PlanetCalypsoForum.com :: Entropia Universe Discussion and Resources
Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 28
  1. #1
    Old Alpha Legends's Avatar
    Joined
    Dec 2006
    Gender | Ingame
    Male | Male
    Location
    Canada
    Avatar
    Inherent Marxus Legends
    Society
    Dirty Dingos
    Posts
    893
    Images
    341

    Group PvE, aka Raids (that requires a team of players)

    Raid (from Wikipedia):
    A raid is a type of mission in a video game in which a number of people attempt to defeat another number of people at player-vs-player, a series of computer-controlled enemies in a player-vs-environment battlefield, or a very powerful boss. The term raid itself stems from the military definition of a sudden attack and/or seizure of some objective.[1] This type of objective is most common in MMORPGs, and usually but not necessarily occurs within an instance dungeon.
    We occasionally have the player-vs-player component in Entropia in the form of Land Grabs. We have the powerful boss component in the form of big mobs which are impossible for the average hunter to solo, e.g. King Kong, Old Fred, Hussk, Sand King, etc... But we don't really have this type of PvE in Entropia (again from Wikipedia):
    The combat encounters comprising a raid usually require players to coordinate with one another while performing specific roles as members of a team. The roles of Tank, Healer, and Damage Dealer are known as the "Holy Trinity" of MMORPG group composition.[4] Other common roles include Buffing, Crowd control, and Pulling (selectively choosing targets with which to initiate combat).[5] A raid leader is often needed to direct the group efficiently, due to the complexities of keeping many players working well together.
    All of the MMOs that are currently occupying the top 10 in terms of number of active players do have them:
    1. World of Warcraft has 'Ashran' (PvP) and 'Raids' (PvE)
    2. Guild Wars 2 also has 'Raids'
    3. The Elder Scrolls Online has 'Trials'
    4. Final Fantasy XIV has 'Dungeons'
    5. The Lord of the Rings Online has 'World Instances' and 'Raids'
    6. RuneScape has 'Mazcab Raids'
    7. Black Desert Online has 'Node wars' (PvP) and 'World bosses' (PvE)
    8. EVE Online has 'Incursions'
    9. TERA has 'Harrowhold'
    10. Maple Story has 'Dungeons'

    Group PvE (Raids) could do so much for Entropia and I think it would really be worth taking a long hard look at this, despite the challenges involved with creating them within the current engine. If this was done properly, they could:

    1. Help to revitalize Team and Society hunting and skilling. This is practically dead right now, most players would just rather hunt solo. Even Shared loot spawns aren't that popular in Entropia. By creating group PvE content that can only be completed by a Team of players, it would encourage more collaboration among players, and give Societies something to organize for.

    2. Help to solve automated (botting) skilling and gameplay issues. Bots for sweating and skilling are actually pretty common in Entropia because it's very simple to automate using key-mapping and scripts. Hunters that are at the top of their profession need to continually skill up their avatar or else others will pass them so some turn to botting to solve that problem, which means that it can be incredibly difficult (impossible even) for new players to catch up to these guys, even when hunting every day for many hours. Group PvE raids on the other hand are usually too complex to automate due to the need to coordinate activities based on commands from the Leader and collaborate with and react to other players' actions. This would be a great opportunity to reward participants with bonus skills and other things that they can't get anywhere else in the game. In other words, reward real players, not bots.

    3. Give players additional professional opportunities in the game. In Entropia, Healers are quite useful and a vibrant part of the hunting profession game play. Healers allow hunters to hunt certain mobs that they might not otherwise be able to hunt. But in Entropia, tanking is practically nonexistent as a specialization. Team buffs are also non-existent. Group PvE raids could open up new opportunities for players to specialize in something and enable them to contribute something to Teams. New items or skills could be introduced which would give Team buffs. Tanking could become an important strategy, not only through the use of a particular set of Armor but also through high Evade/Dodge skills and maybe also the introduction of new effects that cause a mob to aggro them and not other members of the Team.

