John B Knight
Elite
- Joined
- Jul 9, 2007
- Posts
- 4,256
- Society
- Titans of Space
- Avatar Name
- John Black Knight
June 8th
Coming Releases of Space
In the pipeline for the coming space-related releases we have warp speed to experience the thrill of space travel, more advanced engineering features. To increase protection for the motherships and its crew from opponents the number of gunner positions will be increased to 13 and 4 shield sections will be added. Also, heavy weapons, torpedos, will be added.
- Arachne -
Originally Posted Here
Following up the outlook of comming releases for space from the 8th of june 2011, i want to suggest adding a simple shield concept to start out with which may just as well work as a lasting one.
Please release the blueprints for shield I-V upgrade modules for spacecrafts and make them work in a way similar to listed below:
shield device I (L) - 10% dmg reduction on all incomming/outgoing dmg |optional damage mitigation limit: 100% of total structural integrity / shield regeneration:0.1% per second
shield device II (L) - 20% dmg reduction on all incomming/outgoing dmg |optional damage mitigation limit: 150% of total structural integrity / shield regeneration:0.2% per second
shield device III (L) - 30% dmg reduction on all incomming/outgoing dmg |optional damage mitigation limit: 200% of total structural integrity / shield regeneration:0.3% per second
shield device IV (L) - 40% dmg reduction on all incomming/outgoing dmg |optional damage mitigation limit: 250% of total structural integrity / shield regeneration:0.4% per second
shield device V (L) - 50% dmg reduction on all incomming/outgoing dmg |optional damage mitigation limit: 300% of total structural integrity / shield regeneration:0.5% per second
Allow shield sections to be adjusted from engineer terminal or command center central table.
Following adjustments could be made:
- Enable/Disable shields for each section
- Overload shields - for every section thats switched off increase dmg reduction by another 20% of the base dmg reduction on the active sections (sample: 1 section off on device V = 60% on the other 3 sections / 3 sections off on device V = 80% reduction on incomming/outgoing dmg on the active shield section
- all sections switched off -> increase gun turret dmg by 10% due to additional energy reserves avaiable
If optional damage mitigation limit would be reached shields would stop mitigating damage and full damage gets inflicted on the ships structure.
The existing spacecraft engineer profession could be utilized to speed up shield regeneration maybe with a new range of tools, there could also be profession level requirements for managing the shields effectively(eg time penalties for switching shield sections on/off which would be reduced if handled by a higher skilled person) .
The above suggestion would allow for tactical space battles, require navigational skills and advanced engineering skills from the spaceships crew.
It would improve safety on all privateers and motherships, while giving motherships an edge on maximum shield strength at the cost of reduced gun turret power.
Considering that it takes motherships twice as much SI upgrades as privateers to achieve the same SI strength per section while only having half as much possible repaircrew per section, i think this is a fair balancing act but of course to be considered by the balancing team in regards to total percentages and gains of overload function.
Shields would further separte big spacecrafts in combat against quads as shields could be switched around the ship to offset attack strength from already highly damaged sections.
Explanation on why i suggest the shields to effect incomming and outgoing damage:
From a logic point of view there is no reason why energy comming from one side of the protecting energy field should be effected differently then comming from the other side.
It also allows for different playstyle, as people might prefer defending over attacking and it adds an additional tactical challenge as ship captains have to decide which turrets of their own ship have to be hampered for increased protection while maybe dropping security on another section to do full damage with turrets located on that section.
It also will keep most captains from going for a frontal attack with maximized frontal shields as they would loose alot of firepower trying to overcome their own shields.
Ships with high structural integrity still would need to lower their defence to inflict serious damage.
Last edited: