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  1. #111
    Old Alpha Legends's Avatar
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    Quote Originally Posted by slither View Post
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    While I don't agree with compensation I do agree with you that it's BS that changes can cause such massive losses.

    That's why I don't believe in the system anymore. I cashed most peds out years back and have been playing on what was left (except for a couple of weak moments when I opened a few loot boxes).
    Glass half full...

    I prefer to look at it this way: Future changes will cause massive gains, just have to know what position to be in to take advantage.

  2. #112
    Quote Originally Posted by Hego Damask View Post
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    Its easy to decide.
    If you tiered up something to t10 and you sold it, you decided to sell the weapon for your price, you decided if that is including the tier up cost or not, you are done.

    The actual owner should be compensated, he paid the price of the tier up cost when he purchased the high tier item.
    Which you don't know if he did. I have no problem to sell at a lower price if it is someone I
    know whos buying it, because I pay the UL stuff I buy and things I tier up with saved up
    PEDs from MU of my own trades, and use ingridients from my own loot.
    If I had depoed whole cost I would try to get a better price for it.

    Once again, where to draw the line? High cost is quite relative. 70k might be nothing for
    some while 10k is a lot for someone else.
    Which item is ok to compensate and which isn't? Either all items will be compensated or non,
    and that will not happen that all items will be compensated, not in PED value at least.
    There is a kind of solution to it as I mentioned in an earlier post.

    I don't depo unless I'm "willing" to lose it all. Others depo as an investment, at a lot higher
    value, so quite understandable they get upset when losing that value due to changes,
    but here is the thing with investments:
    there is no guarantee it will be a positive outcome of it, it might just as well be a negative one.

    As long as you don't sell the item you haven't had the loss yet. People in this situation will
    probably hold on to the item longer, which means less of them are out on the market.
    What happens when an item is rare on the market? Price will go up.
    So the base MU value of the item will go up no matter tier level. Hopefully that will
    help out at some degree, specialy if owners of certain items use them and show how
    good they are in threads and posts that are not about trading. Hype it to make it popular.

  3. #113
    Dominant pamascom's Avatar
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    wondering

    Quote Originally Posted by Bertha Bot View Post
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    Dev Notes #21 - Tiering & Enhancer System Changes[*]A second decimal place has been added to item Tier Levels. After the Version Update, all existing items will have a 9 added in the second decimal place. For example, an item that currently has a Tier Level of 3.9 will have a Tier Level of 3.99 after the VU.
    [System]: Your Sollomate Azuro (L) has reached tier 0.01
    tier flick sound
    [System]: Your Sollomate Azuro (L) has reached tier 0.02
    tier flick sound
    [System]: Your Sollomate Azuro (L) has reached tier 0.03
    tier flick sound
    [System]: Your Sollomate Azuro (L) has reached tier 0.04
    tier flick sound
    [System]: Your Sollomate Azuro (L) has reached tier 0.05
    tier flick sound

    i hope tier 0.01 increase will not showing on [system]:skill messages nor with the sound effects
    but..can u make tier pop effects way bigger? not start from someone's foot from head somethin like that. jk

    btw great updates Eve r!

  4. #114
    Elite Killahbee's Avatar
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    Quote Originally Posted by pamascom View Post
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    [System]: Your Sollomate Azuro (L) has reached tier 0.01
    tier flick sound
    [System]: Your Sollomate Azuro (L) has reached tier 0.02
    tier flick sound
    [System]: Your Sollomate Azuro (L) has reached tier 0.03
    tier flick sound
    [System]: Your Sollomate Azuro (L) has reached tier 0.04
    tier flick sound
    [System]: Your Sollomate Azuro (L) has reached tier 0.05
    tier flick sound

    i hope tier 0.01 increase will not showing on [system]:skill messages nor with the sound effects
    but..can u make tier pop effects way bigger? not start from someone's foot from head somethin like that. jk

    btw great updates Eve r!
    Good point which they probably missed

    You created your account
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  5. #115
    Dominant mspatterson's Avatar
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    Quote Originally Posted by Killahbee View Post
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    Good point which they probably missed
    id like to see the enh break rate adjusted based on weapon dmg. Maybe by max dps instead not sure. either would be better I guess depends on how the numbers look for MA which theyd go with but either would make it better for smaller weaps.

