Info: Codex Mission Details for Calypso Creatures

While this may be true, the purpose of this thread is to collect verified data.

Please keep posting all your info folks :)

Ok, yes, that makes sense. It'd be nice if whole mission chains were posted in one go though, not spread over multiple pages :)
 
Ok, yes, that makes sense. It'd be nice if whole mission chains were posted in one go though, not spread over multiple pages :)

Now that I have the Google sheet it'll be easier to see everything in one place. I just need to make sure I keep it updated!

Perhaps you could use the data I have there to create another "predicted" data sheet?
 
Now that I have the Google sheet it'll be easier to see everything in one place. I just need to make sure I keep it updated!

Perhaps you could use the data I have there to create another "predicted" data sheet?

I think I already made the equations, I can share tomorrow
 
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Cornundacauda



Rank 8 - Set 2 - 0,7031
Rank 9 - Set 2 - 0,8203
Rank 10 - Set 3 - 0,4687
Rank 11 - Set 1 - 1,68
Rank 12 - Set 1 - 1,87
 
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my contribution, think i am have to start selling hunting service to finish daspy, it's breaking ped card to inventory like there's no tomorrow...
 
my contribution, think i am have to start selling hunting service to finish daspy, it's breaking ped card to inventory like there's no tomorrow...


Nice.

Rank 16 will be 175.5 PED of Set 1 skills :)

Rank 15 fits the formula HP_lowest maturity/16 * Rank 1 reward.
 
Now that I have the Google sheet it'll be easier to see everything in one place. I just need to make sure I keep it updated!

Perhaps you could use the data I have there to create another "predicted" data sheet?


Done! Check link in post above:) I have made a calculator that shows amount of reward and how many peds needs to be cycled to get the reward, based on the Rank 1 reward.
 
my contribution, think i am have to start selling hunting service to finish daspy, it's breaking ped card to inventory like there's no tomorrow...

So they are making us choose between evade/dodge and hard to gain looter skills. :rolleyes:
 
Done! Check link in post above:) I have made a calculator that shows amount of reward and how many peds needs to be cycled to get the reward, based on the Rank 1 reward.

Cool. But what if you are past stage 1 and want to see what the rest is? I guess you would have to look somewhere to find out what stage 1 reward is?
 
I have created a Reward Calculator. Everyone can go in and type a Rank 1 reward to check the rewards in PED for all Ranks (NB! Use comma for decimals)


https://docs.google.com/spreadsheets/d/128XGIG5eMPnTl0tF5R1fl6vYqQ6q_SeH5c1uAakHAlI/edit?usp=sharing



THX,
I downloaded it,
added a second sheet,
went to entropia wiki on the creatures page,
configured colum to only have Mob name and Min HP and filtered the list by Planet Calypso,
selected all, copied it onto the second sheet I added previously and added a column with Min HP divided by 1600,
Then I went back to sheet one and made a cell where I could select a mob from a list(in libreoffice it is done via menu data - validate)
and added a VLOOKUP to select the correct skill 1 reward from the tabel.

Now I have a list to select the mob and it will automatically show me the skill rewards to get from it.
It is the same way in google calc (data, validation to select the list of mob names, VLOOKUP to select skill reward from table)
 
Cool. But what if you are past stage 1 and want to see what the rest is? I guess you would have to look somewhere to find out what stage 1 reward is?

https://www.planetcalypsoforum.com/...atures-forum&p=3728633&viewfull=1#post3728633

Rank 1 rewards can be calculated by the simple formula HP_lowest maturity /16 = Rank 1 reward in pec.

https://www.planetcalypsoforum.com/...atures-forum&p=3728636&viewfull=1#post3728636

Technically, if you can figure out the exact amount of peds cycled/kills you need to cycle for Rank 1, you can use the multipliers below to know the exact amount to cycle/kill for each Rank 1-25

1
2
3
4
6

8
10
12
14
16

18
20
24
28
32

36
40
44
48
56

64
72
80
90
100

Multipliers:
Set 1 = 1
Set 2 = 0.625 (5/8)
Set 3 = 0.3125 (5/16)
Set 4 = 0.2 (1/5)

https://www.planetcalypsoforum.com/...atures-forum&p=3728932&viewfull=1#post3728932

Amount to cycle is 200x (0.5%) of reward value.
 
