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  1. #41
    Prowler Fanan's Avatar
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    This is a good thing for the game!

    Like anything in this world the eyes "eat a lot". More than ever the visual plays a big roll in almost any thing being it a car, food or a person etc, why should video games be different?


    Can't wait to see the result, this will bring more new players to the game than probably a new massive land area or asteroid sell. Nice move MA, congratz!
    Hunting in Calypso since: 03-Jan-2008


  2. #42
    Yeah bring new players !

    Who care about loosing 150$ a week if colors are nice ?

  3. #43
    Old Alpha Legends's Avatar
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    I hope that the following promised developments are also not too far behind:

    - Armors 2.0
    - Land Plot next phase of development
    - New Ark Moon development
    - New RT estates and instances
    - More Space content
    ...

  4. #44
    Mutated mastermesh's Avatar
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    Quote Originally Posted by Legends View Post
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    I hope that the following promised developments are also not too far behind:

    - Armors 2.0
    - Land Plot next phase of development
    - New Ark Moon development
    - New RT estates and instances
    - More Space content
    ...
    https://photos.app.goo.gl/EWFnFJdpUUb39rva9

    oh and... since there's a new graphics engine what about putting things back where they belong as once hinted at many years ago?

    Quote Originally Posted by Justin|MindArk View Post
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    Hi

    We are aware of the shopping booth issues and are working on relocating them back to their pre 9.4 positions.

    There will also be an upgrade to the booths in the near future

    This is just a quick post to let you know that we are working on it and sorry for any frustration caused by this delay.


    Justin.
    Quote Originally Posted by mastermesh View Post
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    Calypso:
    Hadesheim:

    More will be here shortly...

    -------------------------------------------
    -------------------------------------------
    Info below is for historical purposes, etc. The info below is related to how Hadeshiem existed prior to it becoming the big crater that it is now...

    Map below excerpted from this thread:
    Hadesheim City Map by Falco



    --------------------------------------------
    Overview

    Click to enlarge

    --------------------------------------------
    NW Parts

    Click to enlarge

    --------------------------------------------
    NE Parts

    Click to enlarge

    --------------------------------------------
    SW Parts

    Click to enlarge

    --------------------------------------------
    SE Parts

    Click to enlarge

    --------------------------------------------
    Last edited by mastermesh; 11-23-2019 at 04:41.

  5. #45
    is it just me or does the before of PA looks a lot better? i always preferred the bluish color and now everything is in 50 shades of red or what? if it look as bad ingame as it does on the screenshots....
    also apart from the slight color change i dont see any real differences. in most games this would simply be a reshade. takes like an hour of tweaking around in the settings and you got the same look without a "huge graphical update!" ... classic misdirection.

  6. #46
    Elite trance's Avatar
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    This is not a bad Thing, to use better rendering.

    But what the game make bad looking are other things, like messet up LOD (Level Of Detail). Trees where you can see the collision box. LOD steps where trees at floor look that way from far, but then change to look 90 degrees turned, if you go near, and the LOD stage change.
    Waterfalls hanging into air. Get stuck into plants, get stuck at water boarders. Rock meshes where don't fit the floor in Z axis. Some times too strong LOD, so you always see the LOD stage changing, if you move. Too many low poly meshes. Bad made materials/texturing.

    Ok, there is a lot more such things, and believe me, every game developer how also play EU will see that inseconds.
    Some places are very nice level designed, and 200m away it looks like everything is placed in a rush and without any heart to the design. Armor looking outdated and always it is designed very low poly, so the avatar creation system strech the faces into the meshes to strong, what give a ugly look.

    So, better rendering dont fix all this, but is a step into the right direction.
    I hope this is a bit a help for the MA Level designer and artist's, if they read that post. If they want, they could contact me, and i will help do find all the issues. If i mine, i see alot bad designed things

  7. #47
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    Quote Originally Posted by Liu View Post
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    Pretty thrilled by this announcement!

    12 years later they start to update the graphics !

    Hope it will come once a year instead of once a decade in the future.

    This only show they start to understand what great tool they have at hand. Now let's hope they really start using and write things fitting this tool instead of copy pasting old bugged code.

    If when implementing new stuff they get rid of the old bugged one I say thumbs up !


    Still, a part of me says :

    Liu, you're here since 2004, don't get hyped.

    12 years is quite fast IMO ...
    Don't know how big the development team is at the moment, but one guy spending 1 hour per week for twelve years could do it (taking roughly 40 weeks per year because of holidays and sick leave). Their budget for things like that are too low (AKA "to many people are not depositing and spending enough in EU").
    Pictures look nice and surely is nice that they actually are using more of the possibilities of Cryengine 2.
    Really hope it does not break anything big before XMas Mayhem.
    And I am sure this thread is going to be long because of the WinXP Laptop Users unable to play after it
    Avoiding hunting ubers since 12.09.2019
    Globals Hunting: 2577 Mining: 0049 Crafting: 0582
    HoFs Hunting: 0069 Mining: 0000 Crafting: 0022
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    Always know where your towel is !!!

  8. #48
    As I mentioned earlier, dx11 introduce tessellation. This can have a huge impact in
    way better looks and better performance.
    If you wanna know what tessellation is, have a look at nvidias description,
    https://www.nvidia.com/object/tessellation

  9. #49
    Prowler MarcusLucius's Avatar
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    Quote Originally Posted by Liu View Post
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    Pretty thrilled by this announcement!

    ..............

    This only show they start to understand what great tool they have at hand.


    ..............
    no they dont.
    if they would, they wont start with graphical nonsense.
    Quote Originally Posted by LeWolf86 View Post
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    This game is similar to anal sex... if you try to force it... no one will be happy...Let it come naturally...

  10. #50
    Some years ago I was on the tram going home from a games convention and I caught myself thinking: wow, look at the details of that brickwork - nice graphics! Another bit of me answered: yeah, do do realise that is real life, don't you?
    On the other hand, I've always preferred movement control accuracy and handling over fancy graphics. However, as a keen photographer, it's also nice to be able to set up reflections and lighting details on occasion too.

    Will we get back the ability to drop items in the wild again now (or soon)?
    Will we need assistants off camera to stand with various light sources equipped if we wish to play with lighting?

    ...trying to have fun imagining the possible... but MA makes that hard. Oh, and for the second time on one computer recently, I got the invisible body bug on myself and was running around with legs only. Now that was a right laugh!

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