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  1. #1

    Post Planet Calypso Content Release 2018.4

    Planet Calypso Content Release 2018.4
    2018-10-03
    ***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT***

    Changes

    • Several creatures have received texture and animation updates:
      • Tsktsk
      • Trilomite
      • Frescoquda
      • Morsusilex
      • Faucervix
      • Zombie Dog
      • Shinkiba
      • Furor

    • Several trees and plants have received a graphical update
    • City plots have received a graphical and layout update
    • Areas Fort Zeus, Fort Ithaca, Fort Troy and Twin Peaks have received a terrain and vegetation update
    • Radar is now enabled in all PvP areas
    • Updated the Berycled Nest event by Camp Icarus to be a Dynamic Event.
    • Added more turrets at Omegaton West Habitat
    • Generic Fuses can now be found on Monria
    • Reworked Robot Dynamic Events at Fort Lahar, Medusa and Pandora:
      • Split into two parts, Defense and Retake
      • In Defense the objective is to protect the fort wall from Robot attacks
      • In case the Robots breach the wall the Defense event is failed and the Retake event is started
      • In Retake the fort becomes unavailable and an auxiliary outpost appears nearby, the objective is to clear out the Robots from the fort
      • Teleportation and Vehicles are NOT limited
      • There are five waves in Defense, the last one being the boss, and two waves in Retake
      • Reduced the frequency of how often the events can start
      • Removed nearby robot spawns that could be used to kickstart the Dynamic Event
      • The total amount of Robots that need to be destroyed is heavily reduced

    • Polished Tutorial missions in Thule:
      • Switched places of the exit and locked door in startroom
      • Removed the "Power Struggle" mission
      • The “Analyzing the Sample” mission uses a Nanocube instead of 100 Synthetic Mind Essence
      • Streamlined and updated mission dialogues


    Fixes

    • Fixed Blausarium daily mining mission point thresholds
    • Fixed an issue which prevented the “Craft on Monria” mission from completing


    Known Issues

    • Some vegetation missing near the Fort Ithaca, Fort Medusa and Atlas Haven area’s
    • A floating telepad at Isle of Troy




    Originally Posted Here
    Last edited by James|MindArk; 10-03-2018 at 11:42.

  2. #2
    Alpha
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    furor receives animations but maybe they should give a correct spawn
    Born in Jason Centre in 2003
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  3. #3
    Elite Naomi's Avatar
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    nice

    quite nice update, a lot of due fixes, both in the EU release notes as in the PC release notes.
    Perhaps someone is working on fixing the game bit by bit?


    No Livestream at the moment:
    Click to go to the twitch.tv/openair247 Livestream

  4. #4
    what about rocktropia 5 MB about tottal hell and planet ...
    can we get info on what is that

  5. #5
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    Quote Originally Posted by theunicate View Post
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    what about rocktropia 5 MB about tottal hell and planet ...
    can we get info on what is that
    ask the twat that runs it... on his forum...
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  6. #6
    Elite Haruto Rat's Avatar
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    Quote Originally Posted by theunicate View Post
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    what about rocktropia 5 MB about tottal hell and planet ...
    can we get info on what is that
    There was a 2.79 MB download for all minor planets but as soon as you downloaded it once others turned to 0.

    So it's clearly not something related to RT.
    There are many ways to skin a cat but just one way to boil a frog.

  7. #7
    Old Alpha Detritus's Avatar
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    Quote Originally Posted by Detritus View Post
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    1G == new textures maybe? ?

    Yep. Y'all need to get on my level of woke.

  8. #8
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    Awesome that vehicles/teleports can be used at dynamic events now, was a huge pain in the ass.

    Awesome that radar is properly enabled in PVP3 because it was way too easily to get around the radar scrambling and the only people who were being killed there were just people who didn't know the several easy ways to unscramble it.

    Oculus textures/polys appear to be identical to the ones which were there previously, perhaps just animation changes in that case?

    Seems like a nice update overall, good job guys.

  9. #9
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    Quote Originally Posted by Darkaruki View Post
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    Awesome that vehicles/teleports can be used at dynamic events now, was a huge pain in the ass.

    Awesome that radar is properly enabled in PVP3 because it was way too easily to get around the radar scrambling and the only people who were being killed there were just people who didn't know the several easy ways to unscramble it.

    Oculus textures/polys appear to be identical to the ones which were there previously, perhaps just animation changes in that case?

    Seems like a nice update overall, good job guys.
    Beer goggles?
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  10. #10
    MindArk Official
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    Quote Originally Posted by Darkaruki View Post
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    Oculus textures/polys appear to be identical to the ones which were there previously, perhaps just animation changes in that case?
    Yeah, the Oculus was not updated. The release notes have been updated to remove it from the list.
    Community liaison in charge of player-developer communications.
    If you have feedback or questions, please make a thread about it.

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