JohnCapital
Slayer
- Joined
- Jul 19, 2006
- Posts
- 9,831
- Location
- Colorado
- Society
- Freelancer
- Avatar Name
- John Teacher Capital
I'm completely confused by MA's decision to cut the generic leather crafting mission in half. It makes no sense.
Every other non-bonus crafting mission is set to cost as close to 40 ped TT as possible. (there is one exception) They all give 2 tokens. Even the one non-bonus mission that is only 20 ped still gives 2 tokens.
The gen leather mission fit this pattern perfectly. cost = 39.97 TT and 2 tokens.
Now it's 20.02 tt and 1 token. The only crafting mission to give only 1 token.
Why change it? The tt returns on it aren't amazing. The materials aren't even that cheap, MU-wise. Skill gains are crap. It was the same cost as all other daily crafting, so no benefit there.
Why make that change? I don't get it.
Every other non-bonus crafting mission is set to cost as close to 40 ped TT as possible. (there is one exception) They all give 2 tokens. Even the one non-bonus mission that is only 20 ped still gives 2 tokens.
The gen leather mission fit this pattern perfectly. cost = 39.97 TT and 2 tokens.
Now it's 20.02 tt and 1 token. The only crafting mission to give only 1 token.
Why change it? The tt returns on it aren't amazing. The materials aren't even that cheap, MU-wise. Skill gains are crap. It was the same cost as all other daily crafting, so no benefit there.
Why make that change? I don't get it.