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  1. #1
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    The New Implementation of Bad Loot Protection, Loot 2.5 VU

    With the thread I made 3 days ago that is already at 6k+ views and the hot topic on everyone's minds is (LOOT) getting anywhere between 70-94% returns for a lot of the player base. The goal of this thread is a constructive measure to increase the returns of players that get a very low TT %. While at the same time increasing the value of skilled and geared Uber Hunters. A system to hopefully try to benefit everyone from that first day player to the most skilled grinding 15 hrs a day.


    The plan is Bad Loot Protection and the redesign of the Looter skill and how it works. I think every player wants to minimize the bad periods. ( Why no looter from mobs was removed ) It's those bad times that hurt the most and when times are tough your Looter skill should be your knight in shinning armor. It should be there to make sure you can grind out those last 1,000 kills of that mission you are working on.

    This new system of Looter skill would then protect you from the lowest amount of TT PED value you can get on a killed mob.

    Example- say you kill a mob that cost 1 Ped. You might get back as low as 20 PEC on that mob currently. That's a 20% return on that mob. Of course the answer has been kill 10,000 mobs or more BUT due to RNG and Timing you might never..... ever....ever... get a Global or HOF that recovers you to get to the 95-98% TT returns. It's bad luck!

    In a game that deals with real money we don't like the word "luck" because it seems like gambling and that is what MA and the players want to stay away from.

    So in the New System if it cost 1 PED to kill a mob the lowest you should get back is 70 PEC On day 1 of a brand new Avatar. (These numbers can all be adjusted and are just examples) However if a brand new player kills a mob and it cost 1 PED he gets back at least 70 PEC. Their PED last longer, they get to higher looter levels and they feel confident to deposit money for better gear because there is a very clear value in their time spent. To skill up, gear up and get better loot and items.

    This gets players to deposit and gives them a desire to grind harder and longer. A graph would be like this on 1 ped mobs killed for the Looter skill ( again numbers can be adjusted )

    0 Looter = 70 PEC
    50 Looter = 80 PEC
    100 Looter = 85 Pec (assuming there has to be some diminishing return like in most games)

    How does this benefit the Medium hunters or Ubers? Well this allows them to actually hunt bigger mobs and use their awesome Dpp gear and get fun items without such a heavy risk of ruin that is based on luck. We all know the staggering amounts invested in gear, it would be fun to let loose and enjoy it. Get back to the days where you felt confident your skills and gear meant you did well!


    Taken from the Loot Thread

    Quote Originally Posted by Justine View Post
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    What to improve ?
    The volatility on big HP mob. This is not sustainable for any players who can't spend 10hr every days in hunt. This is not fair for any casual players and that kill the fun for players who want play for fun on big mobs.
    I feel like i'm condamned to kill low HP mobs if i want survive.
    This is still foremost and most importantly a video game. It's is a form of entertainment and joy! To give you a break from your real life. When you log in the goal is to have fun!! Whether you are level 1 or 100 and the amount of fun you have shouldn't be dependent on your Credit Card limit.

    This change also addresses the volatility of Big HP mobs where if you have 2 hours after work you can Deposit, get together with your friends and hunt big! We want to increase the hunting activity in the game overall for everyone. Which of course does wonders for events and making them far more competitive. More activity is great for the economy and it trickles into helping mining and crafting. More items need to be tiered, more materials are needed. Also Deed and Share returns

    Finally when a player literally sees his looter skill working that is an amazing feeling!! You feel confident about your deposits to have fun. When players are happy they deposit. My hope one day is when we look on Entropia LIfe and see active hunters that instead of it always being 3-4k that finally that number goes up to 5 or 10k or higher. More players and activity only benefits everyone and allows MA to have increased revenue to design really fun stuff for us in upcoming VU's. It's a circle, feeling the flow

    I know some people might try to pick apart the suggested changes. However remember the goal, it's to increase our player base and keep the players that been here for years! Obviously this is a real rough draft of making the looter skill far more valuable and most importantly noticeable while playing. So any other suggestions are welcomed but please keep it constructive.

    In closing Dpp will still be extremely valuable in taking your gameplay to the next level as that changes your loot composition. This allows you to invest in some fun items (key word invest) which will give you MU and reduce the fear of playing the game and hunting the mobs that you bought that gear for.

    Thanks

    Abomb The People's Champ
    Last edited by The Abomb; 01-12-2020 at 18:14.
    The Abomb now has Expert Wood! Level 48 Resource Gatherer - 5,564 RG Skill points
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  2. #2
    Tldr:
    Loot sux, please give more loot.

  3. #3
    15 years of threads about loot, almost daily.

    And people still try to reinvent the wheel...

