NEW FREE to Play Model For This Games Success

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Second where am I complaining?

Seriously?

Strongly disagree. There has to be a happy medium because when Big HOF or ATH's only bring you up to where you should of been the whole time. They lose their excitement and value because you are so bitter it's like thanks but no thanks. Then when you do finally hit instead of investing, you withdraw and possibly never come back. That is a bad business model. You get more players with honey and steady returns so they can actually immerse themselves into an MMORPG for the long haul. To make friends and stay for many years.

Like many players, I rather just be able to play and enjoy the game. To complete missions and explore all the game has to offer without losing non stop. It currently isn't possible ( again bad business model ) for growing a game.

Sorry looter right now doesn't do anything. I also don't see any reason to invest in higher efficiency when players with higher efficiency items aren't getting good returns either. Furthermore brand new players should be at 94%+

The system just isn't providing any proof that it works and doesn't instill any faith amongst the hunting community. If returns get better and the system looks like it is working, then sure I will gladly buy a FEN corrosive chip or something equivalent. Until then there are so many other things I can do until hunting loot is fixed and TT % returns are improved by MA.

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You can't say everything is working as intended because there isn't a player in this game that knows how it works! Only MA knows how the code works and only we can say it isn't working because of extremely poor TT % returns. Then they can check to verify their hidden secret code is indeed working.

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There really needs to be some very clear transparent system though. (whatever that is ) Instead of made up numbers by MA that don't have any data backing them. It's impossible to prove the effects of Looter and Efficiency. So here we are. Yes the comparison of hunting to slots is understandable. Even in that great Economy video that just came out on Entropia, they said all professions are the same as a Casino and you are gambling. A very fair objective video.

This is just from a few of your post in your other threads.

I'm really getting sick and tired of this 'campaign' or whatever you're on. You make a lot of noise and beat the drum and make it seem like the majority have the same sentiment when in fact, this isn't true. The majority is silent and enjoying the game and trying to ignore you.

With all that said, if I take a moment and try to be nice, I would like to make some suggestions to you. I know you aren't looking for advice, but I'm going to give it anyway:

1. Stop asking that the game be overhauled to be 'free' or completely transparent, it's not going to happen. And furthermore, you knew what you were signing up for when you started depositing, don't pretend like you didn't. It obviously wasn't free then, otherwise you wouldn't have deposited. It obviously wasn't transparent either.

2. If what you're doing isn't working for you, make a fresh start, it can be very rewarding to start on a new path, doing something new. It also forces you to end the insanity (doing the same thing over again expecting different results). You can make a fresh start by completely overhauling your gear, for example switching to melee, or mindforce. You can make a fresh start by exploring a new profession like taming, healing or something else. Or even just researching other small mobs you haven't hunted yet and starting a hunting log on this forum like I did. You'll learn a lot if you do and most likely have fun doing it.

I hate to see someone becoming so bitter about the game and venting on the forum like this, it tends to bring out bitterness in others and just adds fuel to the fire and turns the whole forum very negative and depressing and then many just stop reading and using it for a while. It's ok to shed light on a legitimate issue, but coming here every single day to put more fuel on the fire is unnecessary. Your original thread has over 25k views, trust me, MA has seen it, and if they are going to do something, they are already looking into it, you will need a little patience to see what happens. And if they are not going to do something, then hey, at least you tried.

Please take a moment to consider what I have said above.

Thank you,

Legends
 
Seriously?


I hate to see someone becoming so bitter about the game

Again none of that was complaining, it's called a discussion. We can debate and discuss a topic without complaining. Guess you aren't aware of that. I didn't read most of your post as I don't care to waste my time. I am a pretty easy going player that is upbeat a happy. I love the game so that would disqualify me from being bitter. Again you don't know me at all :)

FYI - I made this thread this morning while servers were down while I wait to log in. Felt like it was a constructive use of my time while waiting to play the game I love.

I do wish you luck though and hope you find happiness, obviously you are upset about something. I recommend a Merp Hug. I love Merps.

