Teleporter Fees on the way, says President of the Virtual Reality...

Has anyone considered the following?...

1000-2000 deeds at 1000 ped each. One deed per person, and deeds give you free teleport use and a small cut of teleporter profits.

This would give hardcore teleport users an opportunity to avoid fees.


what would this be for job creation or fill more ma pockets if to fill the pockets let the game die because to me if it to fill there pockets its going that way

and this for sure would creats job

they put job there thinking poeple would support it good idea but not going to work

yes it will bring more poeple ingame but just to get more ped out of the game one the deed and the goldfarmers

if they want more new player to stay make the cost of play cheapers for both new and old whit out inccreasing from the one that realy pay the real depositor that depo every month when you loose them game overs

but please hury buy all them deed for transport mA need 10 more millions
 
Also, during discussion, we forgot about transport fee money pool. Where is these money? Where is promised missions from this pool? Instead of fulfilling the promises we see just another article of consumption sounded by crazy PP, who cannot fix the bugs on his own planet (like broken mining missions and more-more other bugs), who still owes me, as RT owner, about $60 for a broken mission in Hell (in 2012), compensation for which I never received..

I already withdraw a part of my money from the game at the moment, because new ideas in the game scares me. The introduction of additional expenditure(s) (which by the way will affect mainly miners and hunters, crafters will suffer much less) can help me to sell almost everything, and withdraw almost all the money (not much, maybe just about 15-20K$, not calculated yet). I thought about it and so, but decided to hold off atm. And after withdraw I will collect the sweat and fruits. Without any depo. But with offered TP fees, which I will pay with other people's money. Good idea!

PS I'm not against whole idea. I'm against price.
 
I have a win win job creation plan to help noobs. I will sell 10 million deeds at 10 ped a piece. With that deed you will get the benefit of paying me 1 ped per deed per week. As a bonus, this deed will entitle you to watch my avatar stand in the shop can in my underwear clicking EP all day. I will randomly come online and drop a few pecs by the revival terminal where noobs revive when they have been eaten by mobs. They can pick up those pecs when they appear and use them to fund their game play. There may be some other details to work out, but I am willing to do it for the community.
 
1-2 PEC would probably be too low to raise any significant amount of money.
I do not care that's not enough money to pay someone for their jobs. Now I do not pay anything, and that's enough. Any crazy, like ND, can shove this calculation yourself in the ass. If there is not enough money for ND - he can deposit billions and build another hideous and bugged planet with paid TP (or do an experiment at RT).
 
1-2 PEC would probably be too low to raise any significant amount of money.

raise money for what?? for what purpose??
Who asked ND to create virtual jobs?

He's trying to take PED from depositors to give them to non depositors :yay:
And probably to put some in MA's pocket and maybe in his own pocket.

IRL, I'm ready to pay for someone that clean my house, take care of my children or cut the grass...
But not in virtual game !!!
I think that MA makes a very good jobs to adapt the game to the whole population. It's actually possible to play at a very low level and without using many peds which was not the case years ago. So the mandatory things have been done: people can play even with a very low budget!

To give a comparison, I'm very impatient to see my favorite poker room to put an additional fee on each hands in order to create such virtual jobs like virtual bar tender for bringing me a virtual glass of wine (which is not free of course), virtual massages to relax me before the final table, etc...

In that game, people can play without depositing. That's very long of course but that's their choice!
Do I want to see part of my deposits to someone else? for sure no and i'll probably stop playing as soon as this fee will be introduce.


I would have accept different approach such adding a TP fee, that will be deduct from the auction fee.
That means that all active players can have reduction to put items in auction while all the resellers will still pay the full price. That will allow low players to pay less in auction and conduct to lower the MU or raise the amount available (many things are not put in auction due to the fee).
 
To give a comparison, I'm very impatient to see my favorite poker room to put an additional fee on each hands

Actually, your favorite poker site is probably doing something like that already.

