Shared Loot Changes

i really dont get you naomi,

you are crying really really loud and you havent even noticed the change of loot 2.0 in the last months? are you kidding me? if you dont even notice such a massive change thats also been talked about for weeks after the change on the forum then i dont see your problem. for you the difference seems to be so small that you dont need to care about. shared mobs now just work like normal mobs do since several months now.
 
does anyone realize, that doing a crit has become useless?

if INPUT is what counts and not damage done...

did you not realize it was ment to be useless in loot 2.0 and it is solo hunting , they just now managed to fix it for shared to. are you trolling ? how do people not think before buying expensive pixels
 
Why all this fuss?
Loot v2.0 is here for a year already (in regular hunting) and now MA "fixed" last relict from previous loot era, shared loot.
Check PCF a year ago,tons of posts about "useless crits" ,devaluation of buffed items etc.
Loot v2.0 is here,for good or for bad, that is whole different story.
Sorry to hear,some players after a year of implementation still dont know how loot v2.0 works,but that again is "whole different story" :(
 
yea I probably missed a lot of the posts a year ago, when I was traveling a lot and not very active in EU

lol I was still happy when I did 4-5 crits in a row from time to time. But what's the use now...
On the contrary even...


so afaik with all the info:

FB reduces your tt loot/mob
FB might give you higher mu

CDI reduces your tt loot/mob even more


I do understand that this can be / is part of the current game mechanics.

But I don't see the logic in it.
 
Last edited:
//Mod Note//

Thread title edited from "uh...what?" to the more descriptive "Shared Loot Changes" and moved to Loot Theories forum.
 
one last post...
so if I get this correctly:

Imagine killing a huge mob with 2 people who are good friends

And you want high tt loot
Then you have to do as few crits as possible, because doing a lot of crits reduces your input, which is most likely to reduce your loot.
 
one last post...
so if I get this correctly:

Imagine killing a huge mob with 2 people who are good friends

And you want high tt loot
Then you have to do as few crits as possible, because doing a lot of crits reduces your input, which is most likely to reduce your loot.


If you like shrapnel,

yes.

if you want a higher % of mu items compared to shrap, then no. enjoy that in the long run :tongue2:
 
Here's an example of what Slyk is talking about, I got it a while ago and posted it to discord lol

Due to high DPP from criticals

unknown.png
 
So finally MA removed the last remaining part of EU, where eco matters.

Now we can go as uneco as possible and do much better than those who spent 50k+ PED for their weapons.

Don´t know if this is really good.

What is the reason to gear up now?
There is no advantage!

What is the reason to skill up now?
There is no advantage.

Grab an old style maxed at L100 gun, and shoot it with a HA 1/10, it really doesn´t matter anymore.
 
So finally MA removed the last remaining part of EU, where eco matters.

Now we can go as uneco as possible and do much better than those who spent 50k+ PED for their weapons.

Don´t know if this is really good.

What is the reason to gear up now?
There is no advantage!

What is the reason to skill up now?
There is no advantage.

Grab an old style maxed at L100 gun, and shoot it with a HA 1/10, it really doesn´t matter anymore.

Go for it.
 
So finally MA removed the last remaining part of EU, where eco matters.

Now we can go as uneco as possible and do much better than those who spent 50k+ PED for their weapons.

Don´t know if this is really good.

What is the reason to gear up now?
There is no advantage!

What is the reason to skill up now?
There is no advantage.

Grab an old style maxed at L100 gun, and shoot it with a HA 1/10, it really doesn´t matter anymore.


Wtf ..... Low efficiency = a lot of shrapnel compared to MU loot, which means in the long run you might not be able to turn that 98% TT return into a profit because it is all shrapnel.


Efficiency DOES matter.. Higher % of items with MU compared to the TT you spend...

Low efficiency, lots of shrapnel.
High efficiency, more oils, hides, component, items.

Which one do you prefer to make a profit in the long run?

Looter skill is said to directly increase your TT return.. Is that not reason enough to skill?

Higher skill = higher efficiency items available, bigger % of oils, components etc compared to shrapnel looted.



I do not understand why people go all bananas and scream ITEMS DOESN'T MATTER ANY MORE OMG when clearly it does.
 
I do not understand why people go all bananas and scream ITEMS DOESN'T MATTER ANY MORE OMG when clearly it does.

not in shared loot anymore.
 
You seem to have missed this from the patch notes.