  4. #4
    Old Alpha Legends's Avatar
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    Taking out the lows takes out the highs at the same time, therefore, no lows = no highs.

    I hear you brother, lots of people I know in game are complaining about loot right now... But if you propose to flatten the returns for everyone to a steady 96%-98%, you are changing the core concept of the game and all the people who currently play in hopes of hitting a big HoF will no longer have any interest to play.
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  5. #5
    Alpha The Abomb's Avatar
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    Quote Originally Posted by ~ Cirrus ~ View Post
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    15 years of threads about loot, almost daily.

    And people still try to reinvent the wheel...
    Just like loot 1.0 there will be somthing that replaces it. Loot 3.0 and so on is inevitable. Games are always changing and evolving.
    The Abomb now has Expert Wood! Level 48 Resource Gatherer - 5,564 RG Skill points
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    Being Realistic is the most traveled road to Mediocrity.

  6. #6
    Quote Originally Posted by The Abomb View Post
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    0 Looter = 70 PEC
    50 Looter = 80 PEC
    100 Looter = 85 Pec (assuming there has to be some diminishing return like in most games)
    that's pretty bad too.

    Maybe try an entirely different approach.
    The long term return is, let's say 98%, for everyone regardless of looter skill or weapons efficiency.
    Everyone get 93% back garantueed per kill , the remaining 5% go into globals & hofs aka multipliers.

    Looter skill determines loot composition, the higher skill, the better the composition and/or even gate certain loot behind a certain looter level.

    DPP & avoiding overkill will still have value because it allows to kill more mobs per ped and by this increasing the chance to make it to the multiplier.

  7. #7
    Quote Originally Posted by The Abomb View Post
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    Just like loot 1.0 there will be somthing that replaces it. Loot 3.0 and so on is inevitable. Games are always changing and evolving.
    Loot 2.0 is already the worst thing that happened to this game, so I really hope that 3.0 would not make return even flatter.. And that it would be more of a step backwards.

    I don't get what you ask for guys..
    Alukat best example, the guy made 1000 post to ask for the same stupidity.
    A game whith no winner and no looser.

    Let's get 0.985PED back whatever you do that cost 1PED.
    Wow what a nice game.. what a challenge.. so many possiblilities.. Everything can happens.. (or nothing ?)

    Alukat, like many people, you confuse fairness whith equality.
    When you play poker, fairnesss is when each player has an equal chance of receiving a good hand.
    Equality would be that everyone always get exact same hand.

    What you are asking again and again is to play poker whith a deck of 52 identical cards.. Why not 52 King of hearts.
    Game would be so exciting, right ?..

    Sorry to say, but that is plain stupid.


    MA please make this game challenging AND rewarding again.

  8. #8
    Quote Originally Posted by ~ Cirrus ~ View Post
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    I don't get what you ask for guys..
    Alukat best example, the guy made 1000 post to ask for the same stupidity.
    A game whith no winner and no looser.

    Let's get 0.985PED back whatever you do that cost 1PED.
    Wow what a nice game.. what a challenge.. so many possiblilities.. Everything can happens.. (or nothing ?)

    Alukat, like many people, you confuse fairness whith equality.
    When you play poker, fairnesss is when each player has an equal chance of receiving a good hand.
    Equality would be that everyone always get exact same hand.

    What you are asking again and again is to play poker whith a deck of 52 identical cards.. Why not 52 King of hearts.
    Game would be so exciting, right ?..

    Sorry to say, but that is plain stupid.


    MA please make this game challenging AND rewarding again.
    To assume that there would be no winners or loosers is just stupid of you.
    If the MU of the equipment is too high for the loot of the mob/current market value, then that person is still gonna be a looser.
    For winning/loosing the knowledge about loot composition & market value will be the most important factor instead of winning being down to dumb luck.

    What you're asking for is entropia being a high-risk casino.

  9. #9
    I have some ideas on how to improve the game:
    1. Every mob should give fixed loot of 0.98pec for each 1 ped spent, no swirls unless you hunt over 50 ped mobs.
    2. MA should add an auto hunt like crafting, you should add the the mob and the gear like you add the bp and mats and start auto clicking.
    3. Make a server where the peds are play money and pay a monthly subscription.

    Its a game not a job so you can quit at any time and go make some money IRL.

  10. #10
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    Nothing will change and nobody from MA will answer to you.

    Sometimes I think that being community manager in MindArk is a dream job. You only post some "we are working on solving this issue" after every VU when your collegues fukk up things.

    Come to work, read some forum, drink tea, have fika with other employees for the rest of the day and go home

    Beautiful! MA pls hire me I am making best fika ever!!!

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