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Cool. But what if you are past stage 1 and want to see what the rest is? I guess you would have to look somewhere to find out what stage 1 reward is?

My sheet includes stage 1 reward details for almost everything. Other than the event mobs which we can't get yet, I think the only ones I'm missing are the space mobs, plus Marcimex, Mind Reaver and Calamusoid.
 
Apart from... I think the only ones I'm missing are the space mobs, plus Marcimex, Mind Reaver and Calamusoid.

Cosmic horrors are 0.4062 peds at stage 1 and hermits are 0.75 peds.
Not done the others yet.

This does not equate to the x16 lowest hp theory it seems, by the way (unless I have misunderstood).

Also, I use the reciprocal set multipliers which are easier to remember of 1, 1.6, 3.2 and 4
 
Cosmic horrors are 0.4062 peds at stage 1 and hermits are 0.75 peds.
Not done the others yet.

This does not equate to the x16 lowest hp theory it seems, by the way (unless I have misunderstood).

Also, I use the reciprocal set multipliers which are easier to remember of 1, 1.6, 3.2 and 4

According to my sheet, based on LavaSparks work, when I put in 650 HP for Mob with least HP I get the following values:
Rank 1 - Set 1 1 0.40625
Rank 2 - Set 1 2 0.8125
Rank 3 - Set 2 3 0.76171875
Rank 4 - Set 2 4 1.015625
Rank 5 - Set 3 6 0.76171875
and so on.

The Calculation is as follow:
Least HP divided by 16 gives Skills in Pec.
so in the case of Cosmic Horro it is
650 / 16 = 40.625 Pec = 0.40625 Ped
So in line with the formula here in the thread.
 
...so in the case of Cosmic Horro it is
650 / 16 = 40.625 Pec = 0.40625 Ped
So in line with the formula here in the thread.

Oh yes, hp... my bad. I got my wires crossed with costs, which I prefer to consider.
I even wrote hp theory, which it is, but then I forgot it was hp again and thought my answer was pecs or something...
Thank you :)
In my defense, with space mobs shot at with ship guns from an MS, their hp isn't really an issue at all and it's quite easy to almost kill a horror in 2 shots and then get an overkill of several hundred hp on the third shot. In space, you almost forget there is such a thing as hp lol - ah well...:laugh:
 
My sheet includes stage 1 reward details for almost everything. Other than the event mobs which we can't get yet, I think the only ones I'm missing are the space mobs, plus Marcimex, Mind Reaver and Calamusoid.

Can't +rep you again, but again thanks for all the work you doing for the community.
 
Amount to cycle is 200x (0.5%) of reward value.

Thread is long so I'm not sure if it was mentioned already...
Anyway, amounts of ped to cycle are:
x200 for type 1 reward;
x320 for type 2;
x640 for type 3.

Sorry, I did not get any other reward types yet :)
 
Thread is long so I'm not sure if it was mentioned already...
Anyway, amounts of ped to cycle are:
x200 for type 1 reward;
x320 for type 2;
x640 for type 3.

Sorry, I did not get any other reward types yet :)

There are many ways to Rome as they say, but yes, good "conversion". Also, Set 4 takes 800x.
 
Maffoid level 13 - Set 2 - 6.09 ped
Maffoid level 14 - Set 2 - 7.10 ped

Rextelum level 5 - Set 4 - 1.85ped / 1.18ped (from memory)
Rextelum level 6 - Set 1 - 7.90 ped

Ff
 
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I can confirm 0.75 PED of Set 1 for Hermit Rank 1.

