At the risk of getting flamed I felt I should chime in with a different view from the masses...
To preface this - there's always a backlash with all new progression to the game...
- Cost for using clothes
- Limited items
- Cry engine update
- Explosive projectiles (to isolate gamblers from the economy thus making crafting more accessible to new players as resources have less markup)
- ...etc
Nobody likes change. Especially when that change negatively impacts a persons wallet or usability of the game. But the fact remains that in order for EU to survive in the long run they need to make these types of major changes to stimulate the economy and help fund the future growth and maintenance of the game.
Everyone wants a tons of cool new things implemented but no one takes the time to think where this money is supposed to come from to do those things. People don't work for free. And despite what people think, they're not just using the loot pool to fund this stuff.
The structure of EU was never a sustainable one and as such it's had to evolve constantly.
I read a fantastic thread that talked about a lot of these points about the economy here:
https://www.planetcalypsoforum.com/forums/showthread.php?284481-The-Changing-EU-Economy-An-Analysis
I think the idea of adding a fee to TP's makes sense. But they need to tread VERY lightly with this. I see it as a good cashcow to help the game grow, stimulate the economy and provide a lot of opportunity but they need to avoid pure greed. They need to find a happy balance.
With that said, I feel that what was proposed is a little pie in the sky and need to be dialed back a bit for sure. For example, some of those numbers seem skewed and don't think it takes into account the backlash that will happen and the decreased usage when people become aware that there is a cost associated with using a TP.
Also, let's not forget the fact that we already HAVE teleporter fees. Any time you either TP down from a space station or fly to a planet you have to pay 2 - 7 peds. And remember when the cry engine update happened and space wasn't fully implemented how you could tp back and forth between planets and space stations...
Everyone loved it because they were already used to paying to go to space and back and the TP was so much more convenient and cheap rather than having to co-ordinate with a pilot and paying 25 peds each way.
Of course the pilots were pissed and really got a raw deal since they only got unlimited space thrusters for their trouble which are essentially worthless but there's always going to be some people that slip between the cracks of major changes.
And as much as I really hate to say it but it's pretty evident the desire MA has to have the older players leave because of the problems they cause with progress. They're the ones that have the unfair skill advantages, they are the ones that put up the most fuss about new major changes since the "good ol days" (how many of the old timers have left because they don't like what the game has become?), they are the ones pulling money out of the game more frequently, and every change MA wants to make they have to consider how the original players with those advantages are going to be affected and how much it's going to increase the gap between new and old (see the thread mentioned above).
I think it's safe to say that more money is made off the noobs that are just starting and doing things inefficiently than the old timers that know more how to work the system, right? So it makes sense they would like the old avatars to move on despite recognition for loyalty. But of course it's a double edge sword because they are often the ones championing the game and helping with player retention and mentoring... So maybe they just want to reduce the numbers and have the biggest complainers and those hanging by a thread already to leave?
but I digress...
In time, people will get used to the TP fees just like everything else. But they need to really think about how to implement things...
For starters, rather than a flat rate it would need to be based on distance. And the value of the tokens used would need to be in the PECS to accommodate the most users. So going from port atlantis to fort icarus might be just 1 pec (worth in tokens) where as going from port atlantis to fort zeus might be 18 pecs or going from port atlantis to arkadia (via instant TP) might be 25 ped or more. They should base it on the going rate for VIP flights and have it be more expensive that way it doesn't screw the pilots (yet again). And it gives people with lots of extra cash to burn the option to opt for convenience at cost.
I mean many people are already paying upwards of 15 peds to warp from one planet to another how is it ok to pay for a space ship warp but paying for a TP is not ok? It's kind of a double standard.
With the small amount of time people actually use a TP anyways, most won't even feel the fee compared to money being spent elsewhere.
I imagine that in an effort to keep balance with new players there would have to be special "presidentialy subsidized" TP credits that are non-tradeable and are issued to all new colonists to allow them to get around for free as the explore and discover the game. They could also be given in loots or in missions too.
Anyways here's the breakdown of pros and cons as I see it:
Negatives
- An additional drain on peoples bankrolls if they choose to use TPs
- A hassle keeping track that you always have tokens on hand.
Pros
- A new item to be crafted
- A new useful commodity that can be used as mission rewards and loot instead of fragments that are pretty much useless
- An increased demand in a few resources needed to craft these tokens.
- A new income stream to help fund the growth of EU
- Additional convenience to rapidly get from planet to planet (for an extra cost)
- A new potential investment for players (TP deeds)
- Increased vehicle usage (benefits vehicle crafters)
- Increased opportunity for taxi services
- Increase participation in missions? (to get TP tokens)
- Encourages new players to put money in the game
On another note I still have mixed feelings about this whole president of virtual reality thing...
Presidents are elected by the people and serve the will of the people through democracy and voting. Dictators rise to power through circumstance (often without official public vote) and serve their own will regardless of public outcry.
...and I don't recall getting the notice that it was time to vote. So I'm wondering how this will play out down the line.