crafting/hunting/mining combined:
a week to get 200 PED closer to 95% , then 24 hours of one shit return run after another and being 1000 PED further away from 95% and no, there's not a 1000 PED hof at the end, stuck with those 1000 PED missing for 95% for whenever MA/the game decides to finally give a uber...
Sure, there shouldn't be static 95% return all the time, but building "missing for 95%" that rapidly is just pure shit...
MA failed miserably at reducing the volatility, all that i can see so far is that their attempt of reducing the volatility has drastically increased it...
Edit: talking here about 2+k click-size
a week to get 200 PED closer to 95% , then 24 hours of one shit return run after another and being 1000 PED further away from 95% and no, there's not a 1000 PED hof at the end, stuck with those 1000 PED missing for 95% for whenever MA/the game decides to finally give a uber...
Sure, there shouldn't be static 95% return all the time, but building "missing for 95%" that rapidly is just pure shit...
MA failed miserably at reducing the volatility, all that i can see so far is that their attempt of reducing the volatility has drastically increased it...
Edit: talking here about 2+k click-size
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