lucky loot is calculated from ped spent and not the hp
yea, that was what we were told. So, more evadesssss better lootsssssss.... so happy right?
not better, just bigger, as a result of the costs being bigger
evades are annoying especially on tough mobs when they happen sequentially but in terms of loot return you should not worry about it
so Loot 2.0 is getting better with evades?
You get loads of evades, when MA goes for a cup of TEA.
You get loads of evades, when MA goes for a cup of TEA.
someone's got to pay for all those puny mob hofs
Don't you get any crits also? They don't appear back-to-back so often, but statistically it should even out. Nobody complains about them. Changes in the loot were also pointed out as a plausible reason for it leaning to one side.
Don't you get any crits also? They don't appear back-to-back so often, but statistically it should even out. Nobody complains about them. Changes in the loot were also pointed out as a plausible reason for it leaning to one side.
TEA btw is Target Evades Attack, I get annoyed when in soc I say I'm sick of the tea's, and have to tell them what I mean every few months
A crit on the last shot doesn't cause more overkill than a normal hit, if that would have killed also. You paid for one shot in either case. While it "feels" bad, understandably, human perception is a tricky thing with skewing filters built-in and often it causes some effort to rationalize what's really happening and what the consequences are.yeah, I get tons of criticals, but somehow nearly always on my final kill shot causing massive overkill
A crit on the last shot doesn't cause more overkill than a normal hit, if that would have killed also. You paid for one shot in either case. While it "feels" bad, understandably, human perception is a tricky thing with skewing filters built-in and often it causes some effort to rationalize what's really happening and what the consequences are.
not exactly true.
It does matter.
the largest amount of loots are around 35% of cost to kill. (multies and globals increase the average to 95%)
If I overkill for 10 pec only 3,5 pec is returned in extra loot.
the other 6,5 pec is wasted.
So overkilling is never fully compensated and will cost a great deal on the long run.
So overkilling is never fully compensated and will cost a great deal on the long run.
It may eat into your immediate probability of getting the next crit when it would be more effective, yes. But the way I understand the new system with returns being cost-based is that this, too, like every other effect and side effect, automatically goes into the balance which is set in the long term to gravitate towards the target rate (97% iirc the official number).
even though returns are based on cost spend it's bad to overkill (be it normally or due to critical)
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