Now as for the topic if you don't have anything to add, you don't have to read my threads :) We can even do a buddy pact, I won't read yours either :laugh:

Anyone have some suggestions on the FREE to play model for increasing player growth and future depositing players? Thanks and good luck out there everyone, just remember The Abomb loves you.
 
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I still remember when Mentors stood in PA and gave out Apollos and 1x0 for free by becoming their disicple.

Some left, some depoed, some got a 3/4/5 digit HoF from a exa, snable, corna.

PE was all about the players making the game.

Who do you think pays for all the "freebie" items MA gives out in EU?
 
This is so spot on!



Jetsina, Cirrus does actually have a good point there.
It actually IS a lot easier for noobs now than it was back then.
No small mobs, no free stuff, no paved roads.

Making things easier doesnt always mean that it increases the fun.

Hell, even just getting your TP's on the map was a daunting challenge!
But those challenges gave the game it's charm!
You actually had to struggle to get things done.

The current game caters to noobs way way more than back then!

Hi wizz, I agreed with some things Cirrus wrote, yes, just not really what the post was getting at.
We had snable young (male) - and yes, ok, snable mature (female) was already a step up for a noob, didn't need free stuff (tt value from MA) because the market back then had a considerable sweat-loving set of mind essence users, and no paved roads, well, that's not really economics, and you say yourself right after that easier doesn't mean it increases the fun. I agreed on stuff on the immediate beginning, such as the starter area or an initial path at Ark with freebies.

To Abomb you wrote: "It's not so much about ways to play for free and it's not so much about economics.
It's about purpose, meaning and fun.
And at them moment the game lacks all 3."

I agree quite a lot with this opinion - in a thread asking for ideas for a new free play model ...
Also, given the opinions that it's never been easier to play for free, which I disagree with, this still possibly implies the problem is actually further on than the beginning, i.e. anything other than the direct beginning :eyecrazy:: the lower, middle and higher levels of the game people no longer aspire to maybe.
 
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If you go through calypso newbie chain, you should end up with around 50PED + few items like CDF armor and S10. Enough to do some puff puff on punies and feel the game. After that you either deposit or be really smart about MU hunting small mobs or sweat for pennies. It's not depositors job to pay for your game.

Saying that what MA could do for free to play players is to introduce some consumable convenience items with no UL alternative based on sweat. The reason sweat was expensive 10 years ago was that there was no essence in TT, only way to use mindforce was to pay sweaters or collect yourself. MA literally killed sweat price with syntentic essence. Today MA could probably introduce things like loot pill with higher range crafted/refined from sweat - something easy to ignore but still desirable for convenience, but consumable so it doesn't last. On the other hand instead of sweat that pill could use hunting/mining loot to aid depositors in form of higher MU on stuff ;)

On side note, my opinion is that MA should sell absolutely minimum required in TT/webshop and let community hunt/mine/craft all other things. Selling loot bill/buff pills by MA is a mistake. We need more reasons to craft and MA is taking all good reasons for themselves. There are no opportunities in game any more because everything is either in TT/webshop, UL or easy to get yourself. What they did with enhancers TT being returned is good move but we need more things like that like.
 
As a non depositing player, i think i can add my 2 ents here.

I completely agree that the starter missions (not just on Caly, you can do a starter chain on most planets) give enough free goodies to get a feel of the game.

If you like it, but want more after that there is the social aspect. Societies, SSI (i went there to chat and learn way more than to get sweat). Players helping other players is an important part of the game. I don't mean charity, but info, heire a healer for decay, etc.

I did the ark moon daily for a few weeks. 2 ped ofUL for about 35-40 minutes of walking around beats sweating, fruit walking, oil fields and the beer garden. It was great because i had little playing time anyway.

If you play f2p the game doesn't need to be easier. It can be done and it's not that hard if you don't set your goals too high.
 
you lost me at joined in 2016. this game is actually seeming more fair to me nowadays. you didnt see the no loot days, lol. 30 troxie young in a row no loot. and im pretty sure you didnt see the days of 1k ped runs with 500tt in return.

im sure you have a bunch of great ideas, but some of us old players are actually seeing quite a bit of progress from 2005.
 
you lost me at joined in 2016. this game is actually seeming more fair to me nowadays. you didnt see the no loot days, lol. 30 troxie young in a row no loot. and im pretty sure you didnt see the days of 1k ped runs with 500tt in return.

im sure you have a bunch of great ideas, but some of us old players are actually seeing quite a bit of progress from 2005.

