Hello everyone,
Recently I have been following on thread where one of us showed his long term 91% TT returns considered by community as very poor. There was an outrage over MA's claims that average TT return is 97% but most common return among players i 89-91%. That is why I wanted to introduce you my point of view on how the loot TT % return distribution in EU look like.
I am not going to include all math and statistical details, it would be far too time consuming and I assume just far to complicated for anyone who never was any close to math, statistics and theory of probability. If you have some knowledge you can always have a quick reminder here:
https://en.wikipedia.org/wiki/Normal_distribution
Focus also on: https://en.wikipedia.org/wiki/Skewness
And: https://www.statisticshowto.datasciencecentral.com/probability-and-statistics/skewed-distribution/
Imagine situation where on planet Calypso, let's say 2k players with same setup hunt the same mob of the same maturity in a similar time range, ceteris paribus. How would their % TT return distribution look like?
After recent thread I am almost 100% convinced it would look like this:
I think MindArk's loot distribution coding is designed to bring such results (with small deviations) for everyone. Surely, there are plenty of things that can influence your position on the chart (gear, amount of loot events [I think that the more the better], buffs, mob type, efficiency etc.) but in general, on average and in long term, in % TT return terms you are always going to lose.
We do not know the influence of those listed factors and factors we are not aware of but it may happen that one or two players with very high-end gear and proper skills may get around 99% or even past 100% in long run. But vast majority of you will be closer to 91% (mode) when significantly less amount of people will see the average 97% return.
MA says that technically personal loot pool does not exist. I agree. What exist imho is personal loot distribution. In this case instead of amount of players on Y axis you would have amount of loot events and on X axis you would have % TT return per kill. As I said, it is a little different for all of you due to differences in setup, skills etc. but for all of you it is less or more right skewed (screwed? ).
This is the reality we live in. You may acknowledge what I present here, you may disagree. All feedback is welcomed. It is always good to have nice and not derailed discussion.
Thanks.
Recently I have been following on thread where one of us showed his long term 91% TT returns considered by community as very poor. There was an outrage over MA's claims that average TT return is 97% but most common return among players i 89-91%. That is why I wanted to introduce you my point of view on how the loot TT % return distribution in EU look like.
I am not going to include all math and statistical details, it would be far too time consuming and I assume just far to complicated for anyone who never was any close to math, statistics and theory of probability. If you have some knowledge you can always have a quick reminder here:
https://en.wikipedia.org/wiki/Normal_distribution
Focus also on: https://en.wikipedia.org/wiki/Skewness
And: https://www.statisticshowto.datasciencecentral.com/probability-and-statistics/skewed-distribution/
Imagine situation where on planet Calypso, let's say 2k players with same setup hunt the same mob of the same maturity in a similar time range, ceteris paribus. How would their % TT return distribution look like?
After recent thread I am almost 100% convinced it would look like this:
I think MindArk's loot distribution coding is designed to bring such results (with small deviations) for everyone. Surely, there are plenty of things that can influence your position on the chart (gear, amount of loot events [I think that the more the better], buffs, mob type, efficiency etc.) but in general, on average and in long term, in % TT return terms you are always going to lose.
We do not know the influence of those listed factors and factors we are not aware of but it may happen that one or two players with very high-end gear and proper skills may get around 99% or even past 100% in long run. But vast majority of you will be closer to 91% (mode) when significantly less amount of people will see the average 97% return.
MA says that technically personal loot pool does not exist. I agree. What exist imho is personal loot distribution. In this case instead of amount of players on Y axis you would have amount of loot events and on X axis you would have % TT return per kill. As I said, it is a little different for all of you due to differences in setup, skills etc. but for all of you it is less or more right skewed (screwed? ).
This is the reality we live in. You may acknowledge what I present here, you may disagree. All feedback is welcomed. It is always good to have nice and not derailed discussion.
Thanks.
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