Precisely my point. Dpp just might help a bit, but turnover, dps, time, location, and mob all factor in. Grinding bad mobs with good dpp and nothing else won't necessary yield positive results.
In this very thread:
https://www.planetcalypsoforum.com/...ts-Your-Loot&p=3519994&viewfull=1#post3519994
Could they make it any clearer for anyone?
Hunting itself is broken so idgaf anymore really.
Ok I stand corrected, I didn't see the third installment of the dev notes. It does indeed seem fairly explicit there.
With an important note, if you say you've read so much on entropedia: there are tiers and within your tier of, say, 5 dps will not compete with someone shooting 4k ped a day with 3+ dpp. Because what would barely look like a mini to that person (say 30 ped), for you could mean bread & butter for 2 days. Rather try to be aware what is happening within your tier and don't feel discouraged if the game forces you, let's say, to 2.5 dpp until lvl 10 (numbers pulled strictly from my back). Your fellow starters are in same position and you should build advantage toward them.
It gets really frustrating over smth like lvl 50 when you approach same dps as big guys and then you must deffinitely need to be more and more aware of your dpp (and everything which affects indirectly your results like evade/armor/mob attach frequency/type of damage and a bazillion of other things).
So yeah you find yourself in a position that something you didn't have to buy you now need to use. The big question is how far the goal posts have moved.
Is it:
You must use enhancers or die
You must use pills or die.
You must have mod+ rings.
You must have adjusted armours
You must use mod amp
You must use mod armour plates
You must buy a weapon over 20K market value
It didn't used to be so bad back in the day, because you only had to consider that someone might have a better gun or armour, but now there's so many add-ons, it almost impossible to assess where those goal posts have been moved.
Maybe as you say that only effects higher levels, so what's the message now. We are forced to chip down?
Rick
Cmon Rick, "back in the day" it was waaaaaay worse! Mid level players were blocked and frustrated as there were no real options. The cost of setting up these days with a nice selection of weapons, armour and buff items will be much less than one gun with a 200 or 300k price tag. Personally I love all the different options available these days, but hey, I'm a glass half full kinda guy ?
Cmon Rick, "back in the day" it was waaaaaay worse! Mid level players were blocked and frustrated as there were no real options. The cost of setting up these days with a nice selection of weapons, armour and buff items will be much less than one gun with a 200 or 300k price tag. Personally I love all the different options available these days, but hey, I'm a glass half full kinda guy ��
With an important note, if you say you've read so much on entropedia: there are tiers and within your tier of, say, 5 dps will not compete with someone shooting 4k ped a day with 3+ dpp. Because what would barely look like a mini to that person (say 30 ped), for you could mean bread & butter for 2 days. Rather try to be aware what is happening within your tier and don't feel discouraged if the game forces you, let's say, to 2.5 dpp until lvl 10 (numbers pulled strictly from my back). Your fellow starters are in same position and you should build advantage toward them.
It gets really frustrating over smth like lvl 50 when you approach same dps as big guys and then you must deffinitely need to be more and more aware of your dpp (and everything which affects indirectly your results like evade/armor/mob attach frequency/type of damage and a bazillion of other things).
What's bizarre to me is seeing that at the highest levels, players with the most capital can actually come out ahead and avoid depositing. Basically, MindArk has given their biggest potential depositors the ability to not have to deposit. I don't really understand the business model, but what do I know.
You can still do well in EU without a massive ped card.. you just have to be that much more careful as to how you hunt, what you hunt, where, and when.
With a massive ped card you can turnover an incredibly sick amount of cash daily and grind for 8-10 hours and get a TT profit... even without imk2..
Less ped and less skills means you have to play smarter. I can run around grinding indoor mining 8 hours a day and manage a TT profit because I cycle more ped faster than anyone else, thus my chances for by hofs are better than other's chances.
What Messi preaches might be true: you only lose if you stop shooting
Good to know.
You, for example, mining 8 hours a day. For those of us who can't play the game as a second job, is there any hope? Does the game punish players who only want to drop in and hunt for an hour?
This was not a recent change. You've been playing the same (or very similar) loot system since you started.
Last two pages worth of posts have been really good, keep it up! I agree with rocket all the way.
DPP model was definitely introduced recently with the amount of implementations made by MA.
The loot system seemed to be entirely re-worked at the onset of the shrapnel VU. 90% became a thing of the past for many players after that.
I'd say it's gotten more player vs playerbase than it has ever been. Hence the reason for needing good knowledge, big bankroll, and gear appropriate to your circumstances. I hate to say it, but players hunting 4-5 ped mobs on a 1-3k bankroll typically hunt, lose their ped to bad returns after a couple of hours, and then log off. EU pays for consistency, and had that player had a 10k bankroll and he kept shooting the same mob for 4-5 hours each day for a week, he'd probably be closer to 100% return.
This is how players get stuck into a perpetually depositing state, always thinking their big one will come, when in reality their lost ped went to the grinder sitting on that same 4-5 ped mob for days.