But nothing will compare to 2003-2006 time period when it came to play-ability AND affordability. You could take an Opalo and a small stack of ammo and trap spiders and ambus over at the crashed ship east of Twin. Beyond that, you actually received loot that had some, even if minor, markup. The moment shrapnel and ammo took over, this game started losing appeal. Even if I popped some paladin harnesses on a run, I'd still get maybe +10 PED per piece. You have to receive a lot more shrapnel in TT value to get the same +10 PED that I could have gotten off a crappy harness.

The flipside was that guns like DOA SH and ML-35 fetched maybe +2500 PED, though with a better drop rate than a few years later. Bigger items didn't have insane markups. So, you were likely to get a handful of small markup items - but you could generally land that 90% or so return fairly regularly. In the off chance you got a +2k item, you'd make a small but reasonable profit. That also meant, outside of MM and Shadow, you could easily afford above average items - which meant, as a newer player, you saw the possibility of moving up.

We went from a much smaller loot differential to a more "swing for the fences" style now. You either spend a lot of hours grinding small or you spend a lot more initial investment - either one to avoid the "swing". I Just don't see this game ever returning to old-school play/affordability. So even with any progress, I don't see the appeal of insane, small grinding or big money spending for new players. I think MA created an unsolvable issue when drop rates declined significantly as the player base grew.

And I don't say this as a complaint or anything, I don't play anymore - I only login twice a year to keep my account active. Just my point of view.
 
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I think we need another competition like the above from 11 years ago. Pretty slick entry right? :yup:


Also, help new players out if you cross paths with them (most of us do automatically).

A lot of the loot mechanics are out of our hands, but maybe something new is coming....
 

I think we need another competition like the above from 11 years ago. Pretty slick entry right? :yup:


Also, help new players out if you cross paths with them (most of us do automatically).

A lot of the loot mechanics are out of our hands, but maybe something new is coming....

That video got me pumped :boxer:
 
edit - preferably MA would reawaken higher demand for an easy or free noob activity, though, such as fruit/stones for textures and sweat for M/E and now bps, yes

For this there need more paying players to join... which is unlikely when you may loose up to 60% of your depo in a single hunt/crafting run/mining run...

Up the minimum TT-returns > more paying players will join > demand & MUs will increase
And this should happen rather sooner than later... once the bad return rep spreads it may become very difficult to get new paying players...
 
For this there need more paying players to join... which is unlikely when you may loose up to 60% of your depo in a single hunt/crafting run/mining run...

Up the minimum TT-returns > more paying players will join > demand & MUs will increase
And this should happen rather sooner than later... once the bad return rep spreads it may become very difficult to get new paying players...

Yes, a downward spiral can quickly become a runaway downward spiral. Although this thread was started to get ideas on how to adapt the free to play model, it was also stressed that this should be with the intention of getting players to then deposit regularly.
There's not much point in having a flashy entrance if people who see the real inside quickly leave again. Questions around this "real inside" are: is it really so bad right now, or is it a perception? To continue the metaphor: is there a back room where the guests in the know go for their fun, with all the others out in the 'sleaze'?

One slight observation on my part could be the divergence of mus over time.
>Divergence? Where's the divergence? Mus are tanking!
Well, look at the mus on those convert to shrap bps, or the new resto(L) chips. It seems to me that hitting an mu return loot is becoming rarer, but bigger relatively when it happens. I wonder if that is so that it is harder for most players to find them through chance experimentation. I wonder if the loot dynamics now mean that you don't only have to be on the right mob, maybe at the right time (waves), but also now with a suitable very low cost to kill via rings, pills, enhancers, all done together in a full-on fight for these rare 'value' loots. Maybe you even have to be using the right weapon..... (it seems some bps are special, are they not?)

Now that's a secret worth keeping, isn't it? Well maybe short-term, but long term, fewer and fewer players will stay around or be of the type to be that highly risk-taking.

