PlanetCalypsoForum.com :: Entropia Universe Discussion and Resources
Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 38
  1. #11
    Alpha
    Joined
    Jan 2016
    Gender | Ingame
    Male | Female
    Location
    Austria
    Avatar
    Thomas LMTR14 Reisinger
    Posts
    652
    do away with graphics entirely. white text on a black background is all we need. all graphics are essentially superfluous.
    you don't have to walk their way
    you don't have to watch the show
    you don't have to play their game
    and you don't have to die to leave entropia
    (c) Pain of Salvation, Leaving Entropia (Epilogue)

  2. #12
    Slayer GoNi's Avatar
    Joined
    Feb 2007
    Gender | Ingame
    Male | Female
    Location
    Calypso, Sakura City
    Avatar
    Gloria GoNi Nicestyle
    Society
    freelancer
    Posts
    7,556
    Images
    591
    I remember times when text adventures where great games, but today ? Hmm

  3. #13
    Marauder SpikeBlack's Avatar
    Joined
    Jun 2006
    Gender | Ingame
    Male | Male
    Location
    U.K.
    Avatar
    Spike Spike Black
    Society
    Entropia Directory
    Posts
    4,989
    Images
    7
    ahhh remember playing them at uni - muds
    "I hope one day I love something the way women in commercials love yogurt" - It's a Gundam
    "You know when you're old. You walk past a night club and no one offers you a flyer" - Greg Davies.
    <raptr sig was here until it started causing security issues in chrome>

  4. #14
    Elite
    Joined
    Jan 2008
    Gender | Ingame
    Male | Male
    Location
    Arizona
    Avatar
    Herco Coz Mann
    Posts
    4,265
    Images
    89
    Quote Originally Posted by Aio View Post
    This quote is hidden because you are ignoring this member. Show Quote
    Entropia is the best game for realism? I want what you are smoking
    I did mean real life just the things I mentioned like wind blowing, sun rise and sunset, butterflies, trees, shrub bushes and so on. Graphical renditions, but it doesn't matter either you get what I am trying to say or you don't, I am talking about things that take up server time.

    Yes I would think MA would need server maker-over and no I don't think all the graphical things are client side. How could the client keep all the info on players positions, areas, buildings and all the rest of the "stuff".

    Also I do think the game IS fun and I enjoy playing. I think one has to get over the making a living from this game and play for the fun of it and if you get lucky then great but don't be mad at the game because you don't make the money.
    Last edited by CozMoDan; 12-21-2017 at 15:24.
    Coz "The Bone Merchant"
    If at first you don't succeed, deposit.

  5. #15
    I recently purchased a new cpu, nothing overly expensive around 600$ or so. the lag I experience on very high graphics is the same as when I am in safe mode. I would say my ping increases very slightly from around 353ms to 333ms from very high to safe mode. I don't think this is the issue at all.

    my internet connection is less than stellar, I have ATT in my area. my only option currently. the lag is only noticeable in EU. all other games I play including using xbox on a wireless connection run just fine.

  6. #16
    Elite Aio's Avatar
    Joined
    Feb 2005
    Gender | Ingame
    Female | Female
    Location
    Under Your Bed.
    Avatar
    Aio Dakina
    Society
    Veterans
    Posts
    3,835
    Images
    112
    Quote Originally Posted by CozMoDan View Post
    This quote is hidden because you are ignoring this member. Show Quote
    I did mean real life just the things I mentioned like wind blowing, sun rise and sunset, butterflies, trees, shrub bushes and so on. Graphical renditions, but it doesn't matter either you get what I am trying to say or you don't, I am talking about things that take up server time.

    Yes I would think MA would need server maker-over and no I don't think all the graphical things are client side. How could the client keep all the info on players positions, areas, buildings and all the rest of the "stuff".

    Also I do think the game IS fun and I enjoy playing. I think one has to get over the making a living from this game and play for the fun of it and if you get lucky then great but don't be mad at the game because you don't make the money.
    My point was that other games are far, far more advanced than EU with respect to things like weather, atmosphere and flora/fauna, but whatever.

