Suggestion: Crafters need a Ring

Bearlover

Dominant
Joined
Aug 23, 2007
Posts
388
Location
Nubeena Tasmania,Australia.
Society
Perserus
Avatar Name
Michael Bearlover Deede
We have in game lots of rings for miners & hunters.
I think the crafter has been forgotten about.:mad::mad::mad:
So how about a ring that allows crafters to skill increase faster lets say 15% + and what would be great is a function to allow the crafter to produce 100 or 1000 or 10000 items in a single click., Instead each click taking 5 seconds for a result:mad:. I would expect the ring to have decay of say 1% per 1000 instance clicks. What about it guys and girls????
In the early (2008) days we had to click with the mouse for every craft run, now we can put in and say how many clicks but it can take hours or even days in some cases. So why not a fast track RING for the crafters that are still in game....
 
10k for single click? Who need that in a "game"? There is already a way to spend your PED fast. It called EP4.
MA gave us a "pill" option for skilling faster. Personally I don't need a special ring for crafting. But that's my perspective.
 
if there is a ring needed....dunno...

but personally i would love the idea of having a cheap skill+ring for craftin.....and dunno maybe an expensive ring for higher success rate ???

AND when we are on it.....can i have 4-5rings on each hand PLEASE ?? :laugh:

ok..ok...would also be happy when there are 2 rings per hand possible...
 
I think, all things considered, I would rather prefer a different trinket for each profession.

Rings for hunters (weapons are held with both hands).
  • Reload speed
  • Crit damage/crit reduction
  • Health
  • Evade/dodge
  • % Skill gain
  • ...

Headlamp for miners (makes sense?).
  • Run speed
  • Weigth reduction/Carry capacity
  • Improved Range/depth of finders
  • Improved Speed of excavators
  • % Skill gain
  • ...

Belts for crafters (NananaNanaNAna batman !)
  • Craft speed
  • Blueprint req level reduction
  • % to avoid (L) blueprint click consumption (extra clicks)
  • very small % reduced fails
  • small % reduced near success
  • % Skill gain
  • ...

Towel for sweaters
  • Dehodorant

Cheers :laugh:
 
Rather than rings, I'd like to see more craftable special effects on clothes. It gives more demands to currently dying tailoring profession. O2 has given quite a nice list of special effects and I'd like it not only for rings, but also for clothes (so they not only act as expensive decoration on your ava).

I may even call for new kinds of crafting mechanic that adds bonus effects on clothes (I call dibs on Enchanter). Even better, MA should implement blank rings that can be crafted / looted. The "Enchanters" will be able to enchant special effects on the said blank ring using resources from mining/hunting.
 
I think, all things considered, I would rather prefer a different trinket for each profession.

Rings for hunters (weapons are held with both hands).
  • Reload speed
  • Crit damage/crit reduction
  • Health
  • Evade/dodge
  • % Skill gain
  • ...

Headlamp for miners (makes sense?).
  • Run speed
  • Weigth reduction/Carry capacity
  • Improved Range/depth of finders
  • Improved Speed of excavators
  • % Skill gain
  • ...

Belts for crafters (NananaNanaNAna batman !)
  • Craft speed
  • Blueprint req level reduction
  • % to avoid (L) blueprint click consumption (extra clicks)
  • very small % reduced fails
  • small % reduced near success
  • % Skill gain
  • ...

Towel for sweaters
  • Dehodorant

Cheers :laugh:


The yog pet "supposedly" speeds up extraction but from last testing even with an me05sga the pet buff is broken so a heads up to those having yogs spawned, save your nutri bars till MA fixes yet another broken thing in game
 
Back
Top