Suggestion: Make MS parts decay

Alukat123

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Son Alukat Goku
Hey,

do armament devices, sub warp drives and energy source decay yet?
If not, then MA should add decay to those items.

To keep space traveling at the same costs they could make the following changes:
- sub warp drive / energy source decay added, oil consumption reduced (they consume oil right?)
- armament device decay added, ammo consumption reduced
- armament device I 75% efficiency, armament device II 80% efficiency, armament device III 85% efficiency

That would/could add 3-6 more items to the list of items being crafted.
 
Before you give them ideas on how to increase costs for players, allow them some time to add the things they promised first ;)
Besides they made the statement themselfs that those modules wouldnt decay till they were much further along with implementing improvements and balancing for space - they havent done any improvements yet.

We still dont have a single mob spawn in space that allows for continuous hunting, we dont even have enough mobs in the entirety of space to keep more then 1 mothership busy (if we would man all useable gun turrets).
There is still no transport missions or mining either so the upgrades offered by higher level armament devices really are of no use as of yet (especially the logoff exploit of transporting stuff screws with the whole of the lootable space pvp concept - costs for pvp need to come way down if no loot is available and they need to add lootable oil/tokens to all targets to balance risk/reward).
There is also no system in place that allows costsharing (eg. if you put decay for armament devices then shipowners need to be able to receive a share of loot or cycled ammo and much more control over who and how much gun usage is granted and how fast someone can be bootet from generating 'decay').
Before decaying the energy module they should really finally deliver on the advanced reactor management feature they promised as well as the 4 shields (still due since sale in 2011) - suggestions on how to do shields and reactor management have been made plenty over the years.

Link to all the 'due' Mindark promises for space:
https://www.planetcalypsoforum.com/forums/showthread.php?282864-Space-State-of-the-Universe-an-overview-and-outlook-of-past-and-future
 
Last edited:
- sub warp drive / energy source decay added, oil consumption reduced (they consume oil right?)

probably Mindark's greatest Mindfart:
Futuristic warp drive ships in a SCiFi setting, burning OIL as fuel.

Kudos, MA, well done... :duh:
 
probably Mindark's greatest Mindfart:
Futuristic warp drive ships in a SCiFi setting, burning OIL as fuel.

Kudos, MA, well done... :duh:

More Sci-Fi like it surely should burn something like Dunkel, but would it work with Dunkel at actual hit rate on that.
 
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