    4. Provide a more permanent PvP element that pits Societies or Teams of players against one-another could be a lot of fun. Land Grabs are quite far and few between it seems and are not really the time for players to hone their PvP combat skills. Some sort of Arena type instance with a cap on dps and/or profession level could afford players the space and opportunity to train and test their PvP strategies.

    5. Make Mindforce relevant again. In Entropia, Mindforce is the equivalent of Spell Casting in most other MMOs. By making good use of such chips as Deceleration and Synchronization for example, and introducing new ones, Mindforce professions could be revitalized, which could in turn also benefit the Sweat economy.

    ...

    These are just some of the things that I think Group PvE could provide to Entropia, at a glance. I'm sure there many other things.

    Cheers o/

    Legends

    PS: An interesting video I just stumbled upon on youtube from a 2005 Blizzard conference where the game director explains how they design raids in World of Warcraft.


    Around 6:09 he explains:
    So hmmm, we also try to mix things up and I think Onyxia is a good example of that or like the Razorgore encounter. We don't want everything to be like this 30 minute snooze fest of 'Ok, here we go, everybody start doing DPS and healing' and that's all you're gonna do for the next 30 minutes... Because there's just nothing interesting about that. And we also don't want 1 boss to feel just like the next boss ...
    There's also some very interesting statistics at the beginning of the video about how many players participated in their Raids at that time. This is one of the main aspects of WoW that made it so popular.

  2. #2
    Mutated Oleg's Avatar
    Joined
    Aug 2006
    Gender | Ingame
    Male | Male
    Location
    Leeds, UK
    Avatar
    Oleg Oleg McMullery
    Society
    Rangers
    Posts
    18,894
    Images
    667
    We have beacons, and hardly anyone ever does them (for a number of reasons). The noob instance thing at Camp Icarus (I forget what it's called) is also in the "raid" style and used to be quite popular, I don't know if it is now.

  3. #3
    Elite Hijacker27's Avatar
    Joined
    May 2007
    Gender | Ingame
    Male | Male
    Location
    Mississauaga Ontario, Canada
    Avatar
    hijacker Hijacker27 inferno
    Society
    Agents of Entropy
    Posts
    4,851
    Images
    63
    Yes we have beacons, but loot on them is completely broken since loot 2.0 and MA are too busy working on other things to look into it and fix it (even though it reaaally shouldn't take a lot of time and will be a huge benefit to the game)

  4. #4
    Old Alpha Legends's Avatar
    Joined
    Dec 2006
    Gender | Ingame
    Male | Male
    Location
    Canada
    Avatar
    Inherent Marxus Legends
    Society
    Dirty Dingos
    Posts
    893
    Images
    341
    I'm sorry, I guess I wasn't totally clear in the first post, but what I mean by Group PvE is 10, 20, 40 players, not just 2. And those teams typically have to have the right balance and composition in order to succeed. Typical MMO raids have a leader to coordinate the actions of the group and someone to tag enemies.

    Robot beacons do not fit the description of what I would call Group PvE or Raids, they can be solo'ed or done with a healer... Here's camburrinse solo'ing Akbal - Sector 7, naked with a healer:


    The Gauntlet is the same idea, just go in there and shoot the mobs, no strategy required, 2 disorganized players (could be solo'ed but I think it cannot be entered by just 1 player), can get it done easily.

    Here's what I mean by Group PvE:

    77 man fleet in EVE Online:

    25+ player Raid in World of Warcraft:

    There is no solo'ing these Environments, it just would not be possible. Furthermore, getting through these Raids requires strategy and coordination. The right composition of Healers, Tanks, DPS, Spell Casters, etc ... is essential, and someone must coordinate everyone's efforts.

    That's what I mean by Group PvE.

    Massively Multiplier Online games, to me, means playing a video game with other people. Their appeal lies in that I'm sure to see other people there and be able to interact and play with them. All MMOs should have all kinds of opportunities in them for people to get together and cooperate towards an end-game. Raids like these are perfect for MMOs because they do just that.
    Last edited by Legends; 02-08-2019 at 08:10.

