I think that most, if not all, us will agree that the realism in this game is about , if not the, best in gamming. But the cost of such realism is in CPU time used. Everything that is done uses CPU time and hence makes the game, no matter how small, slower. I am not sure how long ago the lag started getting worse but for me, and judging by the posts about it, and many others it is bad.
My suggestion is to cut down on some of the realism. For instance, the wind blowing I don't even notice it unless I am stopped but it is there all the time and burning CPU time. Butterflies, they are nice but it would not make the game worst if they were not there, IMO. Night and day really makes no difference to me and I would rather save the CPU time. If you look up at night you can see little explosions ( or that's what they look like) up in the sky, what's up with that ?? How many time do you look up ?
Now don't get me wrong I am not saying this in a bad way just trying to be constructive and maybe make the lag a little less by cutting things that are not really that noticeable but just slow things down some. Really how much of these type of things would you miss and would you give them up if it would the lag ?
My suggestion is to cut down on some of the realism. For instance, the wind blowing I don't even notice it unless I am stopped but it is there all the time and burning CPU time. Butterflies, they are nice but it would not make the game worst if they were not there, IMO. Night and day really makes no difference to me and I would rather save the CPU time. If you look up at night you can see little explosions ( or that's what they look like) up in the sky, what's up with that ?? How many time do you look up ?
Now don't get me wrong I am not saying this in a bad way just trying to be constructive and maybe make the lag a little less by cutting things that are not really that noticeable but just slow things down some. Really how much of these type of things would you miss and would you give them up if it would the lag ?