Can you explain this a bit better, isn't your return proportional to what you put in, so even the Ubers are at a loss unless the loot pool is big enough. I'm not sure I understand how they are leeching off poorer players?
Shared 1.0
Uber with 5 dpp do 10.000 dmg for 20 ped cost on mob
Noob with 2.5 dpp do 5000 dmg for 20 ped cost on mob
Loot was 40p all shrap, split was 66,66% - 33,33% based on their damages.
Uber got 26,66p and Noob got 13.33p
This loot system still used in robot beacon instance's today.
Shared 2.0
Uber with 5 dpp do 10.000 dmg for 20 ped cost on mob
Noob with 2.5 dpp do 5000 dmg for 20 ped cost on mob
Loot was 40p all shrap, split was 50-50% based on their cost's
Both of them got 20-20p, if their efficiency and looter skills are also the same.
Ofc it will not be the same, so the one with higher efficiency and higher looter skills, will receive a bit more, something like:
Uber with high efficiency and high looter skills will get like 20.5 - 21p
Noob with low efficiency and low looter skills will get like 19.5 - 19p
So somebody with higher looter skills and higher efficiency gun will still take more loot for the same cost from the shared mob, but difference is much less now.
Here you can find some test result's:
https://www.planetcalypsoforum.com/...-efficiency-looter-prof-not-just-cost.261237/