Consolidated list of Planet Partner VU's - June 20, 2017

Hypnotyk

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Entropia Universe
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Notice
In order to monitor performance and ensure stability of the new Version Update, the number of concurrent users will initially be limited during the first few hours of release. This restriction will gradually be relaxed throughout the day. We appreciate your patience while this important update is implemented.

Loot 2.0
Significant changes to the way in which hunting loot is calculated and distributed are being implemented in this release. Please see Developer Notes #11 - Loot 2.0 for full details and explanation of the changes.

Loot Changes
  • Loot calculations will be optimized and improved to better factor in the various costs associated with hunting activity, including: healing, ammo consumption, buffs, tool and armor deterioration, attachments, and more.
  • A special hunting bonus pool will be implemented that will distribute funds from various sources, including skill misses, PVP, marketing and special events, which will improve overall loot returns for all participants. Bonus pool payouts will appear in the form of additional Shrapnel added to total loot, though this may be changed in a future update.
  • A new Economy rating parameter will be introduced, on a scale of 1-100, that indicates the efficiency of a tool and which influences loot calculations. Existing weapons and weapon attachments will be assigned Economy values that reflect their relative efficiency to one another and to the entire array of items in the universe.
  • Avatar skills will play a role in loot calculations and this role will be expanded in future Version Updates. Imagine new professions that offer hunting specialization opportunities and a way to incrementally increase net loot returns for dedicated and active hunters.
  • MindArk has been monitoring the community discussions concerning so-called 'loot waves' and will implement changes in the Loot 2.0 and subsequent Version Updates that will address this issue by improving the distribution of resources and items, with the goal of ensuring that loot opportunities are more interesting, dynamic and fair for all participants
  • Ammunition will be removed from hunting loot and replaced with Shrapnel. This change has been requested by many participants over the years and will assist participants in more accurately tracking their results.
  • Loot value calculations and the composition of the items in loot will be affected by properly matching avatar skills and gear to the creature being hunted, rewarding efficient kills with more interesting loot. For optimal loot, it will be important to avoid inefficiencies such as low damage output compared to creature health, excessive time and cost to kill, overkill damage, unmaxed weapons and other factors. This system is intended to reward game knowledge, which has traditionally been an important and unique aspect of success in Entropia Universe, and to provide opportunities for participants to improve their loot returns via experimentation, optimization and specialization.

Armor Changes
  • Armor now decays significantly less per point of damage absorbed.
  • Armor no longer has a minimum decay based on total protection, it will now always decay proportionally to the amount of damage absorbed.
  • Armor now absorbs all incoming damage, instead of the previous 1.0 damage taken when a full hit was absorbed. Such cases are indicated by a Deflected message in the chat window.
  • Armor and armor platings now decay independently based on the amount of damage they each actually absorb, rather than both decaying as if absorbing the full amount of received damage.
  • Armor decay is now linear per point of damage absorbed, rather than increasing in cost per damage absorbed.

Features/Changes
  • Entering a public instance area as a member of a team creates a new instance that is restricted to members of the team. It is still possible to create a team with other avatars inside a public instance. Adding members to the team from outside the public instance will not allow them to join the current instance.
  • A new series of component blueprints are being introduced. The purpose of these blueprints is for skilling up and to find new blueprints. The components crafted with these are only used in this series of blueprints and will not be included in any other blueprints. These blueprints are available on all planets.
  • Two new series of limited blueprints for new limited weapons are being introduced. These blueprints are available on all planets.
  • Mindforce amplifiers have been added.

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Originally Posted Here

Source: https://account.entropiauniverse.com/news/pages/2017/06/20/2828/index.xml?

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Calypso
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2017-06-20
!
***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***
!
Additions

  • Megan Mining mission chain
  • Garcen Grease Mining mission chain
  • Lytairian Dust Mining mission chain
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Changes

  • Increased Feffoid spawn at Fort Fury
  • Increased Tantillion and Tantardion spawn north of Fort Fury
  • Increased Hyruu spawn southwest of Osere
  • It is now possible to use more of the landing pads surrounding Athena Spaceport
  • Relocated Livas and removed the teleporter
  • Reinstated “Skip Tutorial” terminals in Thule
  • Updated text in the “Death” info mission to reflect the revival changes
  • Converted the “Heart of the Swamp”, “The Bull’s Pen” and “The Warchief’s Sanctuary” wave spawners to dynamic events
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Fixed Issues

  • Corrected the Robot Camp waypoint for the mission “Blow Them All to Hell”
  • Fixed an issue where Cyclops Depths didn’t start when trying to enter
  • Fixed broken Marcimex graphics
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Known Issues

  • The achievement for visiting Livas isn’t triggered when visiting the new location
  • Some few NPCs are missing their supposed/intended looks


Originally Posted Here

Source: http://www.planetcalypso.com/news/pages/2017/06/20/7516/index.xml


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Arkadia
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NO VU PATCH NOTES AVAILABLE AT THIS TIME.
Source:

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Rocktropia
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NO VU PATCH NOTES AVAILABLE AT THIS TIME.
Source:

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Cyrene
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Planet Cyrene - June 20 2017 Update

Changes

- All loot has been adjusted to be in line with Loot 2.0.

