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  1. #41
    Slayer girtsn's Avatar
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    Quote Originally Posted by Chiee View Post
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    they still havent introduced port atlantis stable. imo there is other stables aswell which doesnt have building itself.
    Thanks added,
    * 2014 - stables not fully implemented, port Atlantis stable missing

    Quote Originally Posted by theProphet View Post
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    plus side
    mindark fixed the chat-bug they've invented several years ago
    could be better side
    mindark didn't fix the lag / fps-drop they've implemented for our instances some time ago (cyclops depths and so on)
    more deposit options instead of less (paypal?), and same payment options in webshop as on account website. why in hell are they different anyways?!?
    added these 2 (thanks!), what chat bug was fixed? I still see that tab highlighting of incoming chat messages is not working
    * 2019 - no fix for the lag / fps-drop in instances (cyclops depths and so on)
    more deposit options instead of less (paypal?), and same payment options in webshop as on account website. why in hell are they different anyways?!?
    * since beginnings - limited deposit options, misaligned deposit options on site vs. ingame
    check out Smilgs hunting log and Smilgs coloring, texturing, beauty service
    high efficiency stuff & looter skills restarted working for me as of October 2019

  2. #42
    Old Alpha theProphet's Avatar
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    Quote Originally Posted by girtsn View Post
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    what chat bug was fixed?
    this one...
    Free from desire, you realize the mystery. Caught in desire, you see only the manifestations. Yet mystery and manifestations
    arise from the same source. This source is called darkness. Darkness within darkness. The gateway to all understanding. 道德經 老子
    Eyes closed -.-

  3. #43
    Slayer girtsn's Avatar
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    Quote Originally Posted by theProphet View Post
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    tx updated
    * 2019 - fixed a chat bag from 2017 where custom chat channels "autoleave" people
    check out Smilgs hunting log and Smilgs coloring, texturing, beauty service
    high efficiency stuff & looter skills restarted working for me as of October 2019

  4. #44
    Mutated Xen's Avatar
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    There are many good improvements...

    One improvement that is really helping me right this moment is them changing it so run speed is not decreased on slopes. This is great for hunting a lot of mobs on bad terrain.

    One bad thing: agility past 100 does not improve run speed.
    Xen Shop ☯ Easter, Halloween, Summer, Robot Strongboxes | Imperial HAZEN Gloves (M) | Dune Rider Helmet (M) | Dune Rider Arm Guards (M) | Dune Rider Foot Guards (M) | Merry Mayhem 14 Gloves (M)

  5. #45
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    Quote Originally Posted by girtsn View Post
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    added impressions of the new iron mission system

    plus side
    • 2019 September - implementation of new "iron mission" system
    • * automatic progression, pick rewards later, easy to use
    • * longer grace period to coexist with old system


    could be better side
    • 2019 September - shortcomings of the new "iron missions"
    • * unused opportunity - add description of mobs, stats and their live spawns with the codex
    • * unused opportunity - clear idea what the rewards would be per stage in advance
    • * no attributes as rewards (at least as it looks so far)
    • * no unlockable skills as rewards (at least as it looks so far)
    Please reconsider this one so that this idea won't take off!

    While I kinda like the new mission rewards I also think they will help devaluating skills even further.

    Adding unlockables would probably crash what's left of MU opportunities in the skill market.

    Big No no!

  6. #46
    Slayer girtsn's Avatar
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    Quote Originally Posted by Xen View Post
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    There are many good improvements...

    One improvement that is really helping me right this moment is them changing it so run speed is not decreased on slopes. This is great for hunting a lot of mobs on bad terrain.

    One bad thing: agility past 100 does not improve run speed.
    both added, thanks!

    Quote Originally Posted by LuisArkadov View Post
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    Please reconsider this one so that this idea won't take off!

    While I kinda like the new mission rewards I also think they will help devaluating skills even further.

    Adding unlockables would probably crash what's left of MU opportunities in the skill market.

    Big No no!
    hmm i think skills like marksmanship and some others would be quite fine to give as mission rewards ok I agree some would be silly but the ones that are common esi food could be given easily (so added a remark for common ones only)
    check out Smilgs hunting log and Smilgs coloring, texturing, beauty service
    high efficiency stuff & looter skills restarted working for me as of October 2019

  7. #47
    Slayer girtsn's Avatar
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    Added the December upgrade
    good side
    * 2019 December - changes to tier system
    * * tt value of enhancers is returned as Shrapnel
    * * tt value of the ingredients used to upgrade tier returned
    * * 0.01 scale from 0.1 scale before applied to tier levels
    * * protection of items from accidental trading / tt-ing
    * * attachments while equipped
    * 2019 December - graphics update

    other side:
    * 2019 December - changes to tier system
    * * unused opportunity - changes in the balance how tier required parts are distributed (e.g. opals, tier components, other rares)
    * * unused opportunity - 0.01 scale does not solve the issue of some items being as slow as it takes 1 year of everyday use to move 0.1
    check out Smilgs hunting log and Smilgs coloring, texturing, beauty service
    high efficiency stuff & looter skills restarted working for me as of October 2019

  8. #48
    Prowler jambon's Avatar
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    You should add the removal of minimum tt values for items as a good change.


    Watching The End Of The Universe Since 2010...

  9. #49
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    Quote Originally Posted by girtsn View Post
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    Added the December upgrade
    * * unused opportunity - 0.01 scale does not solve the issue of some items being as slow as it takes 1 year of everyday use to move 0.1
    This is probably my big one right now. I have an Improved Excavator I would like to tier up, but it was already insanely slow just getting it to go up 0.1 in the years I've had it. I haven't had a tier increase since the update, but if it takes as long to get 0.01 now as it used to to get 0.1, I'll be looking at decades to tier. Hopefully that isn't the case, but it's not a great unknown to have.

  10. #50
    Prowler Lefty's Avatar
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    Quote Originally Posted by girtsn View Post
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    added impressions of the new iron mission system

    plus side
    • 2019 September - implementation of new "iron mission" system
    • * automatic progression, pick rewards later, easy to use
    • * longer grace period to coexist with old system


    could be better side
    • 2019 September - shortcomings of the new "iron missions"
    • * unused opportunity - add description of mobs, stats and their live spawns with the codex
    • * unused opportunity - clear idea what the rewards would be per stage in advance
    • * no attributes as rewards (at least as it looks so far)
    • * no unlockable skills as rewards (at least as it looks so far)
    No attributes nor unlockables in codex rewards is fine with me, and makes pretty good sense if you think about it.... the negative in my eyes is the outright removal of the old iron missions system - I would have streamlined their interface to make iron terminals and brokers unnecessary, and made all the repeatables nonrepeatable. That would have been much more fair... at the very least, those of us who began an iron mission chain for the sake of the rewards from some late stage of the chain, should be allowed to finish the entire chain. By extension, fairness dictates that the old iron missions stay in the game for everyone.
    .... just one man's opinion

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