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  1. #11
    Stalker Naverith's Avatar
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    Here's the reality: EU is just like an Indian Casino.

    We know we're gonna lose our ass, we know we aren't gonna win, the food is crap and we always complain.

    As long as we keep giving them our money, NOTHING is gonna change.

    'cause they don't have to - 'cause we keep giving them our money anyway.

    Simple corporate math:

    if customer = $$$
    and customer + complaints = $$$
    then complaints = 000

  2. #12
    Stalker messi91's Avatar
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    Quote Originally Posted by Naverith View Post
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    Here's the reality: EU is just like an Indian Casino.
    Your reality.
    You meant poker player tournament.Some see it as casino some see it differently.You can lose in both but there are more chances to win in the second.

  3. #13
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    Quote Originally Posted by wizz View Post
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    MA just provides the sandbox.
    How we play in it is up to us, not MA.

    Name me some games that enjoyed you for more than 5 years.
    There might be a few, but they're sparse.

    Personally I like the new entropia sandbox more than the old one. So I wouldnt want to go back.
    But that's just my opinion and many wont agree.
    Sure, i liked the playerbase and player interaction better in the old project entropia.
    But is that MA's doing or just the natural flow after 15 years being online?

    What you said is truth... hmmm... errr....

    You seems to be a new person here
    Probably you are still on the benefiting side now

  4. #14
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    Quote Originally Posted by RickEngland View Post
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    You are wasting your time.

    So as I said, you're wasting your time. You will change nothing.

    Rick

    Agreed with you and full stop

  5. #15
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    I went through this nine months ago. The game is worth few bucks to try meyham or some caly event to realise nothing has changed.

  6. #16
    Dominant Pretto Loco's Avatar
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    Maybe the relation to EU is like a to long childless marriage.
    Maybe we would benefit from reading up on a few articles on how to spice up our sex life (erm, Entropia life).

    Or another analogy. It's like getting a summer cottage. At first all you see is the open landscape, all the possibilities, the freedom, the fresh air. But after 10 years all you see is the clutter of garbage on the yard, in the house and in the garden, all the unfinished projects, and all you smell is cow dung which you earlier thought was the smell of fresh air. But you really can't blame the cottage, it is all you.

    But we have pills now, isnt that great?

    The old visioneers from the early days are probably all gone. Shit got sold out more times than anyone can count to. And all MA do is treat us all like an iron mission, but the differance is that we are the mobs.

    Stop treating us like mobs, and start treating us like fellow human beings, and start communicate.

    Welcome to

    Loco's Museum of Entropia Universe Biodiversity

    (Genesis Star Tower C, 6G)

  7. #17
    Elite wizz's Avatar
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    Quote Originally Posted by Pretto Loco View Post
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    Maybe the relation to EU is like a to long childless marriage.
    Maybe we would benefit from reading up on a few articles on how to spice up our sex life (erm, Entropia life).
    :
    well, make the ANY marriage, kids or no kids.
    My wife was more attractive 15 years ago as she is now and our life was far more exciting and wild.
    (this example does not go for men of course, as we men grow more attractive as we age )
    But that doesnt mean I love her less now then I did then.

  8. #18
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    Quote Originally Posted by wizz View Post
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    well, make the ANY marriage, kids or no kids.
    My wife was more attractive 15 years ago as she is now and our life was far more exciting and wild.
    (this example does not go for men of course, as we men grow more attractive as we age )
    But that doesnt mean I love her less now then I did then.
    I just hope for you your wife doesnt secretly check your forum account

  9. #19
    Elite Kerham's Avatar
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    Some of your points are good, others can be safely pinned to routine.

    That being said, the measure in which MA keeps distance from its own game is always amusing me. On every other example out there (Path of Exile and Eve being the best examples), the game's website encompasses everything. Forum, wiki, (in our case) planet partners etc.

    The root of evil was the original management's idea of making MindArk the owner of the platform and the planet partners sort of milking cows. That's how SEE deal fell on its face, where MA tried to distance itself from its own original project, Calypso. We don't know the details of the fail itself because they're not and they'll never be public, but the philosophy behind is clear. When you try to get investors but tell them that "daikiba" and "allophyl" are trademarks, things will end up where they're now. Each planet in its own schizofrenic direction, with races, stories, missions, items, resources, blueprints, NPCs etc which have absolutely no business one with each other. Not even basic common notions, something to give the universe a sort of unity and consistence.

    Any of the planets could just aswell be and independent game.

    Then, there is the lack of consistency of Calypso itself. Here, any other planet is far ahead. On any other planet, the story is coherent (even on that gathering of pot-smoking hippies and metalheads which is RT). On Arkadia, you have that scientist killed by oratanas, so there's a damn statue in the plaza of the biggest city, and there's a tp with a meaningful name. On Caly, there are all kind of "commanders" and whatnot invented characters which just pop up when needed, never to be seen again and never represented ingame in any meaningful manner or logic.

    In the same time, there have been undisputable upgrades. I am also nostalgic about old time PA, but the newcomer experience right now, with missions and that tutorial is another league, is much more decent.