They use some of your (lost) money and use them to give (generous) signup bonuses to new players, that might stay or not, might deposit or not, etc.

Just check if they have a signup bonus (eventually without any deposit required)... if they do, ask yourself where those money come from?

What ND proposed was to make the whole process transparent, not just dial down the loot returns with 1 or 2% for everyone to make the money for this marketing campaign.
 
Actually, your favorite poker site is probably doing something like that already.

They use some of your (lost) money and use them to give (generous) signup bonuses to new players, that might stay or not, might deposit or not, etc.

But they usually tie those up with withdrawal requirements - signup bonus must be wagered 20 times or such before money can be withdrawn. Currently no such limit in EU.

http://www.casinomanual.co.uk/beginners-guide-to-online-casinos/casino-bonuses-explained-wagering-requirements-game-restrictions-bonus-categories/
 
In EU, beginners do receive several free weapons and ammo while doing the missions... that's the same
That's alreay support by MA (using players income)

many games (not only poker) gives users a rake back.
TP fee is more the opposite: those who are more active will give free peds to those that are less active or don't want to deposit.
 
I have a win win job creation plan to help noobs. I will sell 10 million deeds at 10 ped a piece. With that deed you will get the benefit of paying me 1 ped per deed per week.

NEVERDIE :
"I have a win win job creation plan. I will sell you a deed for 100 peds and after you will be allowed to pay to me 1 ped each time you use a teleport.

With the huge profit i will make i will organise time to time a TP event, you will have to burn your ammo and spend money to protect the teleport.

So finally you will pay the teleport that you own and you will have to defend it also.

And i promish you that you will receive a $10 per hour salary ! You can believe me, trust me, for sure MA will not forget to implement this"


MINDARK : "So ? Do you think they believed you ? We need cash, it is urgent, we need money for our vacation to Brazil."

NEVERDIE : "they asked why they should pay for TP as the TP will belongs to them, they also asked when they will be able to win $10 per hour ?"

MINDARK : "Hi hi hi ... nothing belongs to them ... all is our, check EULA ... and about when, let's say just after we finished to release all what we promished before : voting system planned 6 months after CLD implementation, box for President of VR undemocratic election, ... .... ... LOOOOOOOOOOOOOLLLLLL Don't worry one day they will finally stop to send support about this and we will never release it. You just need to convince 3 or 4 fan boys, naive enough to believe they will win more inside a game than in real life"
 
But they usually tie those up with withdrawal requirements - signup bonus must be wagered 20 times or such before money can be withdrawn. Currently no such limit in EU.

http://www.casinomanual.co.uk/begin...uirements-game-restrictions-bonus-categories/

Actually we kinda have something like that... the minimum withdraw amount

At 150 PED / month from conscription job (presuming best case scenario - no costs), someone should wait seven months before they could withdraw the money; enough time to tempt them to use said money to actually try/play the game and get hooked.



In EU, beginners do receive several free weapons and ammo while doing the missions... that's the same
That's alreay support by MA (using players income)

The value of said items is really trivial and the starting weapons/ammo/probes are done by the end of the day one; that's definitely not enough to attract and keep a player long enough to create the addiction toward the game and convert him into a depositor.
 
Actually we kinda have something like that... the minimum withdraw amount

At 150 PED / month from conscription job (presuming best case scenario - no costs), someone should wait seven months before they could withdraw the money; enough time to tempt them to use said money to actually try/play the game and get hooked.

The value of said items is really trivial and the starting weapons/ammo/probes are done by the end of the day one; that's definitely not enough to attract and keep a player long enough to create the addiction toward the game and convert him into a depositor.

