Sunnybear
Old
- Joined
- Sep 29, 2014
- Posts
- 69
- Location
- 桂林 China
- Society
- Tax Collectors
- Avatar Name
- Sunny Ayenta Bear
I have heard this a few times ingame from friends and socmates and it has also occured to me a few times. By adding it to the suggestion/wishlist I hope it might be picked up by MA and might actually be fixed.
A few weeks ago I globalled 130 or so ped on an atrox. It included a (L) weapon with a max tt of 108 ped. Mine however had a total tt value of 107.99
Yesterday I globalled on Aurli for 317 ped, a DOA slugstorm (L) with a max tt of ~285 ped was looted. However I received 60 ped of shrapnel and 254.04 ped worth of DOA slugstorm.
The point is, why would the total value of a global not be put towards the tt value of a (L) item before anything else? Looting an unl item that is broken is no problem since it can easily be repaired. Looting a (L) item with less than full tt costs us mark up.
PLEASE MA fix this and let the (L) items be full tt (if the value of the global allows it to be)
A few weeks ago I globalled 130 or so ped on an atrox. It included a (L) weapon with a max tt of 108 ped. Mine however had a total tt value of 107.99
Yesterday I globalled on Aurli for 317 ped, a DOA slugstorm (L) with a max tt of ~285 ped was looted. However I received 60 ped of shrapnel and 254.04 ped worth of DOA slugstorm.
The point is, why would the total value of a global not be put towards the tt value of a (L) item before anything else? Looting an unl item that is broken is no problem since it can easily be repaired. Looting a (L) item with less than full tt costs us mark up.
PLEASE MA fix this and let the (L) items be full tt (if the value of the global allows it to be)