(Optimal loot is calculated based on the performance of all avatars involved in the creature kill).



So, from what you have said that rings, buffs, scopes etc doesn't matter any longer... is false? as it clearly states in the patch notes that optimal loot is calculated on those things.



:scratch2:

are we only looking at one side of the coin?

(bolding mine - //H.)

Next series: a guy with Swine Deluxe threatening to spoil your 'optimal loot' unless you do something for him. :popcorn:

This soap opera just won't end that easily.

Well, at least this hopefully puts an end to people spamming chats for "help".
 
So finally MA removed the last remaining part of EU, where eco matters.

Now we can go as uneco as possible and do much better than those who spent 50k+ PED for their weapons.

Don´t know if this is really good.

What is the reason to gear up now?
There is no advantage!

What is the reason to skill up now?
There is no advantage.

Grab an old style maxed at L100 gun, and shoot it with a HA 1/10, it really doesn´t matter anymore.

this post makes literally no sense and is completely incorrect at every point

just as a start, 1/10 HA = 9% Skill Miss = 9% of your shots go straight into the air and are re-distributed across all players in the Bonus Loot Pool

I would recommend reading these two threads for more info on Loot 2.0:

https://www.planetcalypsoforum.com/forums/showthread.php?298019-Developer-Notes-11-Loot-2-0

https://www.planetcalypsoforum.com/...?298429-Developer-Notes-12-Loot-2-0-Follow-Up
 
(bolding mine - //H.)

Next series: a guy with Swine Deluxe threatening to spoil your 'optimal loot' unless you do something for him. :popcorn:

This soap opera just won't end that easily.

Well, at least this hopefully puts an end to people spamming chats for "help".



Is his one gun going to pull down the efficiency of the kill so badly it affects every one else the case I would... well not be surprised at this point lol :laugh::laugh::laugh::laugh: good point
 
So finally MA removed the last remaining part of EU, where eco matters.

Now we can go as uneco as possible and do much better than those who spent 50k+ PED for their weapons.

Don´t know if this is really good.

What is the reason to gear up now?
There is no advantage!

What is the reason to skill up now?
There is no advantage.

Grab an old style maxed at L100 gun, and shoot it with a HA 1/10, it really doesn´t matter anymore.

this post makes literally no sense and is completely incorrect at every point


it does make sense in regards to shared loot.
Apart from the unmaxed weapon part, cuz if I'm not mistaken "misses" dont count towards loot returns, but go to the special shrapnel loot pool.
So using unmaxed will surely cost you more!
 
not in shared loot anymore.



You say this, meanwhile in the release notes:


  • The loot calculation for creatures with shared loot is now based on each avatar’s input, rather than damage. (Optimal loot is calculated based on the performance of all avatars involved in the creature kill).




Please elaborate what you mean by "not in shared loot anymore."
 
also, extremely uneco scopes give more decay than THE best scopes in game. the game is not to produce as much decay as you can, but actually get a good setup

Well, now it is!
 
Well, now it is!


Apart from what was said in the release notes then...



  • The loot calculation for creatures with shared loot is now based on each avatar’s input, rather than damage. (Optimal loot is calculated based on the performance of all avatars involved in the creature kill).


I have put it in bold as you seem to have missed it several times already in the thread here, and in the release notes :laugh:
 
the IDEA of "shared loot events and team hunts" is to have TEAM FUN with much bigger than usual mobs - and not squeezing out the last grain of dpp/eco/eff. especially, if your team partners suffer disproportionately high drains for it.
if squeezing the last grain out of hunting is your mission, then DONT GO ON (event)MOBS YOU CANT HANDLE ALONE!

i am happy that i can have fun again, going on "shared loot events and team hunts" together with L20 < me < L200 without the low end feeding the chain all way up.

do not forget, in average "shared loot events and team hunts" might be 1-5% of you total hunting.
most participants on such events will feel an improvement there, while 95%+ of your hunting stay untouched at all.
 
You seem to have missed this from the patch notes.

(Optimal loot is calculated based on the performance of all avatars involved in the creature kill).



So, from what you have said that rings, buffs, scopes etc doesn't matter any longer... is false? as it clearly states in the patch notes that optimal loot is calculated on those things.



:scratch2:

are we only looking at one side of the coin?


So does the guy with rings and buffs get a better chance of esi, or does he just increase the chance of an esi dropping and then everyone else has an equal chance of looting it and leeching more from him?
 