DoA : nothing against you, but stop to believe any job will be created. MA promished tons of things that we never received. Each time they want something from us (buy CLD plz) they promished something for close future (voting system) and they never release it and people finally forget.
They want you to accept to pay 100 peds for deeds and 1 ped per TP. They will never pay you as it was planned. Simply because if any game was offering such feature we will have tons of chinese farmer companies who will spend 24h a day in the game with thousands of fake accounts only to win 1 or 2 $ per account per month. They did it in many other games, they will do the same in EU. MA knows it. So, job creation like explained by ND will never come alife.
 
currently there is no method for MA logging ingame activity to prove your doing your jobs, so either it will be a new upgrade (which could take a while to be added, if at all) or an instance, which would maybe give you an objective you must finish before you can get paid, plus i think all pay will come in the form of UA, or a resource used to craft TP coins
 
currently there is no method for MA logging ingame activity to prove your doing your jobs, so either it will be a new upgrade (which could take a while to be added, if at all) or an instance, which would maybe give you an objective you must finish before you can get paid, plus i think all pay will come in the form of UA, or a resource used to craft TP coins

If MA decided to add the TP fee, I'm sure they wouldn't let a small thing like the lack of ability to make the jobs they promised stop them. After all, they will need to start seeding that "Employment Fund", correct?:deal:

That would go on the same list as all the other improvements they have promised. :handjob:
 
If MA decided to add the TP fee, I'm sure they wouldn't let a small thing like the lack of ability to make the jobs they promised stop them. After all, they will need to start seeding that "Employment Fund", correct?:deal:

That would go on the same list as all the other improvements they have promised. :handjob:

just a thought, if they employ me, do i get paid holiday? /s
 
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So,

The ability to play this game and support yourself by gathering sweat wasn't enough to convert people to paying customers.

The noob starting area and noob missions and free noob stuff weren't enough to convert people to paying customers.

But, clearly, adding even more costs and inconveniences to the game so that we can actually pay people to play will be the magic cure that will finally get them to convert to paying customers???

Let's be clear about this, it is really nice if people are willing to deposit $10 or $20 per month, but MA only exists because of the people who spend ten times that much. From talking to other players, paying attention to the forums, and from reading the metrics from XFire (or whatever it was called) the core playerbase is made up of people with IRL incomes of at least $40-$50/hr, but often significantly more. These are the people that MA needs to bring in, not people who are looking for a $5/hr handout.

Are there people who are so dim witted that they somehow believe that a person who joins EU to get free money is suddenly going to become a depositor, much less a $100/wk depositor?

The fact that this entire discussion even exists just serves to show how inept the MA leadership is at figuring out who their customers are and what this customers actually value.
 
Read he wants to use TP's to get to other games and even game engines ... hope ingame TP's remain free.
 
So,

...

Are there people who are so dim witted that they somehow believe that a person who joins EU to get free money is suddenly going to become a depositor, much less a $100/wk depositor?

...

Couldnt agree more.

Tbh, remove the free stuff completely (add a collector that decays for fruit dung & stones, and add decay to the sweat machines).

I am tempted to say I'd be happier just paying a 'sub' per month. I say 'sub' as really its just a commitment to MA - I'll commit to spending at least X $ per month with you. In return you give me universal ammo/drop boxes - whatever, something useful. I was more than likely going to do it anyway.

The problem with this approach is they clearly need more in order to float. If this is the case they should be upfront with the players that are carrying their business, tell them what it is that they need & up the subs - but then employ someone that will 1) fix whats wrong with the game now & 2) find more players like me.

I havent thought this through & its more of a knee jurk thought with lots of holes, but its a reaction to this TP tax bullshit. My point is that there are players who do care about this game, who do have money, and who do spend peds - we care about the game and most probably want to see it succeed.

I have been playing this game on & off for a long time now - next year it will be a decade. I still remember my TP runs, I remember being lost in the world. I remember the mayor of atlas haven literally forcing me on a TP run to collect TPs i already had. I remember having dreams about the first chip i looted from a molisk adult that i had to res 3 times to finally kill. This is not just another F2P game - treating it like one will kill it.

I hope someone capable of making decisions on this game's future reads this thread & listens to the active players.
 
