Retention rate

Y MY DISCIPLES NO GRADUATE???

  • Economy is too challenging

    Votes: 35 22.4%
  • Not enough game content/quality

    Votes: 20 12.8%
  • Gameplay too challenging - Too slow etc

    Votes: 36 23.1%
  • Too hard to profit

    Votes: 33 21.2%
  • I am just a shit mentor :D

    Votes: 16 10.3%
  • I just unlucky to attract quitters

    Votes: 16 10.3%

  • Total voters
    156
Part of the problem is that EU has gotten easier. TP runs were often a group effort having to defend and escort people to make it safely there often taking weeks or months before collecting them, getting to know other players along the way.
Now all you to do is get in a vehicle and solo them all in an afternoon.

Same goes for sweating, a spawn right on top of a revival does encourage players to interact other to demand healing.

EU has become more of a solo affair now rarely do we need to enter a team unless it's for an event or for one of the dungeons (can't think of a better term). Enter a team to try and loot a specific item for a soc member? or are they too busy doing the grind-a-thon missions.

And yes the loot returns or lack of variety in them can affect a players morale and lead them to an early exit or extended periods of inactivity.

Or they're afk skilling, someone asks a question on soc chat and no response because even though the person is logged in there's no one there to answer.



Interesting point of view. After some thought, I completely agree. I met more ppl during this time of exploration in groups, and still have on FL. It was an exciting time getting to know ppl, explore land areas, know where different types of mob were, especially which to avoid as a noob, and understand the game better. Now, in last year or two, most new acquaintances have been through new ppl in soc.
 
Sure it's also about the people denying the fact that they oculd go out there and do stuff, but they would rather sit around and blame MA for their problems and whine and act like spoiled brats.. Me? I travel around to differnt world, doing errands and looking for Opporitunity, I take riskes and I'm not afraid to move around the board, Looking for the new things that many poeple don't bother to do..

So yeah while they're living in pre 2009 times, I'm living 5 years in teh future, in 2014, and it's these pre-2009 thinkers stuck down on Calypso who are really just hding their heads in the sand and not bothing to even try and look at opporitunity..

Want to know why many players missing from the old Project Entropia --> Its something called environment just look at all the cities that have been replaced with outposts not to mention the towns and villages that are completely missing all the mysterious places that were different landmarks all abandoned places that one could see and all signs could be found, our avatars could talk and lie down and the mysterious music in the background that enhances the mood....


BenCoyote couldn't be more right here. It's funny you quoted him and then turned around and made his point by complaining that MA changes the areas around.

These people are most likely in RL going to a old area in town complaining that a new road was built replacing their old 'book store' living their life in the past saying how the world is coming to an end due to that new road. They spend all this time thinking in the past and they don't go and look around to see what's new on Calypso or even the universe.

So yes EU has a lot of issues but sorry this just isn't one of them that is turning new players away since again in an odd way..the new players don't even know what the old pre 2009 looked like so they can't be turned away from change.
 
BenCoyote couldn't be more right here. It's funny you quoted him and then turned around and made his point by complaining that MA changes the areas around.

These people are most likely in RL going to a old area in town complaining that a new road was built replacing their old 'book store' living their life in the past saying how the world is coming to an end due to that new road. They spend all this time thinking in the past and they don't go and look around to see what's new on Calypso or even the universe.

So yes EU has a lot of issues but sorry this just isn't one of them that is turning new players away since again in an odd way..the new players don't even know what the old pre 2009 looked like so they can't be turned away from change.

They may not miss them, that's not the point. The point is that is what kept people playing, that no longer does. If they are aware or not doesn't matter...there's no social interaction like we once had.
I notice more than most maybe because the last time I logged in it was there, now it's a barren complicated mess of fancy graphics and I am alone all the time, never meet anyone. The old days a green dot used to say hi...trade some info, maybe make a friend. Not now. I may as well be on an Xbox , and a lot of people probably suss that and do just that.

Don't forget that a lot of the items and skills in this game are only important if someone else sees them...what's the point of clothes when you never meet anyone? I used to love the opalo spider hunts, no armour or skills mattered, just a mass of people. Everyone had a ball. Where the hell woud you gather that large a team to do that now ? 5 mins at sweat camp used to do it. Youd need a year now.
 
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