add in the future (something to give a good motivation for ppls to pvp)
so, let's say how that will work..
my main idea is to make 4 pvp grounds, 3 small with hp limit and one big free of hp limit..
the first three will be require a differend toxic shot and will have a differend percentage % of decay/ammo spend than normal:
-The first one will have a hp limit of 120 hit points, will need an anti-toxic shot worth 1ped and the ammo/decay spend will be 10% of the normal. The average ammo you'll get by killing someone will be ~0.8ped and will add 1 pvp token per player you'll kill (so the pvp token will must worth about 10pec when you'll redeem it)
-The second one will have a hp limit of 160, will need an anti-toxic shot worth about 3ped and the ammo/decay spend will be 60% of the normal one. the average ammo you'll get will be ~2-2.5ped and you'll get 4 pvp tokens everytime you kill other player.
-The third one will have 200 hp limit and will need the normal anti-toxic shot (worth 5ped per use), the ammo/decay spend will be normal, normal will be the ammo you'll get by killing other players also and you'll also get 10 pvp tokens per kill.
I suggest these three pvp grounds to be small ones as long they have hp require so the population of players will be limited (maybe the third one will be a little larger than the first two).
-The fourth pvp ground will be the largest and the main one with no hp limit. anti-toxic shot will be normal (5ped), ammo/decay spend and ammo gain (when you kill) will be normal also and you'll get 10 pvp tokens also (like in the third pvp ground) per kill.
Notes:
-these pvp tokens must not be lootables
-vehicles must not allowed in these pvp grounds
-radar must be inactive to make it more realistic"
so, what do you think about that?