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So,

The ability to play this game and support yourself by gathering sweat wasn't enough to convert people to paying customers.

The noob starting area and noob missions and free noob stuff weren't enough to convert people to paying customers.

But, clearly, adding even more costs and inconveniences to the game so that we can actually pay people to play will be the magic cure that will finally get them to convert to paying customers???

Let's be clear about this, it is really nice if people are willing to deposit $10 or $20 per month, but MA only exists because of the people who spend ten times that much. From talking to other players, paying attention to the forums, and from reading the metrics from XFire (or whatever it was called) the core playerbase is made up of people with IRL incomes of at least $40-$50/hr, but often significantly more. These are the people that MA needs to bring in, not people who are looking for a $5/hr handout.

Are there people who are so dim witted that they somehow believe that a person who joins EU to get free money is suddenly going to become a depositor, much less a $100/wk depositor?

The fact that this entire discussion even exists just serves to show how inept the MA leadership is at figuring out who their customers are and what this customers actually value.

To be fair, when I was 14 in 2002 I could afford very minimal deposits. By the time I had a job at 16/17 I think my deposits had totalled around £2000. This died off during university but now I can comfortably afford £100 a week if needed.

Retention of low income players is key as you don't know when their circumstances may change. However, attacking the budget of bigger depositors is not the way to go about it (TP fee). I'm fine with sweating and noobie missions, these allow a good slow progression from sweating, to swunting, to hunting.

I would love to see more marketing targeted at high potential players however; if not, at least don't fuck them while making a micropayment hell.
 
So,
Let's be clear about this, it is really nice if people are willing to deposit $10 or $20 per month, but MA only exists because of the people who spend ten times that much. From talking to other players, paying attention to the forums, and from reading the metrics from XFire (or whatever it was called) the core playerbase is made up of people with IRL incomes of at least $40-$50/hr, but often significantly more. These are the people that MA needs to bring in, not people who are looking for a $5/hr handout.

Are there people who are so dim witted that they somehow believe that a person who joins EU to get free money is suddenly going to become a depositor, much less a $100/wk depositor?

The fact that this entire discussion even exists just serves to show how inept the MA leadership is at figuring out who their customers are and what this customers actually value.

Problem is that this is simply not a sustainable model. The number of these big depositors that keep the game alive now is already dropping (slowly) and as the game is now it doesn't really have the potential to attract new players and hook them enough to become (big) depositors. Also, anyone with some basic knowledge in economy will tell you that a business that relies on 100,000 customers that pay $10 monthly is in a much safer position than a business relying on 1,000 customers that pay $1,000 monthly. Look at all big, successful games (like WOT if you want) - they hardly have anyone depositing over $100 per month, but they have millions of players depositing just a little bit every month. So, in the long run, I think that's the direction EU should move if they want to survive, and I think they already tried to do that with the improved new player experience and the jobs thing is just the next step in this direction.



To be fair, when I was 14 in 2002 I could afford very minimal deposits. By the time I had a job at 16/17 I think my deposits had totalled around £2000. This died off during university but now I can comfortably afford £100 a week if needed.

Retention of low income players is key as you don't know when their circumstances may change. However, attacking the budget of bigger depositors is not the way to go about it (TP fee). I'm fine with sweating and noobie missions, these allow a good slow progression from sweating, to swunting, to hunting.

I would love to see more marketing targeted at high potential players however; if not, at least don't fuck them while making a micropayment hell.

And, yes, just like Aio said, is very possible that someone that came here to earn some money or to play for free as a teenager, might become a (big) depositor once (s)he grows up and gets a (well paid) job.
 
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And, yes, just like Aio said, is very possible that someone that came here to earn some money or to play for free as a teenager, might become a (big) depositor once (s)he grows up and gets a (well paid) job.

Yes probably... but who is in charge to support the cost before this player become a depositor??
Who is responsible to work to attract new players?

