Edward-James
Prowler
- Joined
- Nov 12, 2009
- Posts
- 1,075
- Location
- Austria
- Society
- SHOOT ´N LOOT
- Avatar Name
- Edward MrEddie James
Hello all,
Just curios if the amount of near success in generell changed ->and less successes ?
I encountered this behaviour on non-sib (max90% success rate) Blueprints...
Even if you WOULD get the materials for tt ,you produce everything with 140%-150%
So when you need for a weapon for example 2 or 3 materials crafted from 90% bp´s its WOULD make an horrible mu
on every weapon/tool etc that noone would ever pay...
So...has this amount changed? or it is the same for like some yrs and i didnt notice? Why the hell should some1 then do those and sell in auc for 120%...bec noone wants to pay more for those mats?
is this on purpose for ruining crafting or am i missing something?
In a "dreamland" it should be crafting for like 110-120% so that the crafting chain can survive or lower lvl crafters can sell their products to the higher lvl ones making amps,weapons..etc..
Eddie
Just curios if the amount of near success in generell changed ->and less successes ?
I encountered this behaviour on non-sib (max90% success rate) Blueprints...
Even if you WOULD get the materials for tt ,you produce everything with 140%-150%
So when you need for a weapon for example 2 or 3 materials crafted from 90% bp´s its WOULD make an horrible mu
on every weapon/tool etc that noone would ever pay...
So...has this amount changed? or it is the same for like some yrs and i didnt notice? Why the hell should some1 then do those and sell in auc for 120%...bec noone wants to pay more for those mats?
is this on purpose for ruining crafting or am i missing something?
In a "dreamland" it should be crafting for like 110-120% so that the crafting chain can survive or lower lvl crafters can sell their products to the higher lvl ones making amps,weapons..etc..
Eddie