Also: taking 0.0024 PED of armor decay is enough to unlock the challenge. It however doesn't unlock immediately but (most likely) when someone kills the mob. In my experiment it happened on the next day. :laugh:
You get a simple notification and the mission does not pop up in the tracker. (This is good, I had some concern that they might try nudging noobs too hard.)
 
Eviscerator Rank 8:

4.31 PED Clubs
4.31 PED Courage
4.31 PED Cryogenics
4.31 PED Diagnosis
4.31 PED Electrokinesis
4.31 PED Inflict Melee Damage
4.31 PED Inflict Ranged Damage
4.31 PED Melee Combat
4.31 PED Perception
4.31 PED Plasma Weaponry Technology
4.31 PED Pyrokinesis
 
Hit Caperon rank 20 - Skill set 4 is gone/not there, only set 3.

So, looks like they removed set 4 from ranks 10 and 20 (that have them at 5 and 15).

I'll let you know what sets are available when I hit rank 25.
 
Mob
Stage
Reward
Allophyl
1
0,3125 PED
Argonaut
1
0,1875 PED
Armax
1
0,1437 PED
Atrax
1
0,1687 PED
Atrox
1
0,6187 PED
Berycled
1
0,0437 PED
Big Bulk
1
3,5000 PED
Calamusoid
1
0,0625 PED
Calypsocod
1
0,1500 PED
Caperon
1
0,8375 PED
Caudatergus
1
0,0500 PED
Chirpy
1
0,0062 PED
Combibo
1
0,0500 PED
Cornundacauda
1
0,0937 PED
Cornundos
1
0,0937 PED
Daspletor
1
4,8700 PED
Defender
1
0,3500 PED
Dirpi
1
0,0250 PED
Drone
1
0,1875 PED
Drone Coordinator
1
0,2437 PED
Eviscerator
1
0,5750 PED
Exarosaur
1
0,0312 PED
Faucervix
1
0,0500 PED
Foul
1
0,0625 PED
Fresquoda
1
0,8625 PED
Fugabarba
1
0,0062 PED
Gradivore
1
0,0625 PED
Harbinger
1
0,2812 PED
Hiryuu
1
0,0750 PED
Hussk
1
24,3700 PED
Legionnaire
1
0,5062 PED
Marcimex
1
0,4875 PED
Merp
1
0,0312 PED
Molisk
1
0,1000 PED
Mulmun
1
0,3187 PED
Nexnics
1
0,2812 PED
Osseoculum
1
2,1500 PED
Plumatergus
1
0,0250 PED
Razortooth
1
0,5312 PED
Rippersnapper
1
0,0312 PED
Scipulor
1
1,0300 PED
Second Entity
1
1,1300 PED
Snablesnot
1
0,0125 PED
Snarg
1
0,2000 PED
Snarksnot
1
0,0437 PED
Tantillion
1
0,0312 PED
 
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Eviscerator Rank 9:

5.03 PED Clubs
5.03 PED Courage
5.03 PED Cryogenics
5.03 PED Diagnosis
5.03 PED Electrokinesis
5.03 PED Inflict Melee Damage
5.03 PED Inflict Ranged Damage
5.03 PED Melee Combat
5.03 PED Perception
5.03 PED Plasma Weaponry Technology
5.03 PED Pyrokinesis
 
Longus

Rank 16
Set 1
6.97 Peds

Rank 17
Set 1
7.75

Rank 18
Set 2
5.32

Rank 19
Set 2
5.81
 
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Mob
Stage
Reward
Hussk
1
24,3700 PED

It seams Hussk is out of the line to other cratures.

According to my Spreadsheet it should be:

HP lowest Maturity: 1950000 HP's

Rank - Reward - Cycled Ped's for Reward
Rank 1 Set 1 - 1218.75 - 243750.00
Rank 2 Set 1 - 2437.5 - 487500.00
 
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