    The client handles everything, the only thing the server handles (with regards to players, buildings, environments) is positional data and action data (such as "did the player shoot a shot"). The server doesn't calculate the way a bush waves in the wind, your client does, and if you don't believe me, start two clients simultaneously on two PCs and look at the same bush.

  7. #17
    Chaotic Good
    Become a premium member today and enjoy enhanced PlanetCalypsoForum features!
    Mega's Avatar
    Joined
    Sep 2006
    Gender | Ingame
    Male | Male
    Location
    England
    Avatar
    MegaVolt
    Society
    Kaos
    Posts
    15,149
    Blog Entries
    6
    Images
    1736
    Quote Originally Posted by CozMoDan View Post
    This quote is hidden because you are ignoring this member. Show Quote
    Really how much of these type of things would you miss and would you give them up if it would the lag ?
    Been playing Entropia on Very High since 2011, I wouldn't want to give up a single setting for those who play on overheating laptops or a PC that has some serious issues.

    This lag issue that is affecting some players for the past few months I suspect is either a regional issue or something Mindark cant work out (hence they asked for a poll on the client loader to try and get more info)

    For me Entropia is rock steady, no lag, no disconnects and I dont even live in Sweden

  8. #18
    Guardian
    Joined
    Jul 2006
    Gender | Ingame
    Male | Male
    Location
    Canada
    Avatar
    Chronic DeadEye Jay
    Society
    Silly Underground Family
    Posts
    251
    Images
    6
    Graphics quality has little effect on server side performance unless it has to do with objects that change their interaction, IE destructible objects.

    I play with 150-200 FPS, 50-60ms latency and yet I stil get these huge delays sometimes several seconds long where my gun just stops shooting. It doesn't seemingly have anything to do with population as the first weekend of MM was flawless and odd times during the week, just about any time of day, I am having issues.

  9. #19
    Quote Originally Posted by jambon View Post
    This quote is hidden because you are ignoring this member. Show Quote
    All that basic graphic stuff is rendered client side. IE it doesn't contribute to lag.
    Yes it does; client-side lag.

    On my old computer, the radar didn't work when on the TP-runs with tons of people; as the client would be fully occupied (re-)rendering avatars that reapperas in radar range after just having left radar range, the radar wasn't updated, so I had no clue if the people in the run was way behind me or way ahead of me as there would just be a green blob at edge of radar.

    An more straight-forward sight of client-side lag: When you look arund ingame (1st person) it takes a few seconds all teh time after you have turned your head. (For me mostly an issue when running in High mode which i do mostly for screenshots.) And my usual pet peeve: For me it takes 5 minutes to dock (fly into) a space station, because when I start to get close to the opening (having fog and all kinds of light effects) I start to get like one update every 10 second which means that precision steering (to adjust course) is impossible so for me, I have to fly to edge of parking area, aim for the opening and fly straight forward hoping I'll hit it.

    Having said that though, server side lag (or server-client communication lag) is of course a problem.

  10. #20
    Slayer Spawn's Avatar
    Joined
    Dec 2005
    Gender | Ingame
    Male | Male
    Location
    The Netherlands
    Avatar
    Storm Spawn Bootcamp
    Society
    The Ministry
    Posts
    7,709
    Images
    434
    In Crysis 1 you had maps where you could spawn a lot of vehicles and drop the nuke.
    really fun multiplayer map, but when a lot of players (12+) were there, we would always lag out, especially with the gfx of the nuke impacting. Entropia is based on cryengine 2, but the maps are huge compared to multiplayer crysis maps. crysis 2 didnt even have vehicles to spawn in multiplayer, which was a real shame. I could imagine some lag taking place with the stitched huge maps in entropia if a lot of vehicles are spawned and everybody is using explosives or mindforce effects.

Page 2 of 4 FirstFirst 1 2 3 4 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Follow Planet Calypso on Twitter  Follow Planet Calypso on Facebook