~ Cirrus ~
Prowler
- Joined
- Dec 27, 2017
- Posts
- 1,291
While answering on the PVP event thread, I wanted to take the opportunity to talk about this, and then I thought it might not be the right place, so I created this new thread.
I already feel that it could become a playground for trolls of all kinds, PvP haters and Care Bears...
Please restrain your instincts if you don't understand, or if you don't like PvP.
Here are 3 little things that could be easy to set up, and in my opinion would make PvP more fair, more interesting, and so much more fun.
1. Turn off the radar in toxic zones.
This point could become optional if the following 2 points would be implemented.
It is to be tested.
But I think Radar Off can bring so much more realism, adrenalin, and so fun.
2. Allow vehicles. (the cargo hold would be sealed in the toxic zone, for the obvious reasons we know.)
There is ingame alot of different vehicules, and some nice mounted weapons (useless right now), it could lead to a lot of different kinds of battles out there.
3. Restrict the use of the TP chip in toxic areas.
The duration of a safe bubble should only be about 10 seconds maximum in these areas (at least not long enough to safely recharge the TP).
And the loading time of the TP chip should be doubled in this area, so that it's not so easy to escape as soon as you see a green dot on the radar.
4. Make toxic areas interesting again by turning them into areas that really offer exclusive resources.
MindArk, why not test this for at least some time, and see how it goes..
I already feel that it could become a playground for trolls of all kinds, PvP haters and Care Bears...
Please restrain your instincts if you don't understand, or if you don't like PvP.
Here are 3 little things that could be easy to set up, and in my opinion would make PvP more fair, more interesting, and so much more fun.
1. Turn off the radar in toxic zones.
This point could become optional if the following 2 points would be implemented.
It is to be tested.
But I think Radar Off can bring so much more realism, adrenalin, and so fun.
2. Allow vehicles. (the cargo hold would be sealed in the toxic zone, for the obvious reasons we know.)
There is ingame alot of different vehicules, and some nice mounted weapons (useless right now), it could lead to a lot of different kinds of battles out there.
3. Restrict the use of the TP chip in toxic areas.
The duration of a safe bubble should only be about 10 seconds maximum in these areas (at least not long enough to safely recharge the TP).
And the loading time of the TP chip should be doubled in this area, so that it's not so easy to escape as soon as you see a green dot on the radar.
4. Make toxic areas interesting again by turning them into areas that really offer exclusive resources.
MindArk, why not test this for at least some time, and see how it goes..
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