MA by making appropriate marketing around his game? making significant improvment to enhance the game, the fun, to protect economy and to bring trust in the game?

or

current players by adding them fee here and there???


And if one day this player becomes a (big) depositor later ... who will earn profit about that? players? I let you choose the answer you want here!!

MA and ND wants more players? Fine. Contact investors, make add, participate in more and more RL events... just put some of the earned money and do some marketing and communication.
But it's not players that should raise money for that.
 
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Problem is that this is simply not a sustainable model. The number of these big depositors that keep the game alive now is already dropping (slowly) and as the game is now it doesn't really have the potential to attract new players and hook them enough to become (big) depositors. Also, anyone with some basic knowledge in economy will tell you that a business that relies on 100,000 customers that pay $10 monthly is in a much safer position than a business relying on 1,000 customers that pay $1,000 monthly. Look at all big, successful games (like WOT if you want) - they hardly have anyone depositing over $100 per month, but they have millions of players depositing just a little bit every month. So, in the long run, I think that's the direction EU should move if they want to survive, and I think they already tried to do that with the improved new player experience and the jobs thing is just the next step in this direction.

And, yes, just like Aio said, is very possible that someone that came here to earn some money or to play for free as a teenager, might become a (big) depositor once (s)he grows up and gets a (well paid) job.

Think about what you are suggesting here. I'm sure it is true that a small number of the free to play people have been teenagers who managed to stay with the game and become depositors... after many years of being supported by the community. I really don't think that is a very good business model. Furthermore, I'm betting that for each of those teenagers who became depositors, there have been a thousand people, bots, and alts that have come for free stuff with no intention of ever becoming paying customers.


Also, as far as the app games, I've been playing Mobile Strike and have seen people spending quite a bit of money. The thing is, it is a totally separate model. These app games are pretty quick things to throw together, I don't think there will be a significant long term player retention, and I'm not so convinced that these companies are going to be successful in the long run (but I could be wrong).

As far as your argument about the 100000 customers vs 1000 customers being a safer model, anyone with a slightly more advanced understanding of business knows that the safer model is rarely the correct choice. MindArk has (or had) a niche and have had essentially no competitors. They have screwed up over and over again in ways that would have ended a game like WoT, and still have had an amazingly high customer retention rate. The problem is that they consistently fail to understand their customers and absolutely failed to capitalize on their opportunities.
 
I just take WOT as example because I actually think they did an amazing job with their game.

1) Aggressive advertisement on lots of sites, magazines, radio, tv, etc that allowed them to attract tons of players to the game.
2) Free and fun to play from day one (with no real need to deposit for at least a couple weeks (for a casual player)) allowed them to hook a very high number of those players to the game.
3) Offering constant bonuses / discounts and keeping the cost to play rather low for the vast majority of players assured them a high retention over the years.

Is by far the most popular game both in my friends group (highschool age) and in my brother's friends group (30-40 years old); I think I personally know (IRL) at least 40 people or so playing the game, and with two exceptions (me and another guy) they're all (small) depositors.

So yeah, I think that a luxury tax (like the TP one) taken from the big depositors/spenders in the game, would help with the second step in this plan - hooking the new players to the game before transforming them in depositors. Yeah, for sure, it probably isn't really fair towards said big depositors / spenders, but I really think it would be better for the game.
 
I just take WOT as example because I actually think they did an amazing job with their game.

1) Aggressive advertisement on lots of sites, magazines, radio, tv, etc that allowed them to attract tons of players to the game.
2) Free and fun to play from day one (with no real need to deposit for at least a couple weeks (for a casual player)) allowed them to hook a very high number of those players to the game.
3) Offering constant bonuses / discounts and keeping the cost to play rather low for the vast majority of players assured them a high retention over the years.

Is by far the most popular game both in my friends group (highschool age) and in my brother's friends group (30-40 years old); I think I personally know (IRL) at least 40 people or so playing the game, and with two exceptions (me and another guy) they're all (small) depositors.