If the reality for a small few winners is at the expense of mid-level players, then at least the mid-level players need to know what they should be aiming at. If players are left wildly shooting in the air, then of course they won't hit much. In turn, the mid-level players need to be the motivation for newer players, who know that 20$ a month won't get them to uber any time soon, but at least to a world of more fun and increased potential, instead of increasingly bigger guns being fired into the air!

Ok, big ask, MA, give us a space vu with a new nearly free fruit/stone search equivalent over vast areas, not just 2D but 3D. Give the players a long mission chain or chains that rely on resources pegged somehow at 200%mu if they have tt value, or much higher mu if 'valued' at an official 0.001 pec or whatever. Make it so that increasing skill opens up slightly better materials/resources, all based on an expected 'per hour' return for players. Make it so that higher players will generally want to go for the better returns higher up.
Is this a pyramid? Of sorts, yes. Will players be there right at the top both feeding and gaining somehow? If you do it right MA, yes. Perhaps the top items will be worth masses to the players but have a tt value of zero? What, you mean like motherships, but possibly also new cargo vessels etc? Answer: yes.

You know, it actually sounds a lot like the concept of harvesting trees - level 1,2,3 for mats for composite planks to build buildings on small plots to be able to build factories/shops etc on bigger plots. It worked for a time even, but the further implementation sucked so badly with the vegetable boxes and cost of "plot improvements" in stages, that people slowed down and MA slowed down even more.

Just get something RIGHT and SOON pls MA! Incorporate free or cheap to play and tell us the full pathway openly and all the mats etc for us to weigh up our positions and investment willingness!
 
Just get something RIGHT and SOON pls MA!

i think that's exactly the main issue, and the reason shit hits the fan so often...

as far as i can say, they're having a hard time even fulfilling one criteria of those two! :laugh:
 
Better work a few extra shifts irl, and have fun blasting away your peds foe those swirls.

i think this fits here very well. it stops being funny when you reach the kilopeds-per-hour-levels, and volatility kills your monthly budget of several 100$ in just a few hours, as many participants have experienced already.

actually we don't know what is right or wrong in such situations - stop shooting to save our budget, or continue to catch that multi, instead of running away from it?

what we know for sure is that EU is a very profitable product, and mindark is slacking, not keeping their promises, and obviously a, let's call it difficult, business partner. it feels like they rather work on the next token shit again to save the planet, instead of fixing their broken universe and economy for the sake of making us more happy and satisfied.

for most people it's of course ok to pay or invest real cash in this wonderful RCE project, but for sure people won't buy MA's promises as hearthfully as they've done in the past, if they keep their business habits the way they are.

tldr - we don't need to change model for this game's success, we need its developer to change.

just my :twocents: :umn:
 
i think this fits here very well. it stops being funny when you reach the kilopeds-per-hour-levels, and volatility kills your monthly budget of several 100$ in just a few hours, as many participants have experienced already.

actually we don't know what is right or wrong in such situations - stop shooting to save our budget, or continue to catch that multi, instead of running away from it?

what we know for sure is that EU is a very profitable product, and mindark is slacking, not keeping their promises, and obviously a, let's call it difficult, business partner. it feels like they rather work on the next token shit again to save the planet, instead of fixing their broken universe and economy for the sake of making us more happy and satisfied.

for most people it's of course ok to pay or invest real cash in this wonderful RCE project, but for sure people won't buy MA's promises as hearthfully as they've done in the past, if they keep their business habits the way they are.

tldr - we don't need to change model for this game's success, we need its developer to change.

just my :twocents: :umn:

You do make a lot of strong points :cool:
 
Agree 100%

i think this fits here very well. it stops being funny when you reach the kilopeds-per-hour-levels, and volatility kills your monthly budget of several 100$ in just a few hours, as many participants have experienced already.

actually we don't know what is right or wrong in such situations - stop shooting to save our budget, or continue to catch that multi, instead of running away from it?

what we know for sure is that EU is a very profitable product, and mindark is slacking, not keeping their promises, and obviously a, let's call it difficult, business partner. it feels like they rather work on the next token shit again to save the planet, instead of fixing their broken universe and economy for the sake of making us more happy and satisfied.

for most people it's of course ok to pay or invest real cash in this wonderful RCE project, but for sure people won't buy MA's promises as hearthfully as they've done in the past, if they keep their business habits the way they are.

tldr - we don't need to change model for this game's success, we need its developer to change.

just my :twocents: :umn:

Well said prophet! Fix the silly mayhem categories as well! People chipping out skills and absolutely destroying skill values has compounded this very issue!!
 
