MA even said higher skills, weapons, and armour are just higher level money deposits...

LOL

Calling me addict with my 20$/mounth and rarly a session longer than 3 hours, and that not on a daily base, sometimes only once a week xD
Simply because I have a RL.
A very good one, with a nice family and cute kids.

You know nothing.

The real addictis in EU spend more in a few hours than I do in year xD
This post scares me.

"A very good one, with a nice family and cute kids."...
 
Just answer the questions asked or remove yourself from the forum please!
 
Odd post. I will dismiss spelling because mine sucks also. But the family and kids thing? I was okay but then you said "cute kids". humm.. Did your last wife have "ugly kids"?

wtf is wrong with calling your kids cute?

:scratch2:

You appearantly dont have children yourself.
 

Google, Microsoft and the like don't process money. But every online service that does - like crypto/FX exchanges or payment systems - does require full identification, including an ID and a selfie of yourself holding said ID.

Edit: in fact, Google, Microsoft and Apple will demand a full identification as well if you are a developer and want to put your software at the corresponding appstores - that is, if you plan to receive money. It's a standard anti-money laundering regulation.
 
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Neteller asked me for ID (even had to fill a questionnaire), paypal asked for ID and this month MA asked me too (which I sent). Not the first not the last. (also not the last that morons such as urself thinks they are above the system n they know it all)
 
Skrill want to and its probably because of new european law about id...

Nissa you are some under age troll who got what deserve . Peace xd
 
Hehe this looks so fun I fancied a roasting from the noobie too :3

Hello, I'm a full blown long term trader in Entropia making them markups lol.

Just to make things very clear, I get a lot more custom from fellow long term players than new people, because they know what they are doing. Most new people I guide on how to trade so they can also stay long term in Entropia like myself and many others, which makes the economy stronger in general.

Why do you make the trading element of Entropia to be a bad thing, knowing every other RPG has also an equally valid trading system.

Going back to one of your original arguments about markup, markup is created threw supply and demand, the supply comes from hunting, the demand come from crafting, which in turn the crafted items are demanded by player wanting the weapons/armour/healers/cloths/vehicles/furniture and so on...

On top of that trader are one of the backbones to Entropias workings from the amount in auction fees.

On my next note, does WoW have a Withdraw button? No! So your free to earn as much gold as you like, with Entropia because everything has a real value, don't expect to win without trading. Even if you do see Entropia as a casino, it's a casino where the chips can be traded with other players because the chips themselves have a use.

Here is a very simple concept that applies to any market place, if you look around you can find a better deal, if you make a deal on the first thing you see, you will more than likely be disappointed knowing you could of got a better deal.

And now here is a simple concept about Entropia, TT value is like scrap value, it is the lowest value of the object, that's why you never see anyone buying/selling for less than 100%. If you buy a brand new car and scrap it the next day in the real world, you will find you will lose a lot of money.

And my last point, being aggressive to simple ID check is never going to get you anywhere when it comes to any online bank (with a computer game as user interface or a bank website. It's still all the same here). I personally am glad mind ark asks for ID, with the amount I own in game, glad they do the checks. I'm sure you wouldn't like someone to clear out your bank account just because some clerk did not ask for ID.

Oh just one more things to top it off, I love the way you gloat about all the shiny things you own, I'm not gonna lie, I do that a lot in game with my rare shinny things myself. But the thing is no one cares, and I can tell you why, because it does not bring anything constructive to the table, its you thinking your better than everyone, when you are simply just as human as the rest of us here.

Having children is also not a big deal, many people have kids, personally I think it's crawl to give things life in this world knowing how screwed up human life is in this world. But that is a purely personal opinion.

At the end of the day, it looks like you made a load of bad choices and are now looking to blame others for your bad choices, that is my view on reading this whole thing. Really all you can just suck it up, live and learn, because it would seem your getting no where here. Your not converting any one, no one is agreeing with you, Mindark is not going to transfer with no ID, and this game is going to continue with or without. What do you expect to gain from this?
 
