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  1. #1

    The loot 2.0 return, risk/reward and whole economy thing topic

    Hello,

    I was thinking about this for long while. I will try to explain what is on my mind in the most raw way I can.


    I did play for a year now (after a break), with some serious hours and decent peds cycled. I managed to cover my expenses by hunting/crafting for MU and also by trading. Meanwhile I was never expecting from the game to pay me more than I put it, I have to say, that my mindset is/was to break even from trading/generating MU. And at some point, I would get some little luck-boost from the game, which would help me to progress, update my gear etc.

    That unfortunately never happened. And I do not really think ive done something right or wrong, I simply think, that this is a stage where the game is right now. Its game where you pay from 2 to 10% on whatever you cycle and that's it. No surprises, no excitements. When you finally hit something bigger, its in fact just a small payback. Never anything to boost you up at some point.

    Patiently waiting for long time, fighting to break even, depo from time to time, I have to say... damn its great concept, but its hell damn boring.

    No rare items, no multipliers to boost anyone anywhere at any point. Doesn't matter how hard I am trying to think at the moment, if game gave me any sort of push up... cant remember. Its just blank 90%-95% return on players actions, that's it. No hype, boring.

  2. #2
    Stalker
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    Stoica Alina Alina
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    this was the game since 2006 till they added buffs , what was the difference we had some markup
    .........

  3. #3
    Dominant BackBone's Avatar
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    I believe the players asked for less volatility. And thats what we got.

  4. #4
    Elite wizz's Avatar
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    Quote Originally Posted by BackBone View Post
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    I believe the players asked for less volatility. And thats what we got.
    Players didnt really ask for less volatility.
    Players asked for more playtime for less money.

    But this is NOT what loot 2.0 brought.

  5. #5
    Prowler jambon's Avatar
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    James Jambon Zidane
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    Hehe, I know your plight. It is the same plight of many.

    ...Things are in motion. The game we deserve is coming in time lol

    Its a gradual thing...
    Last edited by jambon; 01-08-2020 at 17:20.


    Watching The End Of The Universe Since 2010...

  6. #6
    Dominant allarom's Avatar
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    Quote Originally Posted by wizz View Post
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    Players didnt really ask for less volatility.
    Players asked for more playtime for less money.


    But this is NOT what loot 2.0 brought.
    So your idea is more playtime and more volatility at the same time? How should it work? Please explain...
    take my advice, i dont`t use it anyway!

  7. #7
    Elite wizz's Avatar
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    Quote Originally Posted by allarom View Post
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    So your idea is more playtime and more volatility at the same time? How should it work? Please explain...
    Try reading my post again and point me where I said that.

  8. #8
    Alpha livius's Avatar
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    Quote Originally Posted by BackBone View Post
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    I believe the players asked for less volatility. And thats what we got.
    Volatility still exist.
    "Most of the current complaints we see come from accounts that are within the expected range, we can also state that your returns match the expectations and examples we set in the Dev Notes."
    -144834.90PED since Account Created 2010-12-15
    https://www.twitch.tv/liviuspk

  9. #9
    Old Alpha Legends's Avatar
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    Inherent Marxus Legends
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    Here's where the loot is:


    If you want to hit big, you gotta hunt big.
    Check out my blog: Legends' Hunting Blog! and also our Society ad: DIRTY DINGOs
    My Shops at Twin Peaks mall, 2nd floor: Mayhem Armor Shop, Robot Armor Shop, Animal Armor Shop

  10. #10
    Elite wizz's Avatar
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    Quote Originally Posted by Legends View Post
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    If you want to hit big, you gotta hunt big.
    If you want to lose big, hunt big.

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