There are tons of players and depositors ..

...Thanks
Abomb The People's Champ

okay. heres my thesis (please prove me rite or wrong)
this "f2p" model was never intended for players to play "free" but to get a certain percentage addicted (which obviously workes almost like a charm) and milk them off. no? yes?:girl:
 
Make the people who never deposit pay ten percent of their withdrawls to help the needy free to players.
It's not the free to play losers that will help this game.
In fact from their latest action it seems it's the non-deposits who think it should be free to play they don't like.
Rock
 
Make the people who never deposit pay ten percent of their withdrawls to help the needy free to players.
It's not the free to play losers that will help this game.
In fact from their latest action it seems it's the non-deposits who think it should be free to play they don't like.
Rock

I'm not mean or disrespectful but,
from a side or another, what you said is a big pile of shit.
 
I'm not mean or disrespectful but,
from a side or another, what you said is a big pile of shit.

Oh yea.
Its always someone with an agenda who uses the FTP, poor Noob Issue to try and force game policy.
I don't buy it and if you want to support them feel free because I sure don't.
There was a poll about deposits and close to 20 percent said they never deposit.
 
Make the people who never deposit pay ten percent of their withdrawls to help the needy free to players.
It's not the free to play losers that will help this game.
In fact from their latest action it seems it's the non-deposits who think it should be free to play they don't like.
Rock

here's how it went for me:
I started f2p, seen the game & returns are quite okay. So i depoed to move to higher/bigger stuff, then the whole 2.0 shit came, i've seen returns now are bad and there's no point in depoing at all, because either depo 1000's or don't bother at all... so i did withdraw my money and moved to another game ^^
 
okay. heres my thesis (please prove me rite or wrong)
this "f2p" model was never intended for players to play "free" but to get a certain percentage addicted (which obviously workes almost like a charm) and milk them off. no? yes?:girl:

There isn't any FREE to play game that is intended to be played for FREE. They are set up to have an Amazing FREE to play game that is fun and great enough so that you are happy to spend and invest in it.

Path of Exile is a tremendous FREE to play game that if you enjoyed it by trying it, is 100% set up that you do indeed need to purchase things off their webshop if you plan to play that game even casually. That is why it is massively successful. It's a great game that makes the player say you know what, I'll buy this off the webshop because I really want to play this game for real.

The same applies to any FREE to play and here too. You should be able to play for FREE but you will want to invest in items off the webshop, packs, ammo, keys etc... etc to really play the game latter.
 
You should be able to play for FREE but you will want to invest in items off the webshop, packs, ammo, keys etc... etc to really play the game latter.

1) You can technically play this game for free...well if you don't consider time a cost.
2) This is an RCE, most things have a TT value, therefore a real world value as well. Whose pocket exactly are these free TT value goods going to come out of?
3) Players are the ones that have killed the economy in EU, many of those are due to suggestions from players that MA implemented thinking that's what everyone wanted. Your wanting to put the nail in coffin it seems...despite your intentions, that is what will happen.

Have some forethought.
 
1) You can technically play this game for free...well if you don't consider time a cost.
2) This is an RCE, most things have a TT value, therefore a real world value as well. Whose pocket exactly are these free TT value goods going to come out of?
3) Players are the ones that have killed the economy in EU, many of those are due to suggestions from players that MA implemented thinking that's what everyone wanted. Your wanting to put the nail in coffin it seems...despite your intentions, that is what will happen.

Have some forethought.

There is no nail in the coffin as a good FREE to play game generates more deposits and revenue. That is my main thought that has been echoed many times in this thread. By providing things for FREE it has demonstrated in business that is the ultimate way to make money.
 