You say this, meanwhile in the release notes:


  • The loot calculation for creatures with shared loot is now based on each avatar’s input, rather than damage. (Optimal loot is calculated based on the performance of all avatars involved in the creature kill).




Please elaborate what you mean by "not in shared loot anymore."

the high eco player contributes to ALL players loot composition.
Not his individual loot composition.

So, he does not have an advantage (over others) anymore in shared loot.

So does the guy with rings and buffs get a better chance of esi, or does he just increase the chance of an esi dropping and then everyone else has an equal chance of looting it and leeching more from him?


yes, the tables have turned, we now all profit from your uber stuff! :)
 
the high eco player contributes to ALL players loot composition.
Not his individual loot composition.

So, he does not have an advantage (over others) anymore in shared loot.




yes, the tables have turned, we now all profit from your uber stuff! :)

They only made a statement about overall loot composition, not about individual loot composition.

It's possible that high eco players still get more MU loot than low eco players ^^
 
You win,


everything sucks now and the noobs will get rich.


Let's only try to see this at the worst possible way..

Our eco doesn't matter

Skills doesn't matter

Some one with an unamaxed mann mph has the same chance % of looting the ESI dropped during sand king as the ones with the new level 40, 60 or even 100 mayhem guns






I am only saying this because i can not be bothered trying to state the obvious any longer.


Mindark, please make a statement that stops all this nonsense
 
They only made a statement about overall loot composition, not about individual loot composition.

It's possible that high eco players still get more MU loot than low eco players ^^

No. I think they clearly said that the total loot from a shared mob is decided by all players eff combined.
And then that loot amount is divided amongst the players based on costs involved.

At least, that's how I interpret it.


You win,

everything sucks now and the noobs will get rich.

Let's only try to see this at the worst possible way..

Our eco doesn't matter

Skills doesn't matter

Some one with an unamaxed mann mph has the same chance % of looting the ESI dropped during sand king as the ones with the new level 40, 60 or even 100 mayhem guns

I am only saying this because i can not be bothered trying to state the obvious any longer.


Mindark, please make a statement that stops all this nonsense

Lol, nobody (or it least I) did not say that everything sucks now.
I only think that skills and eco dont matter much anymore when doing shared.
 
I dont understand this talk about leaching and shit, now in reality the players that doesnt invest in nicer items practically leaching from the invested players since buffs and stuff should make better lootcomposition, so the leachers just switched side, cheered by a few forumwarriors like darakaruki and jhereg........

Its just less RCE and more of a socialistic experiment to take from the rich and give to the poor.
 
I dont understand this talk about leaching and shit, now in reality the players that doesnt invest in nicer items practically leaching from the invested players since buffs and stuff should make better lootcomposition, so the leachers just switched side, cheered by a few forumwarriors like darakaruki and jhereg........

Its just less RCE and more of a socialistic experiment to take from the rich and give to the poor.

lol, yeah, what I said, the socialists won. :tongue2:



They only made a statement about overall loot composition, not about individual loot composition.

It's possible that high eco players still get more MU loot than low eco players ^^



New Features

[*]The loot calculation for creatures with shared loot is now based on each avatar’s input, rather than damage. (Optimal loot is calculated based on the performance of all avatars involved in the creature kill).

So, no, optimal loot is based on all avatars involved.
And then shared based on dmg.
 
No , they said that most damage still counts. So in case that you spend 200 ped on sand kind and another also 200 but you did 50% more damage during the buffs rings , dpp and so on , in case of an item you will take it or you will have the best chances to take it. Simple.
 
I dont understand this talk about leaching and shit, now in reality the players that doesnt invest in nicer items practically leaching from the invested players since buffs and stuff should make better lootcomposition, so the leachers just switched side, cheered by a few forumwarriors like darakaruki and jhereg........

Its just less RCE and more of a socialistic experiment to take from the rich and give to the poor.

take from the rich to give it the poor? where do you give the poor anything when everyone has equal loot return tt wise? you even listen to yourself sometimes?
so you rather want that state of the game back where a few people were milking the game dry with a high turnover and 110% + tt return? that will surely help the game to survive lol.

ill summarize:

MA tries to change the loot to help them survive
they change it so that good items with high efficiency give you better tt return (up to 7%).
they change it so that skills matter and give you better tt loot (looter professions)

and now you say the rich now pay the poor? that doesnt make any kind of fucking sense.
 
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