dub
Got Ruga?
- Joined
- Jun 6, 2005
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- Paris Dub Hilton
There is a large gaping hole in the boat that is Entropia Universe, and it’s sucking the peds out of the community faster than you can imagine. How many first hand accounts have you read about people’s losses being larger now than they were in years past? How many people do you know that have squandered tens of thousands of peds and left with nothing to show for it?
Hunting and mining returns are indeed worse than they’ve ever been before. There is no doubt about it. But it’s not Greedy Mindark, and it’s not the new MegaUbers and All Time Highs.
It’s taxes.
Now, more than any time in Project Entropia’s history, your activities are being heavily taxed. Taxes are not a totally new concept in Entropia, as they were introduced with the societal land areas on Amethera. But the emergence of the land owner as the first guaranteed profitable profession in Entropia has completely changed the landscape. The stakes are high to buy new land because the profits are obscene.
Maybe you’re thinking, “what’s 5% here and there on a few kills.” Let’s examine that idea with the following scenario. This is the story of four fictional players, all of whom have accomplish the unattainable in Entropia – one hundred percent efficiency! Think about that when you read their tales - each one of these players has completely mastered the game, yet they live out vastly different fates. They each start off with 10,000 ped on January 1, and the ability to hunt 20 hours a week, averaging 250 in ammo/decay an hour – a very modest playing schedule. Each of our players is on a very fixed income and is unable to deposit beyond their initial 10,000 ped.
Hunter #1 is named Deathifier. Deathifier likes to hunt Hogglo and Second Entities on Treasure Island. Unfortunately for him, he is subject to a 4% hunting tax. He has sustained continual losses and after 32 weeks he can no longer hunt in EU without finding a way to deposit or sell off some assets. He’s lost all 10,000 ped and as of September 1, he’s busted. Considering the fixed overhead costs, he paid the owner of his favorite area $135.00 a month. That's higher than my mobile phone and DirecTV bills put together.
Hunter #2 we’ll call Akoz. He’s into hunting competitions and likes to hunt young Neconu and various other non-unique mobs in the hopes of winning an item. Sadly for Akoz he’s paying a 5.5% tax for this dream. At that rate of tax, he has squandered his 10,000 ped into nothing in less than six months – 23 weeks to be exact. Akoz put a hefty $187 a month directly into the pocket of the contest organizer. That's a car payment for some people. Ouch!
Hunter #3 is named Neverdie. He’s primarily a miner but also likes to hunt some exotic big game. He’s in love with hearing the global sound, and pays a whopping 6.9% on CND to hear it often. Sadly for Neverdie, his 10,000 ped will be gone in a mere 19 weeks. $226 a month is the direct cost poor Neverdie had to pay just to play on this part of the map. Holy balls.
Hunter #4 is Pham. Pham is a sucker for Aurli, Krelts and Bots, and sticks 100% on Eudoria and Crystal Palace. Astonishingly, after a full year of using the exact same setup and skills as the first three players, Pham still has 10,000 ped in his account, and a whole lotta skills to go with them. In fact, Pham has learned that he can replay this scenario over and over, essentially guaranteeing profit for years to come. Although all four players efficiency is identical, Pham is the only one that has truly mastered the Entropia Universe. If you calculate "real world" efficiencies in these examples, these numbers go from shocking to horrifying.
When it comes to hunting and mining in taxed areas, Entropia is a zero sum game. If the guy who owns your favorite land area seems to have a lot of money, that’s because he does.
Yours.
So what are you going to do about?
Hunting and mining returns are indeed worse than they’ve ever been before. There is no doubt about it. But it’s not Greedy Mindark, and it’s not the new MegaUbers and All Time Highs.
It’s taxes.
Now, more than any time in Project Entropia’s history, your activities are being heavily taxed. Taxes are not a totally new concept in Entropia, as they were introduced with the societal land areas on Amethera. But the emergence of the land owner as the first guaranteed profitable profession in Entropia has completely changed the landscape. The stakes are high to buy new land because the profits are obscene.
Maybe you’re thinking, “what’s 5% here and there on a few kills.” Let’s examine that idea with the following scenario. This is the story of four fictional players, all of whom have accomplish the unattainable in Entropia – one hundred percent efficiency! Think about that when you read their tales - each one of these players has completely mastered the game, yet they live out vastly different fates. They each start off with 10,000 ped on January 1, and the ability to hunt 20 hours a week, averaging 250 in ammo/decay an hour – a very modest playing schedule. Each of our players is on a very fixed income and is unable to deposit beyond their initial 10,000 ped.
Hunter #1 is named Deathifier. Deathifier likes to hunt Hogglo and Second Entities on Treasure Island. Unfortunately for him, he is subject to a 4% hunting tax. He has sustained continual losses and after 32 weeks he can no longer hunt in EU without finding a way to deposit or sell off some assets. He’s lost all 10,000 ped and as of September 1, he’s busted. Considering the fixed overhead costs, he paid the owner of his favorite area $135.00 a month. That's higher than my mobile phone and DirecTV bills put together.
Hunter #2 we’ll call Akoz. He’s into hunting competitions and likes to hunt young Neconu and various other non-unique mobs in the hopes of winning an item. Sadly for Akoz he’s paying a 5.5% tax for this dream. At that rate of tax, he has squandered his 10,000 ped into nothing in less than six months – 23 weeks to be exact. Akoz put a hefty $187 a month directly into the pocket of the contest organizer. That's a car payment for some people. Ouch!
Hunter #3 is named Neverdie. He’s primarily a miner but also likes to hunt some exotic big game. He’s in love with hearing the global sound, and pays a whopping 6.9% on CND to hear it often. Sadly for Neverdie, his 10,000 ped will be gone in a mere 19 weeks. $226 a month is the direct cost poor Neverdie had to pay just to play on this part of the map. Holy balls.
Hunter #4 is Pham. Pham is a sucker for Aurli, Krelts and Bots, and sticks 100% on Eudoria and Crystal Palace. Astonishingly, after a full year of using the exact same setup and skills as the first three players, Pham still has 10,000 ped in his account, and a whole lotta skills to go with them. In fact, Pham has learned that he can replay this scenario over and over, essentially guaranteeing profit for years to come. Although all four players efficiency is identical, Pham is the only one that has truly mastered the Entropia Universe. If you calculate "real world" efficiencies in these examples, these numbers go from shocking to horrifying.
When it comes to hunting and mining in taxed areas, Entropia is a zero sum game. If the guy who owns your favorite land area seems to have a lot of money, that’s because he does.
Yours.
So what are you going to do about?