Maybe but thats hard to believe, as the only ones who would have an instant advantage of it, would be the pirates (more people possible to loot).
The ones you call "pirate" are simply players that choose to use a feature ingame (lootable PvP space).
You can use it, I can use it, and everybody is free to use it.
So it don't give advantage or disadvantage to anyone, since the game and rules are the same for everyone.
If someone think that to be a "pirate" is a great way to make profit whithout risk, who/what prevents him to do it ?
Thats the simple truth, and thats why they don´t believe that your idea come from some objective thinking.
Personally I believe, that you really think objective about it, as your intention is to invluence the MU on the goods transported. This may be happen, but from my thinking the impact on MU would be very low, around 1%.
This wouldn´t solve the MU problem if you ask me.
For those who don't believe it : I don't even own a Quad right now.
For the last year I travel space whith Sleipnir, MS, whith friends, etc..
But don't get me wrong, I said earlier that I like PvP (mostly land side), and even think it's the funniest part of the game.
About the fact it would improve MU of stuff, I don't know.
I'm not an expert of economy (far from it), and I hope MA is better than me at this..
What I said is that it would probably improve economy on others planets than Caly.
The main reason why these planets are almost empty, is probably that MA is creating a new event every 15 days to keep players on Caly.
But there is a second reason to this.
Strangely
these planets keep being empty because they are empty.
We all know it's hard to sell/buy stuff there.
People don't stay on these planets cause they know Caly is the place to trade their stuff.
And that's why Naomi was wrong again in his great work of Sophism:
Does MA keep spacepvp in place to fck up other planets?
(Naomi)
Here, he's trying to tell that PvP in space is responsible.
I dont know if MA wants to f*ck up others planets, but for sure PvP in space can NOT be used to do it.
What is happening is the exact opposite.
Because this logout exploit is what makes it so easier for people to leave others planets whith loots and go back to Caly to trade.
Then it's a vicious circle, no economy on planets, people leave it to trade, so less people, less economy, etc...
So fix this logout exploit, and we will see more people on others planets, and economy there will grow.
By the way, it is indeed an "exploit", not a feature.
We all know that no feature in this game (nor any other games) is suposed to need a logout.
And anyway, this is not about what we think would be better or not.
It is just how it was suposed to be.
When MA designed space, I don't think they said; "Ok guys, we'll make it lootable PvP zone, but let the players the possibility to logout during the trip."
It would be nonsense.
That said, I agree that some improvements should be done.
For example, bigger "safe zone" around planets, whith random places where to spawn when leaving a planet for entering space.
Also disable "Nearby" in FL in WHOLE space (safe zones included)
And probably few others that don't come in my mind now.