  5. #5
    Old Alpha K_rupT's Avatar
    Joined
    Apr 2008
    Gender | Ingame
    Male | Male
    Location
    Eudoria
    Avatar
    KrupT KrupT RaveR
    Posts
    968
    Images
    52
    Tl’dr

    Only thing I can think of is those shared loot , wave events , that’s the best you can get atm

  6. #6
    Mutated mastermesh's Avatar
    Joined
    Apr 2007
    Gender | Ingame
    Male | Female
    Location
    Billy Bar
    Avatar
    Maria Mesh
    Society
    tAS->Entropia Asia Cadets->Entropia Asia->Zoku->NBK->NBK Entrepreneur->Kaos->the Ministry
    Posts
    14,591
    Blog Entries
    10
    Images
    1745

  7. #7
    Mutated mastermesh's Avatar
    Joined
    Apr 2007
    Gender | Ingame
    Male | Female
    Location
    Billy Bar
    Avatar
    Maria Mesh
    Society
    tAS->Entropia Asia Cadets->Entropia Asia->Zoku->NBK->NBK Entrepreneur->Kaos->the Ministry
    Posts
    14,591
    Blog Entries
    10
    Images
    1745


    As for what you are talking about with 70+ avatars in one spot, expect half of them to fall through the floor and go underground, etc. as THE ENTROPIA UNIVERSE SERVER CANNOT HANDLE THAT KIND OF LOAD.... It'd be nice if it could, but in it's current state we all know that the server almost crashes if you get more than 20 avatars in one location.

  8. #8
    Mutated Oleg's Avatar
    Joined
    Aug 2006
    Gender | Ingame
    Male | Male
    Location
    Leeds, UK
    Avatar
    Oleg Oleg McMullery
    Society
    Rangers
    Posts
    18,894
    Images
    667
    Quote Originally Posted by Legends View Post
    This quote is hidden because you are ignoring this member. Show Quote
    That's what I mean by Group PvE.
    OK, in that case yes, we have nothing like that, beyond the shared wave events which lack the strategic element you want.

    Personally I don't think I'd be very interested in this type of thing but I'm sure many would.

  9. #9
    Elite Hijacker27's Avatar
    Joined
    May 2007
    Gender | Ingame
    Male | Male
    Location
    Mississauaga Ontario, Canada
    Avatar
    hijacker Hijacker27 inferno
    Society
    Agents of Entropy
    Posts
    4,851
    Images
    63
    Bigger beacons require more people, sector 7 I can easily solo not a problem, sector 9 however requires a few more people. It would be nice however if MA came out with bigger beacons as we've all got 2x the dps and 50% more hp than we did 5+ years ago when sector 9s required a full team of ubers.

    They are just never run because they are a huge waste of PED as you're guaranteed to lose a ton long run.

  10. #10
    Old Alpha Legends's Avatar
    Joined
    Dec 2006
    Gender | Ingame
    Male | Male
    Location
    Canada
    Avatar
    Inherent Marxus Legends
    Society
    Dirty Dingos
    Posts
    893
    Images
    341
    An interesting video I just stumbled upon on youtube from a 2005 Blizzard conference where the game director explains how they design raids in World of Warcraft.


    Around 6:09 he explains:
    So hmmm, we also try to mix things up and I think Onyxia is a good example of that or like the Razorgore encounter. We don't want everything to be like this 30 minute snooze fest of 'Ok, here we go, everybody start doing DPS and healing' and that's all you're gonna do for the next 30 minutes... Because there's just nothing interesting about that. And we also don't want 1 boss to feel just like the next boss ...
    There's also some very interesting statistics at the beginning of the video about how many players participated in their Raids at that time. This is one of the main aspects of WoW that made it so popular.

    All I'm suggesting with this thread is some Raids that actually have something interesting about them rather then all feeling the same, just grinding mobs mind numbingly. I've heard some players in Entropia complain that it's just a 'grind-fest', and I have to agree with them, there's not really any strategy or interesting, challenging content that requires planning and proper execution, it's mostly all just point and shoot, loot, point and shoot, loot....

    Anyways, I feel like no one really understands what I'm talking about so I'm gonna shut up about this now


Page 1 of 3 1 2 3 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Follow Planet Calypso on Twitter  Follow Planet Calypso on Facebook