Lefty
Stalker
- Joined
- Mar 5, 2009
- Posts
- 1,722
- Location
- Billy's Spaceship Afterworld
- Society
- Calypso Rescue Team
- Avatar Name
- Medb Lefty Lucy
Shops need visibility, and in a MMO game, that visibility comes first from being located where new players see them early, and situated in ways that make access easy and convenient. It also needs to be easy to clearly indicate what sort of merchandise a shop is stocked with, without requiring interested passersby to jump through too many hoops. At this time the only place I know of that meets those criteria is the Quarry on Arkadia. The old Bank in Port Atlantis also has potential, but needs two improvements to really qualify:
- Outdoor ledges to place shopkeepers, shelves etc on
- Port Atlantis keeps getting farther and farther from the natural stream of play for new players
My suggestion is to create ledges all around the walls of the Bank and divide those ledges into small sections ownable by many different vendors. Routing is a tougher issue because Port Atlantis' missions make a bit of a tangled maze, but it's our Capitol and we love it so imo the best answer there is let it be. CDF Outpost Charlie nearly fills that gap on its own, although South Swamp Camp could see major improvement (its missions are too grindy for many new players - not many of us enjoy picking all those cherries).
These are only two examples, one done well, the other with lots of potential. The Entropia Universe is peppered with pretty good shop settings (honorable mention to Celeste Harbor and Cthylla Tower) but those two were the most use in illustrating what I see.
- Outdoor ledges to place shopkeepers, shelves etc on
- Port Atlantis keeps getting farther and farther from the natural stream of play for new players
My suggestion is to create ledges all around the walls of the Bank and divide those ledges into small sections ownable by many different vendors. Routing is a tougher issue because Port Atlantis' missions make a bit of a tangled maze, but it's our Capitol and we love it so imo the best answer there is let it be. CDF Outpost Charlie nearly fills that gap on its own, although South Swamp Camp could see major improvement (its missions are too grindy for many new players - not many of us enjoy picking all those cherries).
These are only two examples, one done well, the other with lots of potential. The Entropia Universe is peppered with pretty good shop settings (honorable mention to Celeste Harbor and Cthylla Tower) but those two were the most use in illustrating what I see.