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  1. #171
    Mutated mastermesh's Avatar
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  2. #172
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    Alexander Aeolus Black
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    Information about new [Yog Hatchling Pet] was added to the spreadsheet: link.

    It has a new unique buff - Excavator Mastery: Excavation reload speed increase 10%.


    Last edited by Aeolus; 03-07-2018 at 20:05. Reason: info and images added
    Selling [Regenerative Gel] 30 ped each. PM (forum or ingame)
    Rare pets
    AP-Plates
    Armor Sets

  3. #173
    Elite RickEngland's Avatar
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    For info that Yog pet (from Monria) is very hard to tame, due mainly because it loses respect even if you wear Amor and it hits you for zero. Plus it has a lot of spirit for a low HP pet, so combining the two above means you have to take a ton of hits and wait for full HP regain once the spirit is knocked down enough....to then attempt a full 'respect' climb to attempt a tame, before the HP runs out.

    Add to that the 1920's music on Monria, and it's frustrating as hell (sure you can turn your volume down). The respect issue might be a bug that needs fixing. I tamed 8 over a few hours, sold them all bar one. Covered my losses anyway. Not going back :P

    Rick
    Izgood (JB) "EU enhances my split personality"
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  4. #174
    Mutated mastermesh's Avatar
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    Quote Originally Posted by RickEngland View Post
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    For info that Yog pet (from Monria) is very hard to tame, due mainly because it loses respect even if you wear Amor and it hits you for zero. Plus it has a lot of spirit for a low HP pet, so combining the two above means you have to take a ton of hits and wait for full HP regain once the spirit is knocked down enough....to then attempt a full 'respect' climb to attempt a tame, before the HP runs out.

    Add to that the 1920's music on Monria, and it's frustrating as hell (sure you can turn your volume down). The respect issue might be a bug that needs fixing. I tamed 8 over a few hours, sold them all bar one. Covered my losses anyway. Not going back :P

    Rick
    what's the coordinates of the spawn?

  5. #175
    Elite RickEngland's Avatar
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    Quote Originally Posted by mastermesh View Post
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    what's the coordinates of the spawn?
    I don't know didn't write it down, friend took me from the TP.

    Go to TP 3 in the cave, then go east until you hit a left turn.
    Head along there, until there's a small gap in the rock wall on the left (not easy to see) then you're there.
    Ask someone I guess when on Monria.

    Hope that helps a bit though.

    Rick
    Izgood (JB) "EU enhances my split personality"
    MA can pay you if they want too.
    Do not confuse kindness with weakness.
    Chance favours the prepared mind.

  6. #176
    Provider MikeH's Avatar
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    Quote Originally Posted by mastermesh View Post
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    what's the coordinates of the spawn?
    They are around [35826, 22902, 110]

  7. #177
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    Very cool looking, never been to Monria, perhaps a reason to go check it out

  8. #178
    Elite RickEngland's Avatar
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    Yog Horror

    Got a call from hitman to help tame a Yog Horror, I assume rare on Monria.

    Not the best of pictures, more to show it exists.

    Note for Monria Devs:

    The taming logic needs some serious adjustment.

    I estimate, it will take a good 20 - 30 full mob HP turns (maybe more), to bring the spirit down to tameable levels.
    But the issue is the tame 'respect'. Unlike the common hog where you've got a chance to gain full respect with one mob full HP turn. this rare Yog has huge respect as well as spirit, so it would mean waiting for more HP, whilst losing respect again.

    It appeared a waste of time with the current logic to spend 5 hours bringing down the spirit, to then find it's probably impossible to get the respect up (due to the mob losses respect so fast, even for hitting zero).

    I suggest people don't waste peds trying to tame one, until it's fixed. Was fun to try it though.




    all the best

    Rick
    Izgood (JB) "EU enhances my split personality"
    MA can pay you if they want too.
    Do not confuse kindness with weakness.
    Chance favours the prepared mind.

  9. #179
    Alpha Vi Bitfury's Avatar
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    Quote Originally Posted by RickEngland View Post
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    Note for Monria Devs:

    The taming logic needs some serious adjustment.



    all the best

    Rick
    Agree, MA needs to rebalance the taming time logics and fix other bugs ingame as well.

    Yog Horror's buff offers a 25% Excavator mastery once unlocked at lvl 15 (referenced by the new owner of a Yog Horror who I chatted ingame with as I saw their pet (blueish gray color pet) was pretty bigger than usual in comparison to my Yog Hatchling, lol).

    Ref.: https://www.planetcalypsoforum.com/f...-pet-of-Monria
    Last edited by Vi Bitfury; 03-18-2018 at 20:19. Reason: Link added

  10. #180
    Mutated mastermesh's Avatar
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    http://www.monria.com/forum/threads/...et-stats.4611/

    All this monria stuff is fine an dandy but there are no tameable arrets in the mean time.... much less rare versions of em. . Guess moons take priority over full scale planets?

    Quote Originally Posted by Kris | Cyrene, post: 27836, member: 7
    Currently the Arrets are bugged an cannot be tamed at this time, nothing was changed on our end so we're trying to see what caused the issue and resolve it with MindArk.


    Also not sure about the not so subtle hint that exportable critters at lvl 1 that were already tamed are going to start having to be lvl 7 to export... so much for stats not being changed retroactively
    Quote Originally Posted by Eugenio Anhithe Wilde, post: 28388, member: 5673
    When the first pets were introduced to Monria my intention was to make it so that they are exportable only at level 7 to all planets including Calypso. At that time due to the way Monria is implemented that was not possible but it looks like we now have a way to achieve this and it is my intention to have this implemented in the future.
    Last edited by mastermesh; 03-19-2018 at 04:38.

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