    My personal impression is that MA changed alot of personel, with a high turnover and as such there might be a number of projects which are only remembered by the players, but nobody in person in MA HQ. Also I would believe they are heavily understaffed. Or, alternatively, that the Swedish labour market is one of the most primitive on the face of Earth, without quality programmers, technicians and creative people. Something which incidentally I know for a fact that is not the case, due to my IRL profession.

    If I were to suggest something to MindArk's management, there would be two directions:

    1. Dust off and clean your own internal yard. Get in 2018 (or, even better 2019) in terms of corporate policies, employee's happiness, satisfaction, reward, appreciation and engagement. Try to evaluate your employees from the pov of their personal sentimental positioning versus the game. Try to see which is everyone's vision for the future, even the housemaid's. Set in place solid and transparent practices of performance evaluation and reward, if you don't have such. If you're understaffed in something, either get more people, either cut that activity/target and redistribute resources. Where needed, get back to basic and simple things, you first need a core solid viable activity and only from that you can divert, grow and ramificate. If conceptually you are caught into vicious circles (e.g. old components cluttering ingame storages, useless old blueprints, databases unnecesarly complicated etc) better cut the node, revamp and simplify (like the original crafting engine got ditched with a choice of three compensations). Generally speaking, fix the resource leakage where that might occur.

    2. Give a couple more people to Ludvig if needed (even a temporary team might work, say like a limited 1 year project) and get community feedback & suggestions. Taming, space travel, whatnot. There's bound to be an immense ammount of "where are my hofs ffs" crap, but there's also bound to gather in the end a solid roadmap. Rework your website, get everything together, cooperate with your planet partners, be yourself a family and generate that feeling with the community too. Maybe get Charlie to post some more, it was nice having him around.

  10. #20
    Old Alpha Aloisius's Avatar
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    Quote Originally Posted by Kerham View Post
    This quote is hidden because you are ignoring this member. Show Quote
    Some of your points are good, others can be safely pinned to routine.

    That being said, the measure in which MA keeps distance from its own game is always amusing me. On every other example out there (Path of Exile and Eve being the best examples), the game's website encompasses everything. Forum, wiki, (in our case) planet partners etc.

    The root of evil was the original management's idea of making MindArk the owner of the platform and the planet partners sort of milking cows. That's how SEE deal fell on its face, where MA tried to distance itself from its own original project, Calypso. We don't know the details of the fail itself because they're not and they'll never be public, but the philosophy behind is clear. When you try to get investors but tell them that "daikiba" and "allophyl" are trademarks, things will end up where they're now. Each planet in its own schizofrenic direction, with races, stories, missions, items, resources, blueprints, NPCs etc which have absolutely no business one with each other. Not even basic common notions, something to give the universe a sort of unity and consistence.

    Any of the planets could just aswell be and independent game.

    Then, there is the lack of consistency of Calypso itself. Here, any other planet is far ahead. On any other planet, the story is coherent (even on that gathering of pot-smoking hippies and metalheads which is RT). On Arkadia, you have that scientist killed by oratanas, so there's a damn statue in the plaza of the biggest city, and there's a tp with a meaningful name. On Caly, there are all kind of "commanders" and whatnot invented characters which just pop up when needed, never to be seen again and never represented ingame in any meaningful manner or logic.

    In the same time, there have been undisputable upgrades. I am also nostalgic about old time PA, but the newcomer experience right now, with missions and that tutorial is another league, is much more decent.

    My personal impression is that MA changed alot of personel, with a high turnover and as such there might be a number of projects which are only remembered by the players, but nobody in person in MA HQ. Also I would believe they are heavily understaffed. Or, alternatively, that the Swedish labour market is one of the most primitive on the face of Earth, without quality programmers, technicians and creative people. Something which incidentally I know for a fact that is not the case, due to my IRL profession.

    If I were to suggest something to MindArk's management, there would be two directions:

    1. Dust off and clean your own internal yard. Get in 2018 (or, even better 2019) in terms of corporate policies, employee's happiness, satisfaction, reward, appreciation and engagement. Try to evaluate your employees from the pov of their personal sentimental positioning versus the game. Try to see which is everyone's vision for the future, even the housemaid's. Set in place solid and transparent practices of performance evaluation and reward, if you don't have such. If you're understaffed in something, either get more people, either cut that activity/target and redistribute resources. Where needed, get back to basic and simple things, you first need a core solid viable activity and only from that you can divert, grow and ramificate. If conceptually you are caught into vicious circles (e.g. old components cluttering ingame storages, useless old blueprints, databases unnecesarly complicated etc) better cut the node, revamp and simplify (like the original crafting engine got ditched with a choice of three compensations). Generally speaking, fix the resource leakage where that might occur.

    2. Give a couple more people to Ludvig if needed (even a temporary team might work, say like a limited 1 year project) and get community feedback & suggestions. Taming, space travel, whatnot. There's bound to be an immense ammount of "where are my hofs ffs" crap, but there's also bound to gather in the end a solid roadmap. Rework your website, get everything together, cooperate with your planet partners, be yourself a family and generate that feeling with the community too. Maybe get Charlie to post some more, it was nice having him around.

    this last update speaks volumes to MA listening to us. it really appears to be good now with that new ceo...hope they can undo the damage made by the leftist social justice crowd and the rightist politically correct crowd.

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