yourmadwife
Hatchling
- Joined
- Apr 10, 2019
- Posts
- 2
To increase satisfaction of cleptomaniac runs across the planet I suggest to make it rewardable with something like forager profession. It may have no any other skills or attributes instead of how sweat gatherer profession contains a lot of usefull things for new players, just to not ruin current skills and attributes level up system (because as a noob, I don't know what exactly lacks or what is overpowered, so I cannot suggest to put something regular in Cleptomaniac Profession like Agility or Athletics or Serendipity). Let there will be NO mechanically useful skills in it at all, but reward a player with green numbers to increase satisfaction and a profession which player can choose to demonstrate. Lets say this profession may contain separated skills for picking fruits (forager?) rocks (scavenger?) dang (manure gatherer?) something to reflect collecting free spawning resources like crude oil cans and.. ones I found one oil residue from sort of a tree-palm on the beach near Athena Spaceport, so maybe some skill may reflect it too probably?
There is atleast five different possible new skills which may contain this profession. They must be all unchipable & useless mechanically just like Sweat Gatherer skill shows how person enjoying to do it, how much time he already spent by doing it and how hard he is unwilling to depo in.
There is atleast five different possible new skills which may contain this profession. They must be all unchipable & useless mechanically just like Sweat Gatherer skill shows how person enjoying to do it, how much time he already spent by doing it and how hard he is unwilling to depo in.