So yeah, I think that a luxury tax (like the TP one) taken from the big depositors/spenders in the game, would help with the second step in this plan - hooking the new players to the game before transforming them in depositors. Yeah, for sure, it probably isn't really fair towards said big depositors / spenders, but I really think it would be better for the game.

What is this wot?

 
Sometimes it's not worth spending too many minutes of your life discussing (or even typing) about an epic fail.

But helpfully, I'll provide a link (which does include a decent pic)

http://comicofepicfail.com/about/what-does-epic-fail-mean/

I gotta tag on my 2 pecs about this..

You can talk all day about what ND or someone "wants" to make in EU, but getting MA to do it, implement it, and actually do it the way you wanted.... shiiiiiiiiiiiiittttttttttt forget about it.
How is Cyrene? How about Ark with the floating mobs and 50 other things their hard working team can't get because they are waiting on MA to do them.


*cough* compets *cough*
 
I gotta tag on my 2 pecs about this..

You can talk all day about what ND or someone "wants" to make in EU, but getting MA to do it, implement it, and actually do it the way you wanted.... shiiiiiiiiiiiiittttttttttt forget about it.
How is Cyrene? How about Ark with the floating mobs and 50 other things their hard working team can't get because they are waiting on MA to do them.


*cough* compets *cough*

Hopefully in this case they will be just as incompetent and tp fees will never happen, nor any other bad ideas.
 
I just take WOT as example because I actually think they did an amazing job with their game.

1) Aggressive advertisement on lots of sites, magazines, radio, tv, etc that allowed them to attract tons of players to the game.
2) Free and fun to play from day one (with no real need to deposit for at least a couple weeks (for a casual player)) allowed them to hook a very high number of those players to the game.
3) Offering constant bonuses / discounts and keeping the cost to play rather low for the vast majority of players assured them a high retention over the years.

Is by far the most popular game both in my friends group (highschool age) and in my brother's friends group (30-40 years old); I think I personally know (IRL) at least 40 people or so playing the game, and with two exceptions (me and another guy) they're all (small) depositors.

So yeah, I think that a luxury tax (like the TP one) taken from the big depositors/spenders in the game, would help with the second step in this plan - hooking the new players to the game before transforming them in depositors. Yeah, for sure, it probably isn't really fair towards said big depositors / spenders, but I really think it would be better for the game.

Yup, you're right, it wouldn't be fair.

You keep comparing how "other" games charge for things such as TP usage and whatnot, but you are missing the very obvious difference between "other" games and Entropia Universe: EU has a two-way distribution of funds, meaning you can take money out of the game, whereas most "other" games only have a one-way distribution of funds.

Sure, WOT is quite popular, although I did have to google it just to find out what it was. LOL Certainly, there is an option to play casually for no cost. People purchase "gold" in order to increase their power/fun/status in game, and they know that the money they use to purchase this gold is simply "entertainment expenses". Because no money can be taken out of the game, the developers can create all the in-game currency that they want, and hand if out like candy if they want, because it's ALL VIRTUAL, period.

Entropia Universe is quite different. Yes, there is an option to play the game, with patience and time, at no cost. Yes, people can and do deposit money by purchasing PEDs, universal ammo, strong boxes, etc. The huge difference is that every single PED in game has the potential of being taken out of game and converted to real world currency. If you take a look at MA's financial statement for 2014 (still waiting to see the one for 2015), there's this one line that says "Contingient liabilities", for a value of nearly 97 million SEK, or 12 million USD. These are the assets/peds in game that have potential to be converted to real world currency. MA cannot create PEDs just to do so, there has to be funding to back those PEDs.

In WOT, the more "gold" you purchase, the greater discount you get. In EU, the more PEDs you purchase, you pay the exact same amount, 1 USD for 10 PEDs. There is no discount because, as I already stated, every PED has to be backed by real world currency, and cannot be "just created".