Net return for hunters cycling at least 100,000 PED since VU 15.15: 97.29%

During the FEN i've cycled 90,000 PED already and i am @ 88% net return.
Only 10,000 PED to go for 97% :yay:
 
During the FEN i've cycled 90,000 PED already and i am @ 88% net return.
Only 10,000 PED to go for 97% :yay:

Think a big HOF is waiting for you.... :yay::yay:
 
Do tell how skills, armor or weapons change what Ma said above? level 0 or level 200... How do you get more than 98% TT EVER? Other than MU...

I didn´t read through all the answer, just want to give the answer from my point of view.

The simple answer is never.
You never will get more than 98% TT return on average, sure you can hit a high HoF or even an ATH, that makes you profit vs TT for a while, but that temporary profit will be gone sooner or later, due to low return hunts (80% or even less). The bad days have to happen, too!

You already see it yourself, get MU.

And here is the reason to skill up and improve your gear:

Skilling up means you can use better gear (higher levels, better efficency, higher DPS), which directly leads to higher possible turnover (more kills or higher level creaturs with higher average loots) that can drop you nice MU things.

Its not all about items, its about the comon stuff used by crafters.
Well farming animal oils is not where you profit, but it can show a trend.

Low level animal oils (muscle, eye, thyroid), rarly get more than 102-103%, the animal oils from bigger mobs (Panc, Kidney, Brain) often have better MU < 105%. Well Panc oil crashed atm, due to Plat Token farming on Spiders.

There is a lot more things than animal oils in the loots that have MU, you just need to find it, and then you can farm it.

Some things are even comon known, and its your own fault not trying that.
Example: Caperon for the shrooms, or bigger robots that drop the stuff for other upgrade missions.

EU is an interactiv universe where you only profit/break even, if you find things needed by other players, that are not available in large quantitys speak MUs below 105%.

You need to check the market befor starting to hunt, to know what is there in oversupply, and know what is in demand. Buyorders at auction can give you that information, too. If there is an order for something at 130% MU it already makes sense to go for that resource.
Then you need to know where you get this resource, asking sometimes helps, if not there is alwas entropia-Wiki and some other sources where you can learn, what mob drops specific loots.

It is not that complicated, think Messi said it somewhere: This game is fairly easy, why make it so complicated.

If you use your brain and gather enough information, you can find profitable mobs for every level.


Edit:
Just noticed that this is an older thread and I already posted here earlyer LOL, well shit happens.
 
I didn´t read through all the answer, just want to give the answer from my point of view.

The simple answer is never.
You never will get more than 98% TT return on average, sure you can hit a high HoF or even an ATH, that makes you profit vs TT for a while, but that temporary profit will be gone sooner or later, due to low return hunts (80% or even less). The bad days have to happen, too!

You already see it yourself, get MU.

And here is the reason to skill up and improve your gear:

Skilling up means you can use better gear (higher levels, better efficency, higher DPS), which directly leads to higher possible turnover (more kills or higher level creaturs with higher average loots) that can drop you nice MU things.

Its not all about items, its about the comon stuff used by crafters.
Well farming animal oils is not where you profit, but it can show a trend.

Low level animal oils (muscle, eye, thyroid), rarly get more than 102-103%, the animal oils from bigger mobs (Panc, Kidney, Brain) often have better MU < 105%. Well Panc oil crashed atm, due to Plat Token farming on Spiders.

There is a lot more things than animal oils in the loots that have MU, you just need to find it, and then you can farm it.

Some things are even comon known, and its your own fault not trying that.
Example: Caperon for the shrooms, or bigger robots that drop the stuff for other upgrade missions.

EU is an interactiv universe where you only profit/break even, if you find things needed by other players, that are not available in large quantitys speak MUs below 105%.

You need to check the market befor starting to hunt, to know what is there in oversupply, and know what is in demand. Buyorders at auction can give you that information, too. If there is an order for something at 130% MU it already makes sense to go for that resource.
Then you need to know where you get this resource, asking sometimes helps, if not there is alwas entropia-Wiki and some other sources where you can learn, what mob drops specific loots.

It is not that complicated, think Messi said it somewhere: This game is fairly easy, why make it so complicated.

If you use your brain and gather enough information, you can find profitable mobs for every level.


Edit:
Just noticed that this is an older thread and I already posted here earlyer LOL, well shit happens.


I would argue that if you can RELIABLY get 98% TT return, you are making 100% if not more than 100% TT profit from the TT of the skills that can be sold.
 
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