    base break rate(lets say 3000) x (100/weap max dps) = actual break rate

    so a 10dps weap would have break rate of 30000
    and 100dps weap would have a break rate of 3000

    break rate now I believe is known to be at 2500ish

    this is just rough math but you get the idea.
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  6. #116
    Mutated Xen's Avatar
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    Quote Originally Posted by pamascom View Post
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    [System]: Your Sollomate Azuro (L) has reached tier 0.01
    tier flick sound
    [System]: Your Sollomate Azuro (L) has reached tier 0.02
    tier flick sound
    [System]: Your Sollomate Azuro (L) has reached tier 0.03
    tier flick sound
    [System]: Your Sollomate Azuro (L) has reached tier 0.04
    tier flick sound
    [System]: Your Sollomate Azuro (L) has reached tier 0.05
    tier flick sound

    i hope tier 0.01 increase will not showing on [system]:skill messages nor with the sound effects
    but..can u make tier pop effects way bigger? not start from someone's foot from head somethin like that. jk

    btw great updates Eve r!
    I want to see and hear every single 0.01 tier increase.
    Xen Shop ☯ Easter, Halloween, Summer, Robot Strongboxes | Imperial HAZEN Gloves (M) | Dune Rider Helmet (M) | Dune Rider Arm Guards (M) | Dune Rider Foot Guards (M) | Merry Mayhem 14 Gloves (M)

  7. #117
    Mutated Oleg's Avatar
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    Quote Originally Posted by Jhereg View Post
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    1) Sure I never expected to get ALL the tier cost back when I sold it, but I also expected tiering my weapon to be just as challenging for the other BC80 owners in terms of ped cost. But now MA essentially handed out a freebie for something I paid quite a bit for.
    Did they though? One of the major barriers to tiering previously has been scarcity of materials. There's a reason why there is a high markup on certain tiering components. Is there anything in the OP that suggests that sourcing them will become easier? If not, then we can expect markups to rise further and the difficulty of finding the ingredients increase. Seems to me that while low tiers which require relatively common ingredients will become easier and cheaper, that isn't necessarily the case later on, even as early as tier 3. The major change seems to be that instead of those spent PEDs disappearing into MAs coffers, more of it is going to other players.

    Even if is easier and cheaper, it's easier and cheaper for you to get to the next tiers and stay ahead of the game as well (you're not tier 10, right?)

    Quote Originally Posted by Jhereg View Post
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    2) When you speak of short term gain, what I saw was a long term investment. Currently, enhancing with loot 2.0 weapons destroys any efficiency they have due to the high breakage rate versus peds cycled. So I only used it enhanced on Mayhem events. It can take 2-3 Mayhems to recoup the cost of a single tier. I've had my gun for two Mayhems total (Summer and Halloween) before they made this change, once at tier 5 in Summer and once at tier 6 in Halloween.
    Iirc you did pretty well in those Mayhems and I see no reason to believe you won't continue to do so in the next ones. There aren't suddenly going to be another 30 people overpowering you in your category.

    Quote Originally Posted by Jhereg View Post
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    3) I did pay quite a bit for a BC80, probably a bit more than a tiered up slug lol.
    So is this about the principle, or the price? If it's about the principle, this is irrelevant. If it's about the price, where's the line? Do you have to have spent, say, 50k to be compensated, and everyone below that can forget it? 80k? 20k? If it's about price then there has to be some line, and that line will be entirely arbitrary. The whole idea is ludicrous.

  8. #118
    Elite Captain Jack's Avatar
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    Quote Originally Posted by Legends View Post
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    Glass half full...

    I prefer to look at it this way: Future changes will cause massive gains, just have to know what position to be in to take advantage.
    And how, precisely, do you propose one acquires this knowledge?

  9. #119
    Dominant allarom's Avatar
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    1. Enahncers TT back as shrapnel = 30% less expenses only. maybe less in future if demand and MU raises
    2. Tiering just got 50% cheaper considering that other 50% is MU. Most likely MU will raise on components as it getting more popular
    3. You have always tiered up your gear for a purpose, knowing this is the money you won't get back


    Currently it seems that all the guys who have tiered their loot 2.0 weapons now somehow lost their money? It was your free will, you tiered these with a purpose and the goal isn't taken away from you, it just got cheaper. I haven't tiered my 2.0 weapon since i didn't see any point of it and wasn't willing to lose that money.

    This is genius move by MA- instead of getting one time payday by tiering from selected amount of players, they can now get revenue much faster when tiering and enhancing will be more attractive

    Best update since loot 2.0
    take my advice, i dont`t use it anyway!

  10. #120
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    Finally I can tier my Opalo!
    Youtube<----click to watch my globals

    Faster than Lucky Luke...

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