- The following missions have, once again, been adjusted in an attempt to resolve the issue of error codes.
- All Ranks of the Dire Weed Chain Missions
--100
-- 500
-- 1000
-- 5000
-- 9000
-- 20000
-- 50000
- A.R.C. Challenge - 100 MangChangs

- A.R.C. Faction weapons now require A.R.C. Weapon Cubes, an item created by refining A.R.C. Weapon Vouchers with Imperium Key Cubes.
- A.R.C. Weapon Vouchers drop from the following creatures:
-- Skyshatter Robots
-- MangChangs
-- Lava Infused Golems

- The cost of A.R.C. Tier 2 armors, specifically head and chest pieces have had their price increased.

- Platforming Instances have had their mission requirements and rewards adjusted:
-- There are now no prerequisites to attempt the advanced runs.
-- The cost to attempt the advanced run has been reduced from an Imperium Key Cube to a normal Key Cube.
-- The reward for the fastest times for each platformer instance will now award 2 fragments and an achievement; second fastest time now has a chance to award 1 fragment or 20 Cyrene Mission Tokens.
-- There are now 3 types of fragments: Jade, Blood, and Cobalt.
-- These 3 types of fragments will be used in new blueprints coming with this Mini Patch.

- A suite of new blueprints for the Blueprints: Cyrene book, with a focus on weapons, attachments, and mining tools.
- The C.L.R. 101 has been changed to be limited, which was initially intended.

- Executor Andre at 0x101 Supply Depot had his missions adjusted and they should all appear correctly.
- 20,000 Nimet Weekly mission now correctly requires the completion of The Nimet Hunter – Rank 6.

- The Sky Labs has been slightly adjusted in for some coming changes in a future VU.

- The Day and Night cycle has been slightly adjusted in order to make playing during the dark nighttime hours easier for all players.

Known Issues
- Support weapons are not currently working properly, this is a platform issue.
- The Spear MK. III is difficult to maneuver, this is being looked into.
- The Spear destroyed model becomes invisible; this issue is being looked into.
- All Cyrene vehicles (P.I.G.V., Spear, Lancer, and Dragonfly) have default sounds, this will be addressed in a future patch.
- Some Quality Ratings information in blueprint book: A.R.C. is incorrect, and this issue is still being looked into.
- A supplementary mission for Rank 5 of Brown Beetles is currently not functioning properly, and it being looked into.
- The end of part 2 of the Outside coat mission has been delayed, and will continue in a future VU.

Source: http://www.cyreneforum.com/threads/cyrene-mini-patch-notes-june-20th-2017.7640/

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Toulan
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NO VU PATCH NOTES AVAILABLE AT THIS TIME.
Source:

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Monria
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MONRIA VU 2.0 | PATCH UPDATE NOTES

Fixed Issues
  • storage terminal at DSEC Forensics is no longer hidden by a metal crate, the crate was removed
  • NPCs have been added at the South Crater TP
  • West Crater is now available and no longer jammed
  • the lighting in the mobile units at West Crater has been fixed
  • the Yog Wave pit (Crater Nest) has been tightened up and rock formation redesigned
  • the perimeter near this rock formation is now a non-wave section and Yogs won't spawn in the rocks
  • the Yog Wave Boss is a Big Broodmother and renamed to Yog-Sothoth
  • the Yog Wave Boss level was reduced to level 19 (normal level for this mob boss) from level 24
  • --- not sure at the moment if this was intentional or is an issue
  • Cultists no longer get stuck in the rocks at the DSEC Forensics abandoned mine area


Known Issues
  • the lighting at Wang's Stable in the West Crater still needs additional lighting adjustments
  • the South and West Crater TPs still need to be renamed


Changes
  • you will now need to discover both the South and West TPs
  • this relates to future progressive missions that lead players from one crater to the next
  • use the SW insta-teleporter at the abandoned mine in the DSEC Forensics crater to get to South
  • --- there is a road that leads to the abandoned mine
  • use the insta-teleporter at the abandoned mine across the South Crater from the TP to get to West
  • --- there is a road that leads to the abandoned mine just to the right of the Yog Wave Pit
  • once the South and West TPs have been captured, you're good to go
  • terrain brush has been added to the craters



For full Monria VU 2.0 Update Notes, go here.

If you discover any Bug Issues or have any Suggestions, please post them in their respective places. Thank You
Source: http://www.monria.com/forum/threads/monria-vu-2-0-patch-update-notes.4196/

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End of Patch Notes
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PS: Don't be a broom :D
 
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someone award this guy with an Oscar please.
 
"You must spread some Reputation around before giving it to Hypnotyk again."
 
why is NI not included in these?!
 
why is NI not included in these?!

uhhh because a next island forum doesn't exist and there is no team providing NI specific updates as far as I know
 
Features/Changes

Entering a public instance area as a member of a team creates a new instance that is restricted to members of the team. It is still possible to create a team with other avatars inside a public instance. Adding members to the team from outside the public instance will not allow them to join the current instance.

Can anyone confirm if this means that for example if one were to enter in a team in cyclops depths, say two people, you'd both have the whole "separate new instance" to themselves?

This would be pretty epic if it works.
 
A very strange forum.

Yea no kidding. I will not be including Next Island until real development is implemented regularly. Till then feel free to comment any next island news in these threads and I can add them in with an edit.
 
Added Monria patch notes to original post.
 
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