EU does not support hunting above your bankroll and punishes inconsistent behaviors.
Last two pages worth of posts have been really good, keep it up! I agree with rocket all the way.
DPP model was definitely introduced recently with the amount of implementations made by MA.
Also great information, thanks again. This might explain my relatively poor returns so far. I've been doing all of the low level mission chains, and out of ignorance (and desire for variety), I've been bouncing around a lot. I'll hunt a couple hundred of one mob, then do another mob, and so forth. It sounds like the best approach is to just keep on a single mob for say a week or two, or maybe even complete the chain for that one mob before moving to the next.
Short answer, yes.
Long answer: the game doesn't intend to punish, it just does so by design. Someone who plays 8-hours a day will still have shit returns if they hop around everywhere and aren't lucky enough to catch a wave on the right mob at the right time and place.
Not grinding for hours on end just makes catching those waves more difficult, thus you're left with 90-95% return. The players who beat those returns, gear aside, are either the ones who grind forever, or have good knowledge of when a certain mob or area is "hot"
you hav 27k in tracker,yet you state your opinion like its an actual proven fact
His prism is from his mining grinding.
The loot system seemed to be entirely re-worked at the onset of the shrapnel VU. 90% became a thing of the past for many players after that.
I'd say it's gotten more player vs playerbase than it has ever been. Hence the reason for needing good knowledge, big bankroll, and gear appropriate to your circumstances. I hate to say it, but players hunting 4-5 ped mobs on a 1-3k bankroll typically hunt, lose their ped to bad returns after a couple of hours, and then log off. EU pays for consistency, and had that player had a 10k bankroll and he kept shooting the same mob for 4-5 hours each day for a week, he'd probably be closer to 100% return.
This is how players get stuck into a perpetually depositing state, always thinking their big one will come, when in reality their lost ped went to the grinder sitting on that same 4-5 ped mob for days.
EU does not support hunting above your bankroll and punishes inconsistent behaviors.
The loot system seemed to be entirely re-worked at the onset of the shrapnel VU. 90% became a thing of the past for many players after that.
I'd say it's gotten more player vs playerbase than it has ever been. Hence the reason for needing good knowledge, big bankroll, and gear appropriate to your circumstances. I hate to say it, but players hunting 4-5 ped mobs on a 1-3k bankroll typically hunt, lose their ped to bad returns after a couple of hours, and then log off. EU pays for consistency, and had that player had a 10k bankroll and he kept shooting the same mob for 4-5 hours each day for a week, he'd probably be closer to 100% return.
This is how players get stuck into a perpetually depositing state, always thinking their big one will come, when in reality their lost ped went to the grinder sitting on that same 4-5 ped mob for days.
EU does not support hunting above your bankroll and punishes inconsistent behaviors.
Did you care to ask if the mob you were hunting was being hunted by a large following? Player participation is one of the major factors with mobs not paying out imo.Camping as it's called doesn't guarantee anything.
I did 10K sumina, night after night, same for scips mission and rex etc.
If the system wants to pay that mob it will, but if it's dead for loot, it might not pay a decent hof even if you're on it for "weeks".
One of my frustrations was forced hunting on the mobs MA wanted us to hunt. It seems every mobs has its moment in the sun. Goes for LA's too, specially if they're offering big prizes, because MA will help them hit those targets to payout.
You could argue same for deeds, such as the Underground. If it has had a rough few payouts, MA will show it some love. If someone bought a LA, they might be shown some love too.
I'd agree that if you get yourself in the zone all-in and just keep shooting you've got a high chance of hitting some decent ped returns. It can go the other way though, if MA turn off events like MM or migration near the end then taking the same all-in approach can clean your card no matter what you do.
The issue is more self control, if you're still pushing on a mob that MA has switched off for returns your going to get burned badly. If you force yourself on the next mob MA wants you to hunt, you can do aright.
One things for sure, just when you think you've cracked it, you get a nasty shock...lol.
Rick
so then he assumes mining and hunting works the same way,
im not saying he cant be right(though my experience tells me otherwise),but its an opinion and not an fact
maybe im biased but if someone with say over 2 million in tracker comments on lootsystem im more inclined to take it seriously
99% of whats been said in this thread I disagree with. Especially I disagree with people that claim they know it all but all they do is guessing and state it like its facts.
Being as this system is closed, we can only base our perceptions from the experience paradox.. our data inputs. No one is going to agree with everything said here but I would caution folks to not ignore the underlining premise of this thread.
99% of whats been said in this thread I disagree with. Especially I disagree with people that claim they know it all but all they do is guessing and state it like its facts.
thank you! There is so much bs in this thread its unbelivable
There are nuggets of truth but largely its alot of misconceptions, fasehoods and ignorance.
I have never claimed to know it all or even understand the system enough to take advantage of the loopholes.
But i cant deny that DPP does have a place in eu but i strongy deny that it is relevant in all aspects of hunting. I know you are aware of this linzey as a heavy user of both high dpp and low dpp
Im done trying to open people eyes when they have them firlmy glued shut.