BloodSung
Mature
- Joined
- Feb 19, 2019
- Posts
- 30
- Location
- USA
- Society
- Skilling Is Beautiful
- Avatar Name
- Alexander David Blood
Hello Everyone,
I highly doubt that anyone from MindArk reads these often but that is alright. The answer will be most likely "No", I'd still like to get people's opinions on the subject.
The Universe of Entropia
"lack of order or predictability; gradual decline into disorder"... lets start adding order to it...
Most of us play this game for the chance of winning money. That is the drive that brings a lot of players here. Some play this game as a secondary life. That is what I've learned to play this game for.
Others love to grind their arse off. That is in most of us but we want reward for doing such, regardless of the value.
Are we a Player Driven Market, Honestly? Yeah some what.
To the subject now,
Drop more items that are not freaking just resources, Waaaggh!
Seriously, attraction and entertainment helps increase the market even if it floods it.
ITEMS: Weapons, Armor, Doodads, Things that make anyone feel like they've gotten something worth playing with.
Resources: Things used for crafting. IMO: Slow the rate of gain and increase the market value, Oh~~ I know the crafters will hate this, Supply and Demand, Baby.
Besides my rant, I'd love to see some more items in the Market and less dead Owner Shops.
Balance out the drops, Make some more damn armors, weapons, doodads and frivolous b.s.
Freaking spending more money in other train sets, it sucks you know. Yay or Nay, Vote is at the top.
I highly doubt that anyone from MindArk reads these often but that is alright. The answer will be most likely "No", I'd still like to get people's opinions on the subject.
The Universe of Entropia
"lack of order or predictability; gradual decline into disorder"... lets start adding order to it...
Most of us play this game for the chance of winning money. That is the drive that brings a lot of players here. Some play this game as a secondary life. That is what I've learned to play this game for.
Others love to grind their arse off. That is in most of us but we want reward for doing such, regardless of the value.
Are we a Player Driven Market, Honestly? Yeah some what.
To the subject now,
Drop more items that are not freaking just resources, Waaaggh!
Seriously, attraction and entertainment helps increase the market even if it floods it.
ITEMS: Weapons, Armor, Doodads, Things that make anyone feel like they've gotten something worth playing with.
Resources: Things used for crafting. IMO: Slow the rate of gain and increase the market value, Oh~~ I know the crafters will hate this, Supply and Demand, Baby.
Besides my rant, I'd love to see some more items in the Market and less dead Owner Shops.
Balance out the drops, Make some more damn armors, weapons, doodads and frivolous b.s.
Freaking spending more money in other train sets, it sucks you know. Yay or Nay, Vote is at the top.