There is no nail in the coffin as a good FREE to play game generates more deposits and revenue. That is my main thought that has been echoed many times in this thread. By providing things for FREE it has demonstrated in business that is the ultimate way to make money.

Many free to play games don't survive, the ones that do are not because they are just free to play, they have engaging stories, cutsceens, frequent DLC's, the list goes on.....all the things that Entropia does not.
You are not just asking for a better free to play model, your essentially asking for a complete overhaul of the game....MA can't even get half of the stuff they consider implementing complete.....think about it and realise that you're barking up the wrong tree when it comes to this idea.
 
Many free to play games don't survive, the ones that do are not because they are just free to play, they have engaging stories, cutsceens, frequent DLC's, the list goes on.....all the things that Entropia does not.
You are not just asking for a better free to play model, your essentially asking for a complete overhaul of the game....MA can't even get half of the stuff they consider implementing complete.....think about it and realise that you're barking up the wrong tree when it comes to this idea.

lol

You're wasting your time, myself and others have already told him in this thread that's he's delusional, he just doesn't understand...
 
Theres also RT where nubs can kill steal steal theyre way to fame and glory with the daily AI mission essentially making them 5ped a day with a lil sweatin n pickin up kegs too which is free. the ruxxnet sells for like 10-15ped each for 3days worth of the mission.. pretty good deal if u ask me.

The issue is its RCE so u cant compare it to other games. The free to play is technically paying them to play. If you like more bots then increase it. That's the problem!
 
Theres also RT where nubs can kill steal steal theyre way to fame and glory with the daily AI mission essentially making them 5ped a day with a lil sweatin n pickin up kegs too which is free. the ruxxnet sells for like 10-15ped each for 3days worth of the mission.. pretty good deal if u ask me.

The issue is its RCE so u cant compare it to other games. The free to play is technically paying them to play. If you like more bots then increase it. That's the problem!

I mentioned secrets earlier and my view that these have a longer term killing effect.
As far as RT is concerned, I don't go there, so I know very little in practice. However, I have for years followed ND's twists and turns and various things I would say have been "smuggled" into the game. I partially dislike this, although I have a lot of "respect" for how he has found how to push or combine "features" to get outcomes probably not considered by MA. It's like an evolutionary war between plants and insects, while being symbiotic at the same time.

I've not heard of the AI mission before. My guess from your description of kill steal steal and the name AI suggests to me that AI does damage to mobs somehow that can be kill stolen (getting better loot)? It could thus be a clever way of avoiding the PP paying MA for mission rewards, as it appears is the case on other planets. I also know nothing about the ruxxnet, but if it is an mu item, then it seems to rely on what I have said should be the case more often but has been largely lost - a willingness of some players to pay 'noobs' to get something which takes time to get.

It may be similar to the event/mission 'stakes'/keys on Cyrene - almost no tt value but players want to access a special area.

Maybe we need to look at what is free in EU and try to get some balance achieved. Also the issue of how much of a secret stuff is - could a dozen people going to RT for this 'freebie' activity already break the spawn?

Whatever MA does, it needs to be that hundreds of people can do it and is planned that way, not that it has to be kept fairly/very secret because there is a huge bottle-neck in it!
 
People do realize that creating a F2P model will only promote re-creating accounts and just play until your "resources" run out and u just start over again?

First time MA / Calypso introduced "freebie" items and starter zone u could trade them and AH got filled with these. Hence account bound.

People forgotten about "Mentorship" and the reason for it? Even though MA killed the rewards for the "Mentor" over the years.
 
People do realize that creating a F2P model will only

Not sure why there is any confusion on the topic of this thread. We aren't creating a FREE 2 PLAY model. This game has a FREE 2 PLAY model. All I am proposing is that we revamp it to get our current FREE 2 PLAY model comparable to where it was years ago. :eyecrazy::eyecrazy:

The topic of this thread is a discussion for an update to the existing system to bring it up to where it once was in order to stabilize new player growth and increase potential depositors. :yay: This would be good for the game and MA's revenue.

We all on the same page now? Phew....:duh:
 
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