Think about it this way:

I walk into Casino A, where I always love to go, to play at the dollar slot machines. I am told that there has been a change, and in order to sit in the seat at that slot machine, I need to pay an hourly fee. Yes, I could probably stand, but how long before that casino gets wise to players standing instead of paying to sit in the chair, and starts to charge simply to use the machine (aside from the normal cost of gambling)? How long before people choose to go to another casino that doesn't charge for sitting down?

Now, I walk into Casino B, where I have also been before, and find they have added a large wing off to the side. I discover that this wing of the casino contains some new casino games that are interactive, and they are incredibly fun to play. I am informed that in order to go into that wing of the casino, I must pay a fee to enter. I've been told that these particular games are really a "must try", so I willing pay the fee, as it seems reasonable.

Not sure about you, but I would pick Casino B any day, as I don't have to pay any additional fees in order to play the "regular" slot machines.

The point here is, you don't put a fee on something that has been an integral part of an institution/operation/game since it's inception. Want to raise funds to "pay for jobs", then put in something NEW that would excite people, and that people would be willing to pay for the experience.
 
Bingo!


You know what? After reading your post, it made me thinking...

Why not MA scrap away that useless Ashi Oil Rig, use those "free oil" budget and turn it into a "Co-op" Player Vs Environment event?

Spawn an assload of monsters to attack an objective (yea, why not make it the "teleporter"?) and then make players go spend peds, ammo, armor decay and weapon decay trying to protect it.

If players succeed, they get to keep the loot and the "free oil". If they fail, they just get to keep the loot.

You can probably use the "shared loot" monster algorithm to code the loot distribution I guess. And the wave algorithm to control the "free oil" reward payout.

Good equipment and money sink if you ask me...

(And perhaps spare all those mob train, you decay me, I decay you drama. :laugh:)

Just imagine...all the RK-5s, RK-20s and welding wires spent trying to repair the teleporter. All the weapons and armors trying to kill the mobs and all the faps spent trying to heal each other...

With that...maybe, just maybe we can revive the much needed crafting profession and perhaps mining and hunting along with it.

:monkey::swoon::money::shower::dancing:
 
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Spawn an assload of monsters to attack an objective (yea, why not make it the "teleporter"?) and then make players go spend peds, ammo, armor decay and weapon decay trying to protect it.

If players succeed, they get to keep the loot and the "free oil". If they fail, they just get to keep the loot.

You can probably use the "shared loot" monster algorithm to code the loot distribution I guess. And the wave algorithm to control the "free oil" reward payout.

Good equipment and money sink if you ask me...

Sounds like one of the many, MANY shared loot events, tbh. :laugh:


Imagine if scientists discovered a wormhole. After sending a probe through, they determine that this wormhole leads directly to Akbal-Cimi. They eventually determine that there are wormholes on each planet, leading directly there. Robots attack us all the time, and Akbal-Cimi is always sending reinforcements to Calypso. We have an opportunity to mount an offense against Akbal-Cimi, instead of just trying to defend ourselves all the time. Instead of finding some cold, metallic planet (think gigantic borg sphere, but not borg, since CBS television owns the rights LOL), there are actual buildings, communities of AI and cybernetic beings. Neverdie campaigned on a platform of fighting AI, so let's take the fight to Akbal-Cimi.

Since Akbal-Cimi has been an integral part of EU lore since the beginning, I would definitely pay to use that wormhole to get there. If the experience were exciting enough, and changed/updated with some sort of regularity, I would pay to use that wormhole to get there and back more than once. Having a wormhole on each planet ensures that this is a universal "instance". Perhaps a larger wormhole in space is discovered, that leads to the space surrounding Akbal-Cimi, which costs significantly more than a single avatar, but reasonable enough so that mothership and privateer operators can pass some costs to the passengers without making the trip overly expensive.

Maybe not a perfect idea, but certainly better than "lets start charging for something that has been free since Project Entropia started."
 
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