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  1. #1

    Post Entropia Universe 15.17.0 Release Notes

    New Features
    • Added functionality for missions to track individual contribution upon killing a target.
    • The loot calculation for creatures with shared loot is now based on each avatar’s input, rather than damage. (Optimal loot is calculated based on the performance of all avatars involved in the creature kill).
    • It is now possible to loot creatures when alone in a team.
    • Input spent on explosive destructibles that damage an enemy now contribute to loot returns.
    • Removed several team settings.
    • Improved team healing loot distribution.


    Fixes
    • As a general rule, it is no longer possible to conduct avatar-to-avatar trades when inside global instances.
    • Fixed an issue causing the upper body of some creatures to disappear.
    • Fixed an issue causing the Trade Terminal window to turn black in some situations.
    • Fixed an issue preventing entry to an instance if one’s PED card balance was lower than the value of the required instance key.
    • Fixed an issue causing glitches when entering the Battle Simulator with Boxing Gloves equipped.
    • Fixed an issue causing a client freeze when interacting with the Repair terminal in some situations.
    • Fixed an issue causing higher than intended vehicle speeds when using certain movement action combinations (i.e. forward and strafe).


    MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.


    Originally Posted Here

  2. #2
    Old Alpha
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    Edward MrEddie James
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    AWESOME UPDATE/Patch Fix.....LOVE the new team options....Thank you

  3. #3
    Alpha livius's Avatar
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    Uhu , we gonna see less accuracy enh users and EST in the shared loot, selling damage enhancers @ fort fury
    "Most of the current complaints we see come from accounts that are within the expected range, we can also state that your returns match the expectations and examples we set in the Dev Notes."
    -144834.90PED since Account Created 2010-12-15
    https://www.twitch.tv/liviuspk

  4. #4
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    Quote Originally Posted by Bertha Bot View Post
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    [*]Fixed an issue preventing entry to an instance if one’s PED card balance was lower than the value of the required instance key.
    Haha, I must be a lucky rodent because this is the first time I hear such an issue ever existed.
    There are many ways to skin a cat but just one way to boil a frog.

  5. #5
    Private trade dont work at all FIX THAT..........

  6. #6
    So now high eco gets punished in shared... Let the anti leech begin
    Now bucketful will leech
    Way to go ma always know how to screw things up.

  7. #7
    Great update / patch. Alot of annoying stuff finally got fixed. Thanks.

  8. #8
    Dominant
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    Quote Originally Posted by Haruto Rat View Post
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    Haha, I must be a lucky rodent because this is the first time I hear such an issue ever existed.
    I was unlucky and lost golden key without compensation, cuz of this issue. It is good to issue is solved after 2 years, on MA ratios it's very fast!
    Account Created 2004-07-31

  9. #9
    Stalker San's Avatar
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    Sounds all very good, thank you!

    Quote Originally Posted by Bertha Bot View Post
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    [*]The loot calculation for creatures with shared loot is now based on each avatar’s input, rather than damage. (Optimal loot is calculated based on the performance of all avatars involved in the creature kill).
    I see a potential for strife here. Someone going in with a bad eco weapon will spoil the chances of the above-average eco ones. People with their expensive equipment will now want to group together and try to shoo the "inferiors" away, but ofc it's not possible in public shared loot so there will be bad blood from some personalities. But you can't have everything at once and this change was very necessary, too. Thanks.
    1. I NEVER post off-topic.
    2. If you disagree, go to 1.

  10. #10
    Dominant BackBone's Avatar
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    Quote Originally Posted by GrannyKillz View Post
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    So now high eco gets punished in shared... Let the anti leech begin
    Now bucketful will leech
    Way to go ma always know how to screw things up.
    No one gets punished. Spend more, get more loot. So now its fair. Of course people with high DPP would love to